UID:
almahu_9949385203302882
Format:
1 online resource
Edition:
First Edition.
ISBN:
9781003147497
,
1003147496
,
9781000471991
,
1000471993
,
9781000471960
,
1000471969
Content:
"This book explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget. With a focus on using Substance Designer to create rich, colorful, and realistic environments, the book shows how to improve story-telling and how to think outside of the box. Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, the book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer. The book should appeal to new and aspiring games environment artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of the book give a sneak peek into creating foliage in the game industry. Henry Kelly is Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR & AR"--
Note:
CHAPTER 1: 1.1 My Industry Background -- 1.2 What is an Environment Artist? -- 1.3 What is Set Dressing? -- CHAPTER 2: 2.1 What is PBR? -- CHAPTER 3: 3.1 A Deeper Look into PBR -- CHAPTER 4: 4.1 Substance Designer -- CHAPTER 5: 5.1 Rendering in Marmoset -- 5.2 A Look at Foliage -- 5.3 Detail Bending Foliage -- Conclusion.
Additional Edition:
Print version: Kelly, Henry. Environment art in the game industry Boca Raton ; London : CRC Press, 2022 ISBN 9780367706760
Language:
English
Keywords:
Electronic books.
URL:
https://www.taylorfrancis.com/books/9781003147497
Bookmarklink