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  • 1
    Online-Ressource
    Online-Ressource
    Cham, Switzerland :Palgrave Macmillan,
    UID:
    almafu_BV047399937
    Umfang: 1 Online-Ressource (xiii, 111 Seiten).
    ISBN: 978-3-030-74910-1
    Serie: Leisure studies in a global era
    Inhalt: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
    Anmerkung: Open Access
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-74909-5
    Sprache: Englisch
    Schlagwort(e): Computerspiel ; Online-Spiel ; Glücksspiel ; Angewandte Soziologie
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    Cham :Springer International Publishing AG,
    UID:
    almahu_9949319341602882
    Umfang: 1 online resource (121 pages)
    ISBN: 9783030749101
    Serie: Leisure Studies in a Global Era Ser.
    Weitere Ausg.: Print version: Wardle, Heather Games Without Frontiers? Cham : Springer International Publishing AG,c2021 ISBN 9783030749095
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Online-Ressource
    Online-Ressource
    Cham :Springer International Publishing :
    UID:
    almafu_9959938287502883
    Umfang: 1 online resource (121 p.)
    Ausgabe: 1st ed. 2021.
    ISBN: 9783030749101 , 303074910X
    Serie: Leisure Studies in a Global Era,
    Inhalt: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks "does this matter?" Looking at how "loot boxes" became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade - and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.
    Anmerkung: Description based upon print version of record. , Chapter 1. Introduction -- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling -- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies -- Chapter 4. Challenging "Play" -- Chapter 5. Concluding Remarks. , English
    Weitere Ausg.: ISBN 9783030749095
    Weitere Ausg.: ISBN 3030749096
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 4
    UID:
    gbv_1772555541
    Umfang: xiii, 111 pages , 22 cm
    ISBN: 9783030749095 , 3030749096
    Serie: Leisure studies in a global era
    Anmerkung: Open access version available , Includes bibliographical references and index
    Weitere Ausg.: ISBN 9783030749101
    Weitere Ausg.: ISBN 9783030749101
    Sprache: Englisch
    Schlagwort(e): Freizeitgestaltung ; Kommunikation ; Glücksspiel ; Spiel
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 5
    Online-Ressource
    Online-Ressource
    Cham :Springer International Publishing :
    UID:
    almahu_9949116224302882
    Umfang: XIII, 111 p. , online resource.
    Ausgabe: 1st ed. 2021.
    ISBN: 9783030749101
    Serie: Leisure Studies in a Global Era
    Inhalt: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks "does this matter?" Looking at how "loot boxes" became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade - and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.
    Anmerkung: Chapter 1. Introduction -- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling -- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies -- Chapter 4. Challenging "Play" -- Chapter 5. Concluding Remarks.
    In: Springer Nature eBook
    Weitere Ausg.: Printed edition: ISBN 9783030749095
    Weitere Ausg.: Printed edition: ISBN 9783030749118
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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