Ihre E-Mail wurde erfolgreich gesendet. Bitte prüfen Sie Ihren Maileingang.

Leider ist ein Fehler beim E-Mail-Versand aufgetreten. Bitte versuchen Sie es erneut.

Vorgang fortführen?

Exportieren
Filter
  • 1
    Online-Ressource
    Online-Ressource
    Boca Raton, FL :CRC Press,
    UID:
    almahu_9949747506802882
    Umfang: 1 online resource
    ISBN: 9781003860679 , 1003860672 , 9781003459866 , 1003459862 , 9781003860624 , 1003860621
    Inhalt: This book gives students and experienced programmers a way to see coding as an art and themselves as artists whose personal views, experiences, and ways of thinking can make their programs better for themselves and their users. This book shows in a good-humored and sympathetic way how the artistic and practical sides of programming are the same, delving into the methods of coding, the history of art, and the ways in which artists and audiences interact and benefit each other. Not confined to a single language or style of coding, this book provides a widely applicable framework for people to learn what languages and styles work best for them at present and as the field evolves. It can be used as a classroom text or for personal study and enrichment.
    Anmerkung: "A Chapman & Hall book" -- title page. , Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Acknowledgments -- Section I: Everything Humans Do Is Art -- Chapter 1: All Art Everywhere since Time Began -- Art History -- Art as Illuminating Abstraction -- Mathematics, Abstraction, and Tool Making -- Modeling and Representation -- Reality Augmented by Art -- Composition and Contrast -- Art Is Personal and Cultural but Never Universal -- Normalization, Fashions, and Aesthetic Theories -- Artist and Audience -- Arts, Responsibilities, and Playspaces of the Artist , Arts, Responsibilities, and Playspaces of the Audience -- The Chaos between Artist and Audience -- Making Art Personal -- Personal Exercises -- Testable Exercises -- Notes -- Chapter 2: What Programming Does Best -- Each Art Does Something Better than All the Others -- In Motion and Moving -- Persistence and Programming -- Human Memory versus Computer Memory -- The Ease of Copying and Varying -- Memoria versus Addressing -- Symbolism, Implication, and Meaning -- Reversible and Irreversible -- Framing Persistence -- Personal Exercises -- Testable Exercises -- Chapter 3: User as Audience , All Art as Tools the Mind Makes Use Of -- Artworks That Are Interactive Tools -- Work, Play, Learn, and Share -- The Many Ways an Audience Can Follow -- Rhythms and Polyrhythms between Humans and Artworks -- Frustration, Confusion, Annoyance, and Rage -- Starting Out: Blank Page, Filled Screen, Tutorial, and Too Much Data -- Helping Users Explore and Find Their Ways -- Personal Exercises -- Testable Exercises -- Chapter 4: Programmer as Artist -- Res and Dictum -- Res Work: Research, Design, and Organization: The Art Envisioned -- Dictum: Materials and Techniques , All Art Has Mistakes: Bugs, Debugging, and Habits of Error -- Layers, Drafts, and Updates -- Being Done: Polishing Dirt, Mixing Varnish, Close Enough, and Crashing -- Personal Ways: Each Artist Is Unique -- Personal Exercises -- Testable Exercises -- Chapter 5: The Five Programming Actions as Techniques -- All Programming Can Be Seen as Five Actions -- Storage/Retrieval -- Calculation -- Branching -- Looping -- Input/Output -- I/O Is Made by Shaping -- Action, Reaction, and Persistent Interaction -- Composition, Movement, and Variant Paths -- Contrast of Interface Elements -- Presence , Five as One and One as Five -- Personal Exercises -- Testable Exercises -- Chapter 6: Languages as Materials -- How Are Computer Languages Art Materials -- Low-Level Languages -- Classical Languages -- What Data Can the Language Represent and How Does It Represent It? -- What Capabilities Does the Language Have and How Does It Let Programmers Extend the Space of Capabilities? -- How Can Humans Work with the Language? How Does It Fit Itself into Human Senses, Hands, and Voices? -- Object-Oriented Languages -- Functional Languages -- HTML: Language and Interface -- Mixing Languages/Mixed Media
    Weitere Ausg.: Print version: ISBN 1032606061
    Weitere Ausg.: ISBN 9781032606064
    Weitere Ausg.: ISBN 103260607X
    Weitere Ausg.: ISBN 9781032606071
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Online-Ressource
    Online-Ressource
    [S.l.] : CHAPMAN & HALL CRC
    UID:
    gbv_1886558035
    Umfang: 1 online resource
    ISBN: 9781003860679 , 1003860672 , 9781003459866 , 1003459862 , 9781003860624 , 1003860621
    Inhalt: Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Acknowledgments -- Section I: Everything Humans Do Is Art -- Chapter 1: All Art Everywhere since Time Began -- Art History -- Art as Illuminating Abstraction -- Mathematics, Abstraction, and Tool Making -- Modeling and Representation -- Reality Augmented by Art -- Composition and Contrast -- Art Is Personal and Cultural but Never Universal -- Normalization, Fashions, and Aesthetic Theories -- Artist and Audience -- Arts, Responsibilities, and Playspaces of the Artist
    Weitere Ausg.: ISBN 1032606061
    Weitere Ausg.: ISBN 9781032606064
    Weitere Ausg.: ISBN 103260607X
    Weitere Ausg.: ISBN 9781032606071
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 1032606061
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    UID:
    gbv_103260607X
    In: Tome 5
    Sprache: Französisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 4
    Online-Ressource
    Online-Ressource
    Boca Raton : CRC Press LLC
    UID:
    gbv_1880430932
    Umfang: 1 Online-Ressource (xiv, 290 Seiten) , Illustrationen
    Ausgabe: First edition
    ISBN: 9781003860679
    Inhalt: Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Acknowledgments -- Section I: Everything Humans Do Is Art -- Chapter 1: All Art Everywhere since Time Began -- Art History -- Art as Illuminating Abstraction -- Mathematics, Abstraction, and Tool Making -- Modeling and Representation -- Reality Augmented by Art -- Composition and Contrast -- Art Is Personal and Cultural but Never Universal -- Normalization, Fashions, and Aesthetic Theories -- Artist and Audience -- Arts, Responsibilities, and Playspaces of the Artist -- Arts, Responsibilities, and Playspaces of the Audience -- The Chaos between Artist and Audience -- Making Art Personal -- Personal Exercises -- Testable Exercises -- Notes -- Chapter 2: What Programming Does Best -- Each Art Does Something Better than All the Others -- In Motion and Moving -- Persistence and Programming -- Human Memory versus Computer Memory -- The Ease of Copying and Varying -- Memoria versus Addressing -- Symbolism, Implication, and Meaning -- Reversible and Irreversible -- Framing Persistence -- Personal Exercises -- Testable Exercises -- Chapter 3: User as Audience -- All Art as Tools the Mind Makes Use Of -- Artworks That Are Interactive Tools -- Work, Play, Learn, and Share -- The Many Ways an Audience Can Follow -- Rhythms and Polyrhythms between Humans and Artworks -- Frustration, Confusion, Annoyance, and Rage -- Starting Out: Blank Page, Filled Screen, Tutorial, and Too Much Data -- Helping Users Explore and Find Their Ways -- Personal Exercises -- Testable Exercises -- Chapter 4: Programmer as Artist -- Res and Dictum -- Res Work: Research, Design, and Organization: The Art Envisioned -- Dictum: Materials and Techniques -- All Art Has Mistakes: Bugs, Debugging, and Habits of Error -- Layers, Drafts, and Updates.
    Inhalt: "The Muse of Coding gives students and experienced programmers a way to see coding as an art and themselves as artists whose personal views, experiences and ways of thinking can make their programs better for themselves and their users. This book shows in a good humored and sympathetic way how the artistic and practical sides of programming are the same, delving into the methods of coding, the history of art, and the ways in which artists and audiences interact and benefit each other. Not confined to a single language or style of coding, this book provides a widely applicable framework for people to learn what languages and styles work best for them at present and as the field evolves. It can be used as a classroom text or for personal study and enrichment"--
    Weitere Ausg.: ISBN 9781032606064
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe Garfinkle, Richard The muse of coding Boca Raton FL : CRC Press, 2024 ISBN 9781032606071
    Weitere Ausg.: ISBN 9781032606064
    Sprache: Englisch
    Schlagwort(e): Programmierung ; Künstlerisches Handeln
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
Meinten Sie 100326607x?
Meinten Sie 101260697x?
Meinten Sie 103250207x?
Schließen ⊗
Diese Webseite nutzt Cookies und das Analyse-Tool Matomo. Weitere Informationen finden Sie auf den KOBV Seiten zum Datenschutz