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  • 1
    Book
    Book
    Jena : Schmidt
    UID:
    gbv_303022647
    Format: X, 227 S., [7] Bl , Ill , 8°
    Series Statement: Thüringische Jugend- und Volksbücherei 1
    Language: German
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    b3kat_BV046083674
    Format: 1 Online-Ressource (xxx, 589 Seiten) , 292 Illustrationen, 198 in Farbe
    ISBN: 9783030226466
    Series Statement: Lecture notes in computer science 11566
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-22645-9
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-22647-3
    Language: English
    Keywords: Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Kurosu, Masaaki 1948-
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  • 3
    UID:
    almahu_9948126394402882
    Format: XXX, 589 p. 292 illus., 198 illus. in color. , online resource.
    Edition: 1st ed. 2019.
    ISBN: 9783030226466
    Series Statement: Information Systems and Applications, incl. Internet/Web, and HCI ; 11566
    Content: The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
    Note: Design and evaluation methods and tools -- End-user Requirements Elicitation Using Narratives -- Interactive Search Profiles as a Design Tool -- Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference -- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications -- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products -- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations -- Designing Design Resources: From Contents to Tools -- Service-Oriented Control-Command Components for Designing Complex Systems -- End User Designing of Complex Task Models for Complex control-command systems -- Redefinition of Benefits of Inconvenience -- Examining Social Desirability Bias in Online and Offline Surveys -- Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM -- A Set of Usability Heuristics for Mobile Applications -- Characterizing End-User Development Solutions: A Systematic Literature Review -- Towards a set of design guidelines for multi-device experience -- Gameful Design Heuristics: A Gamification Inspection Tool -- A New Method of Banner Color Design -- Redefining the human in HCI -- Supporting Life History Research with Interactive Visualizations -- Towards the Ontology of Becoming in Self-Tracking Research -- Do humans STILL have a monopoly on creativity or is creativity overrated -- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities -- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison -- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares -- How Do Humans Identify Human-likeness from online Text-based Q&A Communication -- Influence of Presence of Operator of Humanoid Robot on Personal Space -- Redefining Audience Role in Live Performances -- Emotional Design, Kansei and Aesthetics in HCI -- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students -- Emotional Design for Children’s Electronic Picture Book -- Design Criteria for Kansei-oriented Elderly Products -- Research on Chemical Instrument Design Mode Based on Kansei Engineering -- A Study in Elderly Fashion and Zero Waste Clothing Design -- Gender Difference in the Free Association for "Cute" and "Kawaii" -- Emotional Design Evaluation Index and Appraisal A Study on Design Practice -- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China -- Research on Aesthetics of Interaction of Mobile Context-aware Services—A case study of Notification System -- Research on Kansei Engineering System Establishment for Elderly Product Design -- Narrative, Storytelling, Discourse and Dialogue -- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards -- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces -- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone -- The Tension Experience - performance in alternate realities -- Transfictionality and transmedia storytelling: a conceptual distinction -- Generating Graphic Representations of Spoken Interactions from Journalistic Data -- Author-Driven Approaches to Computational Narrative Design for Games.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783030226459
    Additional Edition: Printed edition: ISBN 9783030226473
    Language: English
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