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  • 1
    UID:
    almahu_9949386873402882
    Format: 1 online resource.
    ISBN: 9780429282201 , 0429282206 , 9781000390056 , 1000390055 , 9781000390094 , 1000390098
    Series Statement: Routledge research in digital education and educational technology
    Content: "Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training. The volume responds to the increasing use of computer-based simulations and games across academic and professional sectors by bringing together contributions from different research communities, including K-12 and postsecondary education, medical, and military contexts. Drawing on empirical results, the chapter authors focus on the design and assessment of educational simulations and games. They describe how quantitative and qualitative metrics can be used effectively to evaluate and tailor instructional resources to the cognitive and affective needs of the individual learner. In doing so, the volume enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology"--
    Note: Video games and higher cognition / Jocelyn Parong, Claire Holman, Emma Cunningham, C. Shawn Green, and Daphne Bavelier -- Teaching and assessing young gamers' engineering problem solving using interactive simulation games / Zenaida Aguirre-Muñoz -- Adaptation evidence from a digital physics game / Elizabeth J.K.H. Redman, Gregory K.W.K. Chung, Tianying Feng, Katerina Schenke, Charles B. Parks, Joanne K. Michiuye, Sandy M. Chang, and Jeremy D. Roberts -- Metrics of motivation in simulations or game environments / Robert Rueda -- Metrics for engagement in games and simulations for learning / Benjamin D. Nye, Mark G. Core, Aviroop Ghosal, and Peter B. Walker -- Measuring and increasing self-efficacy in a game / Harold F. O'Neil, Richard E. Mayer, Robert Rueda, and Eva L. Baker -- Measuring and increasing interest in a game / Katerina Schenke, Harold F. O'Neil, Eva L. Baker, and Stephen E. Watson -- Metrics for assessment in the navy life game / Alan D. Koenig, Markus R. Iseli, John J. Lee, Jenny C. Kao, and Joanne K. Michiuye.
    Additional Edition: Print version: Using cognitive and affective metrics in educational simulations and games New York, NY : Routledge, 2021. ISBN 9780367243821
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_1765070848
    Format: 1 Online-Ressource (xiv, 227 Seiten) , Illustrationen, Diagramme
    Edition: First published
    ISBN: 9780429282201 , 0429282206 , 9781000390056 , 1000390055 , 9781000390094 , 1000390098
    Series Statement: Routledge research in digital education and educational technology
    Additional Edition: ISBN 0367243822
    Additional Edition: ISBN 9780367243821
    Additional Edition: ISBN 9781032005416
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 0367243822
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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