Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    Online Resource
    Online Resource
    Cham, Switzerland :Palgrave Macmillan,
    UID:
    edoccha_BV047399937
    Format: 1 Online-Ressource (xiii, 111 Seiten).
    ISBN: 978-3-030-74910-1
    Series Statement: Leisure studies in a global era
    Content: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
    Note: Open Access
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-74909-5
    Language: English
    Keywords: Computerspiel ; Online-Spiel ; Glücksspiel ; Angewandte Soziologie
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    Online Resource
    Online Resource
    Cham, Switzerland :Palgrave Macmillan,
    UID:
    almafu_BV047399937
    Format: 1 Online-Ressource (xiii, 111 Seiten).
    ISBN: 978-3-030-74910-1
    Series Statement: Leisure studies in a global era
    Content: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
    Note: Open Access
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-74909-5
    Language: English
    Keywords: Computerspiel ; Online-Spiel ; Glücksspiel ; Angewandte Soziologie
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Online Resource
    Online Resource
    Cham, Switzerland :Palgrave Macmillan,
    UID:
    edocfu_BV047399937
    Format: 1 Online-Ressource (xiii, 111 Seiten).
    ISBN: 978-3-030-74910-1
    Series Statement: Leisure studies in a global era
    Content: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
    Note: Open Access
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-74909-5
    Language: English
    Keywords: Computerspiel ; Online-Spiel ; Glücksspiel ; Angewandte Soziologie
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    Online Resource
    Online Resource
    Cham, Switzerland : Palgrave Macmillan
    UID:
    b3kat_BV047399937
    Format: 1 Online-Ressource (xiii, 111 Seiten)
    ISBN: 9783030749101
    Series Statement: Leisure studies in a global era
    Content: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks "does this matter?" Looking at how "loot boxes" became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
    Note: Open Access
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-3-030-74909-5
    Language: English
    Keywords: Computerspiel ; Online-Spiel ; Glücksspiel ; Angewandte Soziologie
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Springer Nature
    UID:
    gbv_1778406351
    Format: 1 Online-Ressource (111 p.)
    ISBN: 9783030749101
    Series Statement: Leisure Studies in a Global Era
    Content: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action
    Note: English
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    Online Resource
    Online Resource
    Cham :Springer International Publishing AG,
    UID:
    almahu_9949319341602882
    Format: 1 online resource (121 pages)
    ISBN: 9783030749101
    Series Statement: Leisure Studies in a Global Era Ser.
    Additional Edition: Print version: Wardle, Heather Games Without Frontiers? Cham : Springer International Publishing AG,c2021 ISBN 9783030749095
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Online Resource
    Online Resource
    Cham :Springer International Publishing AG,
    UID:
    kobvindex_HPB1313893918
    Format: 1 online resource (121 p.).
    ISBN: 9783030749101 , 303074910X
    Series Statement: Leisure Studies in a Global Era Ser.
    Note: Description based upon print version of record.
    Additional Edition: Print version: Wardle, Heather Games Without Frontiers? Cham : Springer International Publishing AG,c2021 9783030749095
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    UID:
    almahu_9949116224302882
    Format: XIII, 111 p. , online resource.
    Edition: 1st ed. 2021.
    ISBN: 9783030749101
    Series Statement: Leisure Studies in a Global Era
    Content: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks "does this matter?" Looking at how "loot boxes" became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade - and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.
    Note: Chapter 1. Introduction -- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling -- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies -- Chapter 4. Challenging "Play" -- Chapter 5. Concluding Remarks.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783030749095
    Additional Edition: Printed edition: ISBN 9783030749118
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    Online Resource
    Online Resource
    Cham :Springer International Publishing AG,
    UID:
    edoccha_9959938287502883
    Format: 1 online resource (121 p.)
    ISBN: 3-030-74910-X
    Series Statement: Leisure Studies in a Global Era
    Content: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
    Note: Description based upon print version of record. , English
    Additional Edition: ISBN 3-030-74909-6
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    Online Resource
    Online Resource
    Cham :Springer International Publishing AG,
    UID:
    edocfu_9959938287502883
    Format: 1 online resource (121 p.)
    ISBN: 3-030-74910-X
    Series Statement: Leisure Studies in a Global Era
    Content: This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
    Note: Description based upon print version of record. , English
    Additional Edition: ISBN 3-030-74909-6
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages