UID:
almahu_9949385703802882
Format:
1 online resource.
ISBN:
9781003305835
,
1003305830
,
100062305X
,
9781000622782
,
1000622789
,
9781000623055
Content:
"This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--
Note:
Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks.
Additional Edition:
Print version: Roberts, Paul (Game programmer). Artificial intelligence in games. Boca Raton : CRC Press, 2023 ISBN 9781032305950
Language:
English
Keywords:
Electronic books.
DOI:
10.1201/9781003305835
URL:
https://www.taylorfrancis.com/books/9781003305835
Bookmarklink