Ihre E-Mail wurde erfolgreich gesendet. Bitte prüfen Sie Ihren Maileingang.

Leider ist ein Fehler beim E-Mail-Versand aufgetreten. Bitte versuchen Sie es erneut.

Vorgang fortführen?

Exportieren
  • 1
    Online-Ressource
    Online-Ressource
    Amsterdam ; : Elsevier Science,
    UID:
    almafu_9960073132902883
    Umfang: 1 online resource (687 p.)
    Ausgabe: 1st ed.
    ISBN: 1-281-09996-1 , 9786611099961 , 0-08-055678-7
    Inhalt: The book brings together research that investigates how people experience products: durable, non-durable, or virtual. In contrast to other books, the present book takes a very broad, possibly all-inclusive perspective, on how people experience products. It thereby bridges gaps between several areas within psychology (e.g. perception, cognition, emotion) and links these areas to more applied areas of science, such as product design, human-computer interaction and marketing.The field of product experience research will include some of the research from four areas: Arts, Ergonomics, Techn
    Anmerkung: Description based upon print version of record. , Front Cover; Product Experience; Copyright Page; CONTENTS; PREFACE; LIST OF CONTRIBUTORS; Introducing Product Experience; PART I: FROM THE HUMAN PERSPECTIVE; Section 1: A senses; Chapter 1. On the visual appearance of objects; 1. On visual appearance; 2. The physical world; 3. Object appearance; 4. Perception; 5. Conclusion; Chapter 2. The tactual experience of objects; 1. Introduction; 2. The meaning of touch; 3. Tactual interaction; 4. Tactual properties of objects; 5. Tactual sensations: Being touched by objects; 6. The body language of objects , 7. The feelings involved in tactual experience8. Educating the tactual senses; 9. Future developments; Chapter 3. The experience of product sounds; 1. Whether to be silent; 2. The domain of product sounds; 3. Spectral and temporal structure of sounds; 4. Product sounds; 5. Process of auditory perception; 6. Designing the experience of consequential product sounds; 7. Conclusion; Chapter 4. Taste, smell and chemesthesis in product experience; 1. Introduction; 2. Taste; 3. Taste: Basic phenomena of taste experience; 4. Smell; 5. Smell: Basic phenomena of experience; 6. Chemesthesis , 7. Measuring chemosensory product experience8. Context, information and expectations in chemosensory and product experience; 9. Age, gender, cultural and social factors in chemosensory and product experience; 10. Conclusion; Chapter 5. Multisensory product experience; 1. Introduction; 2. Comparing the different sensory modalities; 3. Sensory imagery; 4. Attention switching between the senses; 5. Cross-modal correspondences; 6. Interactions between various sensory domains; 7. Sensory (in)congruity; 8. Sensory dominance; 9. Conclusions and directions for future research , Section B: Capacities and skillsChapter 6. Human capability and product design; 1. Introduction; 2. User characteristics; 3. Product design; 4. Vision; 5. Hearing; 6. Intellectual functioning; 7. Communication; 8. Locomotion; 9. Reach and stretch; 10. Dexterity; 11. Summary; Chapter 7. Connecting design with cognition at work; 1. Introduction; 2. Design and cognition at work: Impaired or unimpaired micro-cognition; 3. Design and cognition at work: Expanding the impact of macro-cognition; 4. Contrasting micro- and macro-cognitive viewpoints; 5. Macro-cognition and expansive adaptations , 6. Inventing the future of cognition at workChapter 8. Designing for expertise; 1. Introduction; 2. Perspectives on expertise; 3. Innovation and the eminent level of expertise; 4. The implications of differences in user expertise for product design; 5. Summary and conclusion; PART II: FROM THE INTERACTION PERSPECTIVE; Chapter 9. Holistic perspectives on the design of experience; 1. Introduction; 2. Personal meanings of design products; 3. Application; Section A: The aesthetic experience; Chapter 10. Product aesthetics; 1. Introduction; 2. Organizational properties; 3. Meaningful properties , 4. Universal aesthetic principles , English
    Weitere Ausg.: ISBN 0-08-045089-X
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Buch
    Buch
    Amsterdam [u.a.] : Elsevier
    UID:
    b3kat_BV035304191
    Umfang: XXIII, 662 S. , Ill., graph. Darst.
    Ausgabe: 1. ed., reprint
    ISBN: 9780080450896
    Sprache: Englisch
    Fachgebiete: Psychologie
    RVK:
    Schlagwort(e): Psychologie ; Angewandte Psychologie ; Industriedesign
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Online-Ressource
    Online-Ressource
    Amsterdam [u.a.] :Elsevier,
    UID:
    almafu_BV039831898
    Umfang: 1 Online-Ressource (XXIII, 662 S.) : , Ill., graph. Darst.
    Ausgabe: 1. ed.
    ISBN: 978-0-08-045089-6
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 978-0-08-045089-6
    Sprache: Englisch
    Schlagwort(e): Psychologie ; Angewandte Psychologie ; Industriedesign
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 4
    Buch
    Buch
    San Diego, CA, USA :Elsevier,
    UID:
    kobvindex_INT0001044
    Umfang: xxiii, 662 pages : , illustrations ; , 27 cm.
    Ausgabe: 1st edition.
    ISBN: 9780080450896 (hbk.) , 008045089X (hbk.)
    Inhalt: MACHINE-GENERATED SUMMARY NOTE: "The book brings together research that investigates how people experience products: durable, non-durable, or virtual. In contrast to other books, the present book takes a very broad, possibly all-inclusive perspective, on how people experience products. It thereby bridges gaps between several areas within psychology (e.g. perception, cognition, emotion) and links these areas to more applied areas of science, such as product design, human-computer interaction and marketing. The field of product experience research will include some of the research from four areas: Arts, Ergonomics, Technology, and Marketing. Traditionally, each of these four fields seems to have a natural emphasis on the human (ergonomics and marketing), the product (technology) or the experience (arts). However, to fully understand human product experience, we need to use different approaches and we need to build bridges between these various fields of expertise *Most comprehensive collection of psychological research behind product design and usability *Consistently addresses the 3 components of human-product experience: the human, the product, and the experience *International contributions from experts in the field."
    Anmerkung: EDITORIAL NOTE: first published: 2008. , MACHINE-GENERATED CONTENTS NOTE: PART 1: FROM THE HUMAN PERSPECTIVE: A: SENSES: Chapter 1: On The Visual Appearance Of Objects -- Chapter 2: The Tactual Experience Of Objects -- Chapter 3: The Experience Of Product Sounds -- Chapter 4: Taste, Smell And Chemesthesis In Product Experience -- Chapter 5: Multisensory Product Experience -- B: CAPACITIES AND SKILLS: Chapter 6: Human Capability And Product Design -- Chapter 7: Connecting Design With Cognition At Work -- Chapter 8: Designing For Expertise -- PART II: FROM THE INTERACTION PERSPECTIVE: Chapter 9: Holistic Perspectives On The Design Of Experience -- A: THE AESTHETIC EXPERIENCE: Chapter 10: Product Aesthetics -- Chapter 11: Aesthetics In Interactive Products: Correlates And Consequences Of Beauty -- B: THE EXPERIENCE OF MEANING: Chapter 12: Meaning In Product Use: A Design Perspective -- Chapter 13: Product Expression: Bridging The Gap Between The Symbolic And The Concrete -- Chapter 14: Semantics: Meanings And Contexts Of Artifacts -- C: THE EMOTIONAL EXPERIENCE: Chapter 15: Product Emotion -- Chapter 16: Consumption Emotions -- D: SPECIFIC EXPERIENCES AND APPROACHES: Chapter 17: Product Attachment: Design Strategies To Stimulate The Emotional Bonding To Products -- Chapter 18: Crucial Elements Of Designing For Comfort -- Chapter 19: Co-Experience: Product Experience As Social Interaction -- Chapter 20: Affective Meaning: The Kansei Engineering Approach -- PART III: FROM THE PRODUCT PERSPECTIVE: A: DIGITAL PRODUCTS: Chapter 21: The Useful Interface Experience: The Role And Transformation Of Usability -- Chapter 22: The Experience Of Intelligent Products -- Chapter 23: The Game Experience -- B: NON-DURABLES: Chapter 24: Experiencing Food Products Within A Physical And Social Context -- Chapter 25: The Mediating Effects Of The Appearance Of Nondurable Consumer Goods And Their Packaging On Consumer Behavior -- C: ENVIRONMENTS: Chapter 26: Office Experiences -- Chapter 27: The Shopping Experience -- CLOSING REFLECTIONS -- INDEX. -- Provided by publisher.
    Sprache: Englisch
    Schlagwort(e): Edited volumes ; Handbooks and manuals ; Case studies
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 5
    Online-Ressource
    Online-Ressource
    Amsterdam ; : Elsevier Science,
    UID:
    almahu_9949087357502882
    Umfang: xxiii, 662 p. : , ill.
    Ausgabe: Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
    Sprache: Englisch
    Schlagwort(e): Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
Meinten Sie 9780080450995?
Meinten Sie 9780080450810?
Meinten Sie 9780080451596?
Schließen ⊗
Diese Webseite nutzt Cookies und das Analyse-Tool Matomo. Weitere Informationen finden Sie auf den KOBV Seiten zum Datenschutz