UID:
almahu_9949385481102882
Format:
1 online resource
Edition:
First Edition.
ISBN:
9781000583281
,
1000583287
,
9781003215264
,
1003215262
,
9781000583267
,
1000583260
Content:
"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"--
Note:
Introduction -- Part 1. How the Indie Video Game Industry Works -- Part 2. Pre Development Choices -- Part 3. Pitches and Publishing Deals -- Part 4. The Road to Release -- Part 5. Post-Release.
Additional Edition:
Print version: Josef, Alex. Business of indie games Boca Raton, FL : CRC Press, 2022 ISBN 9781032104225
Language:
English
Keywords:
Electronic books.
DOI:
10.1201/9781003215264
URL:
https://www.taylorfrancis.com/books/9781003215264
Bookmarklink