Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
Type of Medium
Language
Region
Library
Years
Person/Organisation
Keywords
  • 1
    UID:
    almahu_9949386730702882
    Format: 1 online resource (xxiv, 802 pages) : , illustrations
    ISBN: 9781000281842 , 1000281841 , 9781003053101 , 1003053106 , 9781000281798 , 1000281795 , 1000281744 , 9781000281743
    Content: Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
    Note: Includes index. , Chapter 1 Maya Modeling ... 1 Chapter 2 Maya Set UV ... 57 Chapter 3 Set Texturing ... 91 Chapter 4 Level Asset Creation ... 133 Chapter 5 Level Creation ... 189 Chapter 6 Lighting and Baking ... 243 Chapter 7 Character Modeling ... 265 Chapter 8 Character UV mapping ... 321 Chapter 9 Texture Painting ... 343 Chapter 10 Rigging ... 391 Chapter 11 Animation in Maya ... 435 Chapter 12 Unreal Character Asset Creation ... 463 Chapter 13 Basics of Programming ... 487 Chapter 14 Player Character ... 527 Chapter 15 Weapons ... 551 Chapter 16 Health and Damage ... 615 Chapter 17 Inventory and UI ... 635 Chapter 18 Security Camera ... 681 Chapter 19 Patrolling AI ... 717 Chapter 20 Boss ... 751 Chapter 21 Audio and VFX ... 769 Chapter 22 Packaging ... 785.
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Did you mean 1000053105?
Did you mean 1000531406?
Did you mean 1000053016?
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages