Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
Type of Medium
Language
Region
Library
Years
Person/Organisation
Keywords
  • 1
    UID:
    gbv_1815873027
    Format: 1 online resource
    ISBN: 9781000588927 , 1000588920 , 9781003025917 , 1003025919 , 9781000588880 , 1000588882
    Additional Edition: ISBN 0367458802
    Additional Edition: ISBN 9780367458805
    Additional Edition: ISBN 0367458829
    Additional Edition: ISBN 9780367458829
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 0367458802
    Additional Edition: Erscheint auch als Druck-Ausgabe Harrison, Matthew Using video games to level up collaboration for students London : Routledge, Taylor & Francis Group, 2023 ISBN 9780367458805
    Additional Edition: ISBN 9780367458829
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    UID:
    almahu_9949385716702882
    Format: 1 online resource
    ISBN: 9781000588927 , 1000588920 , 9781003025917 , 1003025919 , 9781000588880 , 1000588882
    Content: Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games-based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.
    Note: Setting the scene for digital games-based intervention -- Research informing Level Up Collaboration -- Getting started with the Level Up Collaboration intervention -- Stage A - Using explicit skill instruction and video review -- Stage B - Promoting interactions during cooperative play -- Stage C - Guided reflection -- Introducing 15 target skills -- Assessing collaboration during play -- Game design that creates the conditions for collaboration -- A guide to cooperative video games.
    Additional Edition: Print version: ISBN 0367458802
    Additional Edition: ISBN 9780367458805
    Additional Edition: ISBN 0367458829
    Additional Edition: ISBN 9780367458829
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Did you mean 1000025989?
Did you mean 1000022919?
Did you mean 1000025519?
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages