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  • 1
    UID:
    almafu_BV046651728
    Format: 1 Online-Ressource : , Illustrationen, Diagramme.
    ISBN: 978-3-030-41816-8
    Series Statement: Lecture notes in computer science 11900
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-41815-1
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-41817-5
    Language: English
    Keywords: Computergrafik ; Optische Datenverarbeitung ; Künstliche Intelligenz
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Magnor, Marcus 1972-
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_1694059855
    Format: 1 Online-Ressource(XII, 355 p. 204 illus., 146 illus. in color.)
    Edition: 1st ed. 2020.
    ISBN: 9783030418168
    Series Statement: Image Processing, Computer Vision, Pattern Recognition, and Graphics 11900
    Content: Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality -- Light Field video for Immersive Content Production -- Densely-sampled Light Field Reconstruction -- Multiview Panorama Alignment and Optical Flow Refinement -- Image-Based Scene Representation for Head-Motion Parallax in 360° Panoramas -- Viewpoint-Free Photography for Virtual Reality -- Hybrid Human Modeling: Making Volumetric Video Animatable -- Reconstructing 3D Human Avatars from Monocular Images -- State of the Art in Perceptual VR Displays -- Design and Characterization of Light Field and Holographic Near-eye Displays -- Subtle Visual Attention Guidance in VR -- Redirected Walking in VR -- Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Room -- Immersive Learning in Real VR -- Interacting with Real Objects in Virtual Worlds.
    Content: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
    Additional Edition: ISBN 9783030418151
    Additional Edition: ISBN 9783030418175
    Additional Edition: Erscheint auch als Druck-Ausgabe Dagstuhl Seminar 19272 Real VR - Importing the Real World into Immersive VR and Optimizing the Perceptual Experience of Head-Mounted Displays (2019 : Wadern-Dagstuhl) Real VR – Immersive Digital Reality Cham : Springer, 2020 ISBN 3030418154
    Additional Edition: ISBN 9783030418151
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9783030418175
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Virtuelle Realität ; Konferenzschrift
    Author information: Magnor, Marcus 1972-
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    b3kat_BV046864180
    Format: xii, 355 Seiten , Illustrationen, Diagramme
    ISBN: 9783030418151
    Series Statement: Lecture notes in computer science 11900
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-3-030-41816-8
    Language: English
    Keywords: Computergrafik ; Optische Datenverarbeitung ; Künstliche Intelligenz
    Author information: Magnor, Marcus 1972-
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    UID:
    almahu_9948276300202882
    Format: XII, 355 p. 204 illus., 146 illus. in color. , online resource.
    Edition: 1st ed. 2020.
    ISBN: 9783030418168
    Series Statement: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 11900
    Content: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
    Note: Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality -- Light Field video for Immersive Content Production -- Densely-sampled Light Field Reconstruction -- Multiview Panorama Alignment and Optical Flow Refinement -- Image-Based Scene Representation for Head-Motion Parallax in 360° Panoramas -- Viewpoint-Free Photography for Virtual Reality -- Hybrid Human Modeling: Making Volumetric Video Animatable -- Reconstructing 3D Human Avatars from Monocular Images -- State of the Art in Perceptual VR Displays -- Design and Characterization of Light Field and Holographic Near-eye Displays -- Subtle Visual Attention Guidance in VR -- Redirected Walking in VR -- Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Room -- Immersive Learning in Real VR -- Interacting with Real Objects in Virtual Worlds.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783030418151
    Additional Edition: Printed edition: ISBN 9783030418175
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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