Ihre E-Mail wurde erfolgreich gesendet. Bitte prüfen Sie Ihren Maileingang.

Leider ist ein Fehler beim E-Mail-Versand aufgetreten. Bitte versuchen Sie es erneut.

Vorgang fortführen?

Exportieren
  • 1
    UID:
    b3kat_BV050116721
    Umfang: 1 Online-Ressource (xxxiii, 290 Seiten) , Illustrationen
    ISBN: 9783031784507
    Serie: Lecture notes in computer science 15468
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 978-3-031-78449-1
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 978-3-031-78451-4
    Sprache: Englisch
    Schlagwort(e): Interaktive Medien ; Virtuelle Realität ; Erzählen ; Drama ; Mehragentensystem ; Softwareplattform ; Interaktive Medien ; Virtuelle Realität ; Rollenspiel ; Autorensystem ; Konferenzschrift
    URL: Volltext  (URL des Erstveröffentlichers)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    UID:
    gbv_303178450
    Umfang: S. 217-246
    Anmerkung: Repr. from: The American Journal of Mathematics ; 51,2 , Philadelphia, Univ., Diss
    Sprache: Englisch
    Schlagwort(e): Hochschulschrift
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    UID:
    almahu_9949930936702882
    Umfang: XXXIII, 290 p. 115 illus., 103 illus. in color. , online resource.
    Ausgabe: 1st ed. 2025.
    ISBN: 9783031784507
    Serie: Lecture Notes in Computer Science, 15468
    Inhalt: This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2-6, 2024. The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: - Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case Studies. Part II : Virtual Worlds, Performance, Games and Play; Tools and Systems; Late Breaking Works.
    Anmerkung: -- Virtual Worlds, Performance, Games and Play. -- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative. -- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation. -- Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content. -- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives. -- Emotional believability of non-playable game characters. -- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games. -- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling. -- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert. -- Tools and Systems. -- Building Visual Novels with Social Simulation and Storylets. -- A tool for the calculation of characters' emotions. -- Late Breaking Works. -- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers. -- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities. -- Subliminal Teaching for Elderly People Through Crossmedia Storytelling. -- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives. -- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields. -- Fostering Empathy Through Inclusive Interactive Digital Narratives. -- Interactive Digital Narratives for modern historical research. -- Design of knowledge graphs for Interactive Digital Narratives Authoring. -- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics. -- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling. -- The IDN design model: a proposal for an extended SPP model.
    In: Springer Nature eBook
    Weitere Ausg.: Printed edition: ISBN 9783031784491
    Weitere Ausg.: Printed edition: ISBN 9783031784514
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 4
    UID:
    almafu_9961806456502883
    Umfang: 1 online resource (313 pages)
    Ausgabe: 1st ed. 2025.
    ISBN: 9783031784507 , 3031784502
    Serie: Lecture Notes in Computer Science, 15468
    Inhalt: This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2–6, 2024. The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: - Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case Studies. Part II : Virtual Worlds, Performance, Games and Play; Tools and Systems; Late Breaking Works.
    Anmerkung: -- Virtual Worlds, Performance, Games and Play. -- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative. -- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation. -- Where’s the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content. -- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives. -- Emotional believability of non-playable game characters. -- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games. -- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling. -- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert. -- Tools and Systems. -- Building Visual Novels with Social Simulation and Storylets. -- A tool for the calculation of characters’ emotions. -- Late Breaking Works. -- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers. -- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities. -- Subliminal Teaching for Elderly People Through Crossmedia Storytelling. -- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives. -- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields. -- Fostering Empathy Through Inclusive Interactive Digital Narratives. -- Interactive Digital Narratives for modern historical research. -- Design of knowledge graphs for Interactive Digital Narratives Authoring. -- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics. -- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling. -- The IDN design model: a proposal for an extended SPP model.
    Weitere Ausg.: ISBN 9783031784491
    Weitere Ausg.: ISBN 3031784499
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
Meinten Sie 3031784502?
Meinten Sie 3031780450?
Meinten Sie 3031784650?
Schließen ⊗
Diese Webseite nutzt Cookies und das Analyse-Tool Matomo. Weitere Informationen finden Sie auf den KOBV Seiten zum Datenschutz