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  • 1
    Online Resource
    Online Resource
    London [England] : Bloomsbury Academic | [London, England] : Bloomsbury Publishing
    UID:
    gbv_1769543422
    Format: 1 Online-Ressource (392 pages)
    Edition: First edition
    ISBN: 9781501363474 , 9781501363498
    Series Statement: Electronic Literature
    Content: About the Editors -- Electronic Literature as Digital Humanities: An Introduction / Dene Grigar -- Section I Contexts -- 1. The Origins of Electronic Literature: An Overview / Giovanna di Rosario, Nohelia Meza, and Kerri Grimaldi -- 2. Third-Generation Electronic Literature / Leonardo Flores -- 3. Toys and Toons : From Hispanic Literary Traditions to a Global E-Lit Landscape / Élika Ortega and Alex Saum-Pascual -- 4. Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL / Davin Heckman -- 5. The E-Poetry Festivals: Celebration, Art, and Imagination in Community Loss / Pequeǫ Glazier -- 6. Cyberfeminist Literary Space: Performing the Electronic Manifesto / Carolyn Guertin -- 7. Bodies in E-Lit / Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro and K. Alysse Bailey -- Section II Forms -- 8. Ambient Art and Electronic Literature / Jim Bizzocchi -- 9. Electronic Literature and Sound / John F. Barber -- 10. Augmented Reality / Anne Karhio -- 11. Artistic and Literary Bots / Leonardo Flores -- 12. Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative / Theresa Jean Tanenbaum and Karen Tanenbaum -- 13. Hypertext Fiction Ever After / Stuart Moulthrop -- 14. Place Taking Place: Temporary Poetic Theaters / Judd Morrissey -- 15. Kinetic Poetry / ℓlvaro Seiça -- 16. Kinepoeia in Animated Poetry / Dene Grigar -- 17. Mobile Electronic Literature / Jeneen Naji -- 18. The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things / Helen J. Burgess -- 19. Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction / Will Luers -- Section III Practices -- 20. Challenges to Archiving and Documenting Born-Digital Literature: What Scholars, Archivists, and Librarians Need to Know / Dene Grigar -- 21. Holes as a Collaborative Project / Graham Allen -- 22. Publishing Electronic Literature / James O'Sullivan -- 23. E-Lit after Flash: The Rise (and Fall) of a 'Universal' Language / Anastasia Salter and John Murray -- 24. Learning as You Go: Inventing Pedagogies for Electronic Literature / Davin Heckman -- Section IV Artist Interventions -- 25. My cODEwORk ARTicle / Michael J. Maguire -- 26. Locative Narrative / Jeremy Hight -- 27. Come Play Netprov!: Recipes for an Evolving Practice / Rob Wittig and Mark C. Marino -- 28. A Collective Imaginary: A Published Conversation / Kate Pullinger and Kate Armstrong -- 29. Addressing Torture in Iraq through Critical Digital Media Art- Hearts and Minds: The Interrogations Project / Roderick Coover, Scott Rettberg, Daria Tsoupikova and Arthurh Nishimoto -- 30. Poetic Playlands: Poetry, Interface, and Video Game Engines / Jason Nelson -- 31. A Way Is Open: Allusion, Authoring System, Identity, and Audience in Early Text-Based Electronic Literature / Judy Malloy -- Index.
    Content: "Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH), that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic. The domain of DH is typically segmented into the two seemingly disparate strands of criticism and building, with scholars either studying the synthesis between cultural expression and screens or the use of technology to make artifacts in themselves. This book regards electronic literature as fundamentally DH in that it synthesizes these two constituents. Electronic Literature as Digital Humanities provides a context for the development of the field, informed by the forms and practices that have emerged throughout the DH moment, and finally, offers resources for others interested in learning more about electronic literature."--
    Note: Includes index , Mode of access: World Wide Web. , Barrierefreier Inhalt: Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
    Additional Edition: ISBN 9781501363481
    Additional Edition: ISBN 9781501373893
    Additional Edition: ISBN 9781501363504
    Additional Edition: ISBN 9781501373893
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781501373893
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    New York ; London ; Oxford ; New Delhi ; Sydney :Bloomsbury Academic,
    UID:
    almahu_BV047147252
    Format: 1 Online-Ressource (ix, 380 Seiten).
    ISBN: 978-1-5013-6347-4 , 978-1-5013-6348-1 , 978-1-5013-6349-8
    Series Statement: Electronic literature volume 2
    Note: Ist Volume 3 der monographischen Reihe, im Buch fälschlicherweise als Volume 2 bezeichnet.
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-1-5013-6350-4
    Language: English
    Subjects: Comparative Studies. Non-European Languages/Literatures
    RVK:
    Keywords: Internetliteratur ; Digital Humanities ; Aufsatzsammlung ; Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    London : Bloomsbury Academic
    UID:
    gbv_1797008811
    Format: 1 Online-Ressource (xvi, 269 Seiten) , Illustrationen
    ISBN: 9781474206914 , 9781501363481 , 9781501363498 , 1474206913
    Series Statement: Cultural histories series volume 3
    Content: A Cultural History of Objects in the Renaissance covers the period 1400 to 1600. The Renaissance was a cultural movement, a time of re-awakening when classical knowledge was rediscovered, leading to an efflorescence in philosophy, art, and literature. The period fostered an emerging sense of individualism across European cultures. This sense was expressed through a fascination with materiality and the natural world, and a growing attachment to things. The 6 volume set of the Cultural History of Objects examines how objects have been created, used, interpreted and set loose in the world over the last 2500 years. Over this time, the West has developed particular attitudes to the material world, at the centre of which is the idea of the object. The themes covered in each volume are objecthood; technology; economic objects; everyday objects; art; architecture; bodily objects; object worlds
    Note: Includes bibliographical references and index , Barrierefreier Inhalt: Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
    Additional Edition: ISBN 9781501363504
    Additional Edition: ISBN 9781474298735
    Additional Edition: ISBN 9781474298810
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    edoccha_9960868721902883
    Format: 1 online resource (x, 380 pages) : , illustrations
    Content: "Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)--that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic. The domain of DH is typically segmented into the two seemingly disparate strands of criticism and building, with scholars either studying the synthesis between cultural expression and screens or the use of technology to make artifacts in themselves. This book regards electronic literature as fundamentally DH in that it synthesizes these two constituents. Electronic Literature as Digital Humanities provides a context for the development of the field, informed by the forms and practices that have emerged throughout the DH moment, and finally, offers resources for others interested in learning more about electronic literature."
    Note: Section I: Contexts -- The Origins of Electronic Literature: An Overview / Giovanna di Rosario, Nohelia Meza, and Kerri Grimaldi -- Third-Generation Electronic Literature / Leonardo Flores -- Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape / Élika Ortega and Alex Saum-Pascual -- Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL / Davin Heckman -- The E-Poetry Festivals: Celebration, Art, and Imagination in Community / Loss Pequeño Glazier -- Cyberfeminist Literary Space: Performing the Electronic Manifesto / Carolyn Guertin -- Bodies in E-Lit / Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro and K. Alysse Bailey -- Section II: Forms -- Ambient Art and Electronic Literature / Jim Bizzocchi -- Electronic Literature and Sound / John F. Barber -- Augmented Reality / Anne Karhio -- Artistic and Literary Bots / Leonardo Flores -- Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative / Theresa Jean Tanenbaum and Karen Tanenbaum -- Hypertext Fiction Ever After / Stuart Moulthrop -- Place Taking Place: Temporary Poetic Theaters / Judd Morrissey -- Kinetic Poetry / Álvaro Seiça -- Kinepoeia in Animated Poetry / Dene Grigar -- Mobile Electronic Literature / Jeneen Naji -- The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things / Helen J. Burgess -- Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction / Will Luers -- Section III: Practices -- Challenges to Archiving and Documenting Born-Digital Literature: What Scholars, Archivists, and Librarians Need to Know / Dene Grigar -- Holes as a Collaborative Project / Graham Allen -- Publishing Electronic Literature / James O'Sullivan -- E-Lit after Flash: The Rise (and Fall) of a "Universal" Language / Anastasia Salter and John Murray -- Learning as You Go: Inventing Pedagogies for Electronic Literature / Davin Heckman -- Section IV: Artist Interventions -- My cODEwORk ARTicle / Michael J. Maguire -- Locative Narrative / Jeremy Hight -- Come Play Netprov!: Recipes for an Evolving Practice / Rob Wittig and Mark C. Marino -- A Collective Imaginary: A Published Conversation / Kate Pullinger and Kate Armstrong -- Addressing Torture in Iraq through Critical Digital Media Art-Hearts and Minds: The Interrogations Project / Roderick Coover, Scott Rettberg, Daria Tsoupikova and Arthurh Nishimoto -- Poetic Playlands: Poetry, Interface, and Video Game Engines / Jason Nelson -- A Way Is Open: Allusion, Authoring System, Identity, and Audience in Early Text-Based Electronic Literature / Judy Malloy. , In English.
    Additional Edition: ISBN 1-5013-6350-6
    Additional Edition: ISBN 1-5013-6348-4
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    UID:
    almahu_9949712218602882
    Format: 1 online resource (x, 380 pages) : , illustrations
    Content: "Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)--that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic. The domain of DH is typically segmented into the two seemingly disparate strands of criticism and building, with scholars either studying the synthesis between cultural expression and screens or the use of technology to make artifacts in themselves. This book regards electronic literature as fundamentally DH in that it synthesizes these two constituents. Electronic Literature as Digital Humanities provides a context for the development of the field, informed by the forms and practices that have emerged throughout the DH moment, and finally, offers resources for others interested in learning more about electronic literature."
    Note: Section I: Contexts -- The Origins of Electronic Literature: An Overview / Giovanna di Rosario, Nohelia Meza, and Kerri Grimaldi -- Third-Generation Electronic Literature / Leonardo Flores -- Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape / Élika Ortega and Alex Saum-Pascual -- Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL / Davin Heckman -- The E-Poetry Festivals: Celebration, Art, and Imagination in Community / Loss Pequeño Glazier -- Cyberfeminist Literary Space: Performing the Electronic Manifesto / Carolyn Guertin -- Bodies in E-Lit / Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro and K. Alysse Bailey -- Section II: Forms -- Ambient Art and Electronic Literature / Jim Bizzocchi -- Electronic Literature and Sound / John F. Barber -- Augmented Reality / Anne Karhio -- Artistic and Literary Bots / Leonardo Flores -- Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative / Theresa Jean Tanenbaum and Karen Tanenbaum -- Hypertext Fiction Ever After / Stuart Moulthrop -- Place Taking Place: Temporary Poetic Theaters / Judd Morrissey -- Kinetic Poetry / Álvaro Seiça -- Kinepoeia in Animated Poetry / Dene Grigar -- Mobile Electronic Literature / Jeneen Naji -- The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things / Helen J. Burgess -- Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction / Will Luers -- Section III: Practices -- Challenges to Archiving and Documenting Born-Digital Literature: What Scholars, Archivists, and Librarians Need to Know / Dene Grigar -- Holes as a Collaborative Project / Graham Allen -- Publishing Electronic Literature / James O'Sullivan -- E-Lit after Flash: The Rise (and Fall) of a "Universal" Language / Anastasia Salter and John Murray -- Learning as You Go: Inventing Pedagogies for Electronic Literature / Davin Heckman -- Section IV: Artist Interventions -- My cODEwORk ARTicle / Michael J. Maguire -- Locative Narrative / Jeremy Hight -- Come Play Netprov!: Recipes for an Evolving Practice / Rob Wittig and Mark C. Marino -- A Collective Imaginary: A Published Conversation / Kate Pullinger and Kate Armstrong -- Addressing Torture in Iraq through Critical Digital Media Art-Hearts and Minds: The Interrogations Project / Roderick Coover, Scott Rettberg, Daria Tsoupikova and Arthurh Nishimoto -- Poetic Playlands: Poetry, Interface, and Video Game Engines / Jason Nelson -- A Way Is Open: Allusion, Authoring System, Identity, and Audience in Early Text-Based Electronic Literature / Judy Malloy. , In English.
    Additional Edition: ISBN 1-5013-6350-6
    Additional Edition: ISBN 1-5013-6348-4
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    UID:
    edocfu_9960868721902883
    Format: 1 online resource (x, 380 pages) : , illustrations
    Content: "Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)--that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic. The domain of DH is typically segmented into the two seemingly disparate strands of criticism and building, with scholars either studying the synthesis between cultural expression and screens or the use of technology to make artifacts in themselves. This book regards electronic literature as fundamentally DH in that it synthesizes these two constituents. Electronic Literature as Digital Humanities provides a context for the development of the field, informed by the forms and practices that have emerged throughout the DH moment, and finally, offers resources for others interested in learning more about electronic literature."
    Note: Section I: Contexts -- The Origins of Electronic Literature: An Overview / Giovanna di Rosario, Nohelia Meza, and Kerri Grimaldi -- Third-Generation Electronic Literature / Leonardo Flores -- Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape / Élika Ortega and Alex Saum-Pascual -- Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL / Davin Heckman -- The E-Poetry Festivals: Celebration, Art, and Imagination in Community / Loss Pequeño Glazier -- Cyberfeminist Literary Space: Performing the Electronic Manifesto / Carolyn Guertin -- Bodies in E-Lit / Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro and K. Alysse Bailey -- Section II: Forms -- Ambient Art and Electronic Literature / Jim Bizzocchi -- Electronic Literature and Sound / John F. Barber -- Augmented Reality / Anne Karhio -- Artistic and Literary Bots / Leonardo Flores -- Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative / Theresa Jean Tanenbaum and Karen Tanenbaum -- Hypertext Fiction Ever After / Stuart Moulthrop -- Place Taking Place: Temporary Poetic Theaters / Judd Morrissey -- Kinetic Poetry / Álvaro Seiça -- Kinepoeia in Animated Poetry / Dene Grigar -- Mobile Electronic Literature / Jeneen Naji -- The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things / Helen J. Burgess -- Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction / Will Luers -- Section III: Practices -- Challenges to Archiving and Documenting Born-Digital Literature: What Scholars, Archivists, and Librarians Need to Know / Dene Grigar -- Holes as a Collaborative Project / Graham Allen -- Publishing Electronic Literature / James O'Sullivan -- E-Lit after Flash: The Rise (and Fall) of a "Universal" Language / Anastasia Salter and John Murray -- Learning as You Go: Inventing Pedagogies for Electronic Literature / Davin Heckman -- Section IV: Artist Interventions -- My cODEwORk ARTicle / Michael J. Maguire -- Locative Narrative / Jeremy Hight -- Come Play Netprov!: Recipes for an Evolving Practice / Rob Wittig and Mark C. Marino -- A Collective Imaginary: A Published Conversation / Kate Pullinger and Kate Armstrong -- Addressing Torture in Iraq through Critical Digital Media Art-Hearts and Minds: The Interrogations Project / Roderick Coover, Scott Rettberg, Daria Tsoupikova and Arthurh Nishimoto -- Poetic Playlands: Poetry, Interface, and Video Game Engines / Jason Nelson -- A Way Is Open: Allusion, Authoring System, Identity, and Audience in Early Text-Based Electronic Literature / Judy Malloy. , In English.
    Additional Edition: ISBN 1-5013-6350-6
    Additional Edition: ISBN 1-5013-6348-4
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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