Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
Type of Medium
Language
Region
Library
Years
Person/Organisation
Subjects(RVK)
Access
  • 1
    Online Resource
    Online Resource
    Cham :Springer International Publishing :
    UID:
    almafu_9959151211902883
    Format: 1 online resource (238 pages).
    Edition: 1st ed. 2019.
    ISBN: 9783030277864 , 3030277860
    Series Statement: Digital Education and Learning,
    Content: This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. Matthew Barr is Lecturer at the University of Glasgow, UK, where he convened the university’s first game studies course and founded the peer reviewed student game studies journal Press Start. He is currently Programme Director for the Graduate Apprenticeship in Software Engineering. He serves as Vice Chair of British DiGRA, sits on the Board of the Scottish Game Developers Association and is the current Chair of the BAFTA Scotland Games Jury.
    Note: Chapter 1. Video games and learning -- Chapter 2. Graduate attributes and games -- Chapter 3. Playing games at university -- Chapter 4. The student perspective -- Chapter 5. Reflections on game-based learning -- Chapter 6. The Educator perspective -- Chapter 7. The games industry perspective -- Chapter 8. Gaming for graduates.
    Additional Edition: ISBN 9783030277857
    Additional Edition: ISBN 3030277852
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    Book
    Book
    Basingstoke : Palgrave Macmillan | Cham : Springer International Publishing
    UID:
    gbv_1681087073
    Format: xix, 226 Seiten , Illustrationen, Diagramme
    ISBN: 9783030277857 , 3030277852
    Series Statement: Digital Education and Learning
    Additional Edition: ISBN 9783030277864
    Additional Edition: Erscheint auch als Online-Ausgabe Barr, Matthew Graduate Skills and Game-Based Learning Cham : Palgrave Macmillan, 2019 ISBN 9783030277864
    Language: English
    Keywords: Hochschulbildung ; Unterrichtstechnologie ; Neue Medien
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    UID:
    almahu_BV046190281
    Format: 1 Online-Ressource (xix, 226 Seiten) : , Illustrationen, Diagramme.
    ISBN: 978-3-030-27786-4
    Series Statement: Digital education and learning
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-27785-7
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-27787-1
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-27788-8
    Language: English
    Subjects: General works
    RVK:
    Keywords: Hochschulbildung ; Unterrichtstechnologie ; Videospiel ; Neue Medien
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Did you mean 3503027785?
Did you mean 3030277526?
Did you mean 3030057852?
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages