Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    UID:
    almafu_9958106656402883
    Format: 1 online resource (188 pages) : , illustrations; digital, PDF file(s).
    Edition: 1st ed.
    Content: The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "being inside the mediated world", is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or 'tele-presence' - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal "Interacting with Computers".
    Note: Bibliographic Level Mode of Issuance: Monograph , Front matter -- , Contents -- , Introduction: Editors' Introduction to Interacting with Presence -- , 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions -- , 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- , 3 Measuring Presence in the Simulating Brain -- , 4 A Framework for Interactivity and Presence in Novel Bodies -- , 5 Presence and Hyperpresence: Implications for Community Awareness -- , 6 Measuring Social Presence in Team-Based Digital Games -- , 7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing -- , 8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room -- , 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments -- , 10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women -- , 11 The Experience of Presence in Persuasive Virtual Environments -- , Bios -- , Index , Also available in print form. , English
    Additional Edition: ISBN 3-11-040967-4
    Additional Edition: ISBN 3-11-040969-0
    Language: English
    Subjects: Psychology
    RVK:
    RVK:
    Keywords: Electronic books.
    URL: Volltext  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    UID:
    b3kat_BV042159779
    Format: 1 Online-Ressource (188 S.) , Ill.
    ISBN: 9783110409697
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-3-11-040967-3
    Language: English
    Subjects: Psychology
    RVK:
    RVK:
    Keywords: Neue Medien ; Kognitive Psychologie ; Sozialpsychologie
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    UID:
    gbv_806993790
    Format: 1 online resource(188p.)
    Edition: 2014
    ISBN: 9783110409697 , 9783110409673
    Content: Main description: The experience of interacting with the newest Virtual Reality technologies is profoundly affected by the extent to which we feel ourselves to be ‘present’ in computer-generated worlds. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence and the emerging field of presence research.
    Content: Biographical note: International researchers in Presence, Virtual Reality and Interaction Design
    Note: FrontmatterContentsIntroduction: Editors’ Introduction to Interacting with Presence1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence3 Measuring Presence in the Simulating Brain4 A Framework for Interactivity and Presence in Novel Bodies5 Presence and Hyperpresence: Implications for Community Awareness6 Measuring Social Presence in Team-Based Digital Games7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women11 The Experience of Presence in Persuasive Virtual EnvironmentsBiosIndex.
    Additional Edition: ISBN 9783110427318
    Additional Edition: ISBN 9783110409673
    Additional Edition: Druck-Ausgabe Erscheint auch als ISBN 9783110409673
    Language: English
    Subjects: Psychology
    RVK:
    RVK:
    Keywords: Neue Medien ; Kognitive Psychologie ; Sozialpsychologie ; Online-Ressource
    URL: Volltext  (kostenfrei)
    URL: Volltext  (Open Access)
    URL: Cover
    URL: Cover
    URL: Cover  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    UID:
    gbv_1657982165
    Format: 1 Online-Ressource (188 Seiten)
    ISBN: 9783110409697
    Content: The experience of interacting with the newest Virtual Reality technologies is profoundly affected by the extent to which we feel ourselves to be 'present' in computer-generated worlds. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence and the emerging field of presence research.
    Content: Introduction: Editors' Introduction to Interacting with Presence -- Why "Interacting with Presence"? -- Structure of This Book -- An Introduction to Presence: Section 1 -- From the Body to the Technology to the Brain: Section 2 -- Experiencing the Others through a Technology: Section 3 -- Using Presence to Increase Wellbeing: Section 4 -- Individual Differences in Presence: Section 5 -- In Summary -- 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social -- 1.1 Introduction to Chapter 1 -- 1.2 From Space to Action -- 1.3 From Action to Presence -- 1.4 From Presence to Social Presence -- 1.5 The Evolutionary Role of Presence and Social Presence -- 1.5.1 The Three Levels of Presence -- 1.5.2 The Three Levels of Social Presence -- 1.6 From Theory to Practice: the Development of Better Interactive Technologies -- References -- 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- 2.1 Introduction to Chapter 2: Presence and Three Categories of Embodiment -- 2.2 Altered Embodiment: Changing Senses, Changing the World -- 2.3 Expanded Embodiment: Embodiment without a Body? -- 2.4 Distributed Embodiment: That's Me Over There! -- 2.5 Our Future Embodiment(s): Challenges and Possibilities -- 2.6 Conclusion to Chapter 2 -- References -- 3 Measuring Presence in the Simulating Brain -- 3.1 Introduction to Chapter 3 -- 3.2 Background -- 3.3 The Simulating Brain -- 3.4 Presence in the Simulating Brain -- 3.5 Measuring What, How? -- 3.6 Previous Studies -- 3.7 Conclusion to Chapter 3 -- References -- 4 A Framework for Interactivity and Presence in Novel Bodies -- 4.1 Introduction to Chapter 4 -- 4.1.1 Extending Human Morphology In Novel Ways -- 4.2 Body Schema and Extending the Body Functionality with Tools -- 4.2.1 Tool Use.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: ISBN 9783110409673
    Additional Edition: Erscheint auch als Druck-Ausgabe Riva, Giuseppe, 1967 - Interacting with presence Warsaw [u.a.] : De Gruyter Open, 2014 ISBN 3110409674
    Additional Edition: ISBN 9783110409673
    Language: English
    Subjects: Psychology
    RVK:
    RVK:
    Keywords: Neue Medien ; Kognitive Psychologie ; Sozialpsychologie ; Online-Ressource
    URL: Volltext  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    UID:
    kobvindex_INTEBC1787235
    Format: 1 online resource (196 pages)
    ISBN: 9783110409697
    Content: The experience of interacting with the newest Virtual Reality technologies is profoundly affected by the extent to which we feel ourselves to be 'present' in computer-generated worlds. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence and the emerging field of presence research
    Note: Introduction: Editors' Introduction to Interacting with Presence -- Why "Interacting with Presence"? -- Structure of This Book -- An Introduction to Presence: Section 1 -- From the Body to the Technology to the Brain: Section 2 -- Experiencing the Others through a Technology: Section 3 -- Using Presence to Increase Wellbeing: Section 4 -- Individual Differences in Presence: Section 5 -- In Summary -- 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social -- 1.1 Introduction to Chapter 1 -- 1.2 From Space to Action -- 1.3 From Action to Presence -- 1.4 From Presence to Social Presence -- 1.5 The Evolutionary Role of Presence and Social Presence -- 1.5.1 The Three Levels of Presence -- 1.5.2 The Three Levels of Social Presence -- 1.6 From Theory to Practice: the Development of Better Interactive Technologies -- References -- 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- 2.1 Introduction to Chapter 2: Presence and Three Categories of Embodiment -- 2.2 Altered Embodiment: Changing Senses, Changing the World -- 2.3 Expanded Embodiment: Embodiment without a Body? -- 2.4 Distributed Embodiment: That's Me Over There! -- 2.5 Our Future Embodiment(s): Challenges and Possibilities -- 2.6 Conclusion to Chapter 2 -- References -- 3 Measuring Presence in the Simulating Brain -- 3.1 Introduction to Chapter 3 -- 3.2 Background -- 3.3 The Simulating Brain -- 3.4 Presence in the Simulating Brain -- 3.5 Measuring What, How? -- 3.6 Previous Studies -- 3.7 Conclusion to Chapter 3 -- References -- 4 A Framework for Interactivity and Presence in Novel Bodies -- 4.1 Introduction to Chapter 4 -- 4.1.1 Extending Human Morphology In Novel Ways -- 4.2 Body Schema and Extending the Body Functionality with Tools -- 4.2.1 Tool Use , 4.3 Body Image and the Transfer of Body Ownership to Novel Bodies -- 4.3.1 Body Transfer and Body Ownership -- 4.4 Embodied Cognition and Virtual Environments -- 4.5 Conclusion to Chapter 4 -- References -- 5 Presence and Hyperpresence: Implications for Community Awareness -- 5.1 Introduction to Chapter 5 -- 5.2 Hyperpresence in Local Communities -- 5.3 Hyperpresence in Mobile Technologies -- 5.4 Hyperpresence in Online Virtual Communities -- 5.5 Conclusion to Chapter 5 -- References -- 6 Measuring Social Presence in Team-Based Digital Games -- 6.1 Introduction to Chapter 6 -- 6.1.1 Measuring Social Presence -- 6.2 Overview of the Questionnaire Development -- 6.2.1 Statistical Criteria -- 6.2.2 Data -- 6.3 Trial 1: Chivalry -- 6.4 Trial 2: Natural Selection 2 -- 6.5 Principal Component Analysis -- 6.5.1 Data Gathering -- 6.5.2 Analysis -- 6.6 Conclusion to Chapter 6 -- References -- Appendix -- CCPIGv1.1P -- Section 1: Competitive Social Presence -- Section 2: Cooperative Social Presence -- 7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing -- 7.1 Introduction to Chapter 7 -- 7.2 Innovative Research and Industry Applications -- 7.2.1 Related Research Projects at Other Centres -- 7.2.2 Related Gaming Applications -- 7.3 Clinical Background -- 7.3.1 About Technology-enhanced Multimodal Meditation (TEMM) and Light and Sound Meditat -- 7.4 TEMM Clinical Study -- 7.4.1 Study Design -- 7.4.2 Findings: Data Analysis and Results -- 7.4.3 Qualitative Subject Feedback -- 7.5 Discussion -- 7.5.2 Neurophysiology and Eurochemical Aspects to Consider -- 7.5.1 Clinical Study Review: Key Insights -- 7.5.3 Physiological Findings and Clinical Outcomes -- 7.5.4 Socioeconomic and Societal Benefits -- 7.5.5 Holistic Aspects of TEMM Therapy -- 7.5.6 Personalized Medicine Aspects to TEMM and Immersive Wellbeing Environments , 7.6 Conclusion to Chapter 7 -- References -- 8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room -- 8.1 Introduction to Chapter 8 -- 8.2 Therapeutic Presence -- 8.3 Mediated Therapeutic Presence -- 8.4 Conclusion to Chapter 8 -- References -- 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments -- 9.1 Introduction to Chapter 9 -- 9.2 Presence as a Link Among Different Approaches -- 9.3 From the Ubiquitous to the Interreality Approach -- 9.4 Advances in Presence Measurement -- 9.5 Conclusion to Chapter 9 -- References -- 10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women -- 10.1 Introduction to Chapter 10 -- 10.1.1 Sex or Gender? -- 10.1.2 Presence Equals Presence? -- 10.2 Physical Presence -- 10.2.1 Background -- 10.2.2 Physical Presence in a Stressful vs. a Non-stressful VE -- 10.2.3 Discussion -- 10.3 Social Presence -- 10.3.1 Background -- 10.3.2 Social Presence in a Collaborative VE -- 10.3.3 Discussion -- 10.4 Conclusion to Chapter 10 -- References -- 11 The Experience of Presence in Persuasive Virtual Environments -- 11.1 Introduction to Chapter 11 -- 11.2 Defining Presence in the Context of Persuasion -- 11.3 Theoretical Frameworks for Examining Presence in Persuasive Environments -- 11.3.1 Media Richness -- 11.3.2 Computers as Social Actors -- 11.3.3 Model of Social Influence in Virtual Environments -- 11.4 Contexts for Virtual Persuasion -- 11.4.1 Health -- 11.4.2 Advertising and E-commerce -- 11.4.3 Education -- 11.4.4 Organizations and Work Collaboration -- 11.5 Implications for Design -- 11.6 Conclusion to Chapter 11 -- References -- Bios -- Index
    Additional Edition: Print version Riva, Giuseppe Interacting with Presence Warschau/Berlin : Walter de Gruyter GmbH,c2014 ISBN 9783110409673
    Language: English
    Keywords: Electronic books.
    URL: FULL  ((Currently Only Available on Campus))
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    UID:
    edoccha_9958106656402883
    Format: 1 online resource (188 pages) : , illustrations; digital, PDF file(s).
    Edition: 1st ed.
    Content: The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "being inside the mediated world", is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or 'tele-presence' - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal "Interacting with Computers".
    Note: Bibliographic Level Mode of Issuance: Monograph , Front matter -- , Contents -- , Introduction: Editors' Introduction to Interacting with Presence -- , 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions -- , 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- , 3 Measuring Presence in the Simulating Brain -- , 4 A Framework for Interactivity and Presence in Novel Bodies -- , 5 Presence and Hyperpresence: Implications for Community Awareness -- , 6 Measuring Social Presence in Team-Based Digital Games -- , 7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing -- , 8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room -- , 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments -- , 10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women -- , 11 The Experience of Presence in Persuasive Virtual Environments -- , Bios -- , Index , Also available in print form. , English
    Additional Edition: ISBN 3-11-040967-4
    Additional Edition: ISBN 3-11-040969-0
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    UID:
    almahu_9947382315402882
    Format: 1 online resource (188 pages) : , illustrations; digital, PDF file(s).
    Edition: 1st ed.
    Content: The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "being inside the mediated world", is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or 'tele-presence' - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal "Interacting with Computers".
    Note: Bibliographic Level Mode of Issuance: Monograph , Front matter -- , Contents -- , Introduction: Editors' Introduction to Interacting with Presence -- , 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions -- , 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- , 3 Measuring Presence in the Simulating Brain -- , 4 A Framework for Interactivity and Presence in Novel Bodies -- , 5 Presence and Hyperpresence: Implications for Community Awareness -- , 6 Measuring Social Presence in Team-Based Digital Games -- , 7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing -- , 8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room -- , 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments -- , 10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women -- , 11 The Experience of Presence in Persuasive Virtual Environments -- , Bios -- , Index , Also available in print form. , English
    Additional Edition: ISBN 3-11-040967-4
    Additional Edition: ISBN 3-11-040969-0
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    UID:
    edocfu_9958106656402883
    Format: 1 online resource (188 pages) : , illustrations; digital, PDF file(s).
    Edition: 1st ed.
    Content: The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "being inside the mediated world", is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or 'tele-presence' - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal "Interacting with Computers".
    Note: Bibliographic Level Mode of Issuance: Monograph , Front matter -- , Contents -- , Introduction: Editors' Introduction to Interacting with Presence -- , 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions -- , 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- , 3 Measuring Presence in the Simulating Brain -- , 4 A Framework for Interactivity and Presence in Novel Bodies -- , 5 Presence and Hyperpresence: Implications for Community Awareness -- , 6 Measuring Social Presence in Team-Based Digital Games -- , 7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing -- , 8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room -- , 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments -- , 10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women -- , 11 The Experience of Presence in Persuasive Virtual Environments -- , Bios -- , Index , Also available in print form. , English
    Additional Edition: ISBN 3-11-040967-4
    Additional Edition: ISBN 3-11-040969-0
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    UID:
    kobvindex_HPB1178580980
    Format: 1 online resource (188 pages) : , illustrations
    ISBN: 9783110409697 , 3110409690 , 9783110427318 , 3110427311 , 3110409674 , 9783110409673
    Series Statement: Psychology
    Content: "The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "being inside the mediated world", is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence --or 'tele-presence'--and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry"--Publisher flyer, accessed 06/24/2020
    Note: Frontmatter -- , Contents -- , Introduction: Editors' Introduction to Interacting with Presence -- , 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions -- , 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- , 3 Measuring Presence in the Simulating Brain -- , 4 A Framework for Interactivity and Presence in Novel Bodies -- , 5 Presence and Hyperpresence: Implications for Community Awareness -- , 6 Measuring Social Presence in Team-Based Digital Games -- , 7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing -- , 8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room -- , 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments -- , 10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women -- , 11 The Experience of Presence in Persuasive Virtual Environments -- , Bios -- , Index. , English.
    Additional Edition: Print version: Interacting with presence : HCI and the sense of presence in computer-mediated environments. [Berlin, Germany]: De Gruyter Open, [2014] 9783110409673
    Language: English
    Keywords: Electronic books. ; Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Did you mean 3110400677?
Did you mean 3110403676?
Did you mean 3110096749?
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages