UID:
kobvindex_INT0001044
Umfang:
xxiii, 662 pages :
,
illustrations ;
,
27 cm.
Ausgabe:
1st edition.
ISBN:
9780080450896 (hbk.)
,
008045089X (hbk.)
Inhalt:
MACHINE-GENERATED SUMMARY NOTE: "The book brings together research that investigates how people experience products: durable, non-durable, or virtual. In contrast to other books, the present book takes a very broad, possibly all-inclusive perspective, on how people experience products. It thereby bridges gaps between several areas within psychology (e.g. perception, cognition, emotion) and links these areas to more applied areas of science, such as product design, human-computer interaction and marketing. The field of product experience research will include some of the research from four areas: Arts, Ergonomics, Technology, and Marketing. Traditionally, each of these four fields seems to have a natural emphasis on the human (ergonomics and marketing), the product (technology) or the experience (arts). However, to fully understand human product experience, we need to use different approaches and we need to build bridges between these various fields of expertise *Most comprehensive collection of psychological research behind product design and usability *Consistently addresses the 3 components of human-product experience: the human, the product, and the experience *International contributions from experts in the field."
Anmerkung:
EDITORIAL NOTE: first published: 2008.
,
MACHINE-GENERATED CONTENTS NOTE: PART 1: FROM THE HUMAN PERSPECTIVE: A: SENSES: Chapter 1: On The Visual Appearance Of Objects -- Chapter 2: The Tactual Experience Of Objects -- Chapter 3: The Experience Of Product Sounds -- Chapter 4: Taste, Smell And Chemesthesis In Product Experience -- Chapter 5: Multisensory Product Experience -- B: CAPACITIES AND SKILLS: Chapter 6: Human Capability And Product Design -- Chapter 7: Connecting Design With Cognition At Work -- Chapter 8: Designing For Expertise -- PART II: FROM THE INTERACTION PERSPECTIVE: Chapter 9: Holistic Perspectives On The Design Of Experience -- A: THE AESTHETIC EXPERIENCE: Chapter 10: Product Aesthetics -- Chapter 11: Aesthetics In Interactive Products: Correlates And Consequences Of Beauty -- B: THE EXPERIENCE OF MEANING: Chapter 12: Meaning In Product Use: A Design Perspective -- Chapter 13: Product Expression: Bridging The Gap Between The Symbolic And The Concrete -- Chapter 14: Semantics: Meanings And Contexts Of Artifacts -- C: THE EMOTIONAL EXPERIENCE: Chapter 15: Product Emotion -- Chapter 16: Consumption Emotions -- D: SPECIFIC EXPERIENCES AND APPROACHES: Chapter 17: Product Attachment: Design Strategies To Stimulate The Emotional Bonding To Products -- Chapter 18: Crucial Elements Of Designing For Comfort -- Chapter 19: Co-Experience: Product Experience As Social Interaction -- Chapter 20: Affective Meaning: The Kansei Engineering Approach -- PART III: FROM THE PRODUCT PERSPECTIVE: A: DIGITAL PRODUCTS: Chapter 21: The Useful Interface Experience: The Role And Transformation Of Usability -- Chapter 22: The Experience Of Intelligent Products -- Chapter 23: The Game Experience -- B: NON-DURABLES: Chapter 24: Experiencing Food Products Within A Physical And Social Context -- Chapter 25: The Mediating Effects Of The Appearance Of Nondurable Consumer Goods And Their Packaging On Consumer Behavior -- C: ENVIRONMENTS: Chapter 26: Office Experiences -- Chapter 27: The Shopping Experience -- CLOSING REFLECTIONS -- INDEX. -- Provided by publisher.
Sprache:
Englisch
Schlagwort(e):
Edited volumes
;
Handbooks and manuals
;
Case studies
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