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  • 1
    Online Resource
    Online Resource
    Waltham, MA :Chandos Publishing,
    UID:
    almahu_9949697736502882
    Format: 1 online resource (xv, 143 pages).
    Edition: First edition.
    ISBN: 0-08-100070-7 , 0-08-100067-7
    Series Statement: Chandos information professional series
    Content: The concept of 'live' has changed as a consequence of mediated culture. Interaction may occur in real time, but not necessarily in shared physical spaces with others. The Digital Evolution of Live Music considers notions of live music in time and space as influenced by digital technology. This book presents the argument that live music is a special case in digital experience due to its liminal status between mind and body, words and feelings, sight and sound, virtual and real. Digital live music occupies a multimodal role in a cultural contextual landscape shaped by technological innovation.
    Note: Description based upon print version of record. , Front Cover; The Digital Evolution of Live Music; Copyright; Contents; Preface; Introduction; The digital evolution; Live music; The live music economy; Live music and digital culture; References; Section One: Live that survives ; Chapter 1: Live concerts and fan identity in the age of the Internet; 1.1 . Introduction; 1.2 . Identity and live music; 1.3 . Live concerts and history; 1.4 . Live concerts and community; 1.5 . Live concerts and the individual; 1.6 . Conclusion; References; Chapter 2: Aura, iteration, and action: digital technology and the jouissance of live music , 2.1 . The territory: arguments about the technological mediation of cultural production2.2 . The expedition: experiences of jouissance through live music; References; Chapter 3: What's my scene: festival fandom and the applification of the Big Day Out stage; 3.1 . Introduction; 3.2 . A brief history of music festivals: 1960s-1990s; 3.3 . The 1990s to the 2000s; 3.4 . The 2000s: the applification of the BDO stage; 3.5 . The future of music festivals; References; Section Two: Digital live ; Chapter 4: Live sound and the disappearing digital; 4.1 Introduction; 4.2 Sound is analog , 4.3 Digital processes in live sound4.4 Global sound design; 4.5 Dislocations and authenticity; 4.6 Music computing and synthesis; 4.7 Remote digital tools; 4.8 Digital magic; 4.9 Conclusion; References; Chapter 5: Live or Memorex? Changing perceptions of music practices; 5.1 . Introduction; 5.2 . Methodology; 5.3 . The loss of the tangible-capturing the moment 1; 5.4 . Plus ça change-capturing the moment 2; 5.5 . Liquid sounds-disseminating the experience; 5.6 . Keeping it real-live and digital; 5.7 . Dubstep or busted speakers? Changing auditory practices; 5.8 . Backward to the future , ReferencesChapter 6: Live from the ether: YouTube and live music video culture; 6.1 . Introduction; 6.2 . Free-for-all: the YouTube model; 6.3 . It's all here: community and access; 6.4 . Another promotional tool: the official model; 6.5 . Identifying the fanvid: the amateur-professional divide; 6.6 . The heart of copygrey: the user-generated model; 6.7 . Offsetting copygrey: YouTube services; 6.8 . A live-streaming case study: Coachella; 6.9 . Conclusion; References; Chapter 7: Live music in a virtual world: exuberant flourishing and disability at Wheelies nightclub in Second Life , 7.1 . Second Life: looking forward, looking back7.2 . Identity avatars and disability; 7.3 . Second Life, live music, and disability; 7.4 . Wheelies, live music, and engagement; 7.5 . Conclusion; References; Chapter 8: The sounds of Skyrim: a musical journey through gaming; 8.1 . Introduction; 8.2 . The music of Skyrim; 8.2.1 . Music in-game; 8.2.2 . Music from the game; 8.3 . Music and live-gaming experiences: a moment in time, a moment in mind; References; Section Three: Live after death ; Chapter 9: Dead music in live music culture; 9.1 . Deadness in liveness; 9.1.1 . Dead? Music , 9.1.2 . Live , English
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Waltham, MA :Chandos Publishing,
    UID:
    almafu_BV043216454
    Format: 1 Online-Ressource (vii, 143 Seiten).
    ISBN: 978-0-08-100070-0
    Series Statement: Chandos information professional series
    Content: The concept of 'live' has changed as a consequence of mediated culture. Interaction may occur in real time, but not necessarily in shared physical spaces with others. The Digital Evolution of Live Music considers notions of live music in time and space as influenced by digital technology. This book presents the argument that live music is a special case in digital experience due to its liminal status between mind and body, words and feelings, sight and sound, virtual and real. Digital live music occupies a multimodal role in a cultural contextual landscape shaped by technological innovation. The book consists of three sections. The first section looks at fan perspectives, digital technology and the jouissance of live music and music festival fans. The second section discusses music in popular culture, exploring YouTube and live music video culture and gaming soundtracks, followed by the concluding section which investigates the future of live music and digital culture
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-08-100067-0
    Language: English
    Keywords: Rockkonzert ; Live-Auftritt ; Audiotechnik ; Schallaufzeichnung ; Digitaltechnik ; Aufsatzsammlung ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Waltham, MA :Chandos Publishing,
    UID:
    edoccha_9960073791202883
    Format: 1 online resource (xv, 143 pages).
    Edition: First edition.
    ISBN: 0-08-100070-7 , 0-08-100067-7
    Series Statement: Chandos information professional series
    Content: The concept of 'live' has changed as a consequence of mediated culture. Interaction may occur in real time, but not necessarily in shared physical spaces with others. The Digital Evolution of Live Music considers notions of live music in time and space as influenced by digital technology. This book presents the argument that live music is a special case in digital experience due to its liminal status between mind and body, words and feelings, sight and sound, virtual and real. Digital live music occupies a multimodal role in a cultural contextual landscape shaped by technological innovation.
    Note: Description based upon print version of record. , Front Cover; The Digital Evolution of Live Music; Copyright; Contents; Preface; Introduction; The digital evolution; Live music; The live music economy; Live music and digital culture; References; Section One: Live that survives ; Chapter 1: Live concerts and fan identity in the age of the Internet; 1.1 . Introduction; 1.2 . Identity and live music; 1.3 . Live concerts and history; 1.4 . Live concerts and community; 1.5 . Live concerts and the individual; 1.6 . Conclusion; References; Chapter 2: Aura, iteration, and action: digital technology and the jouissance of live music , 2.1 . The territory: arguments about the technological mediation of cultural production2.2 . The expedition: experiences of jouissance through live music; References; Chapter 3: What's my scene: festival fandom and the applification of the Big Day Out stage; 3.1 . Introduction; 3.2 . A brief history of music festivals: 1960s-1990s; 3.3 . The 1990s to the 2000s; 3.4 . The 2000s: the applification of the BDO stage; 3.5 . The future of music festivals; References; Section Two: Digital live ; Chapter 4: Live sound and the disappearing digital; 4.1 Introduction; 4.2 Sound is analog , 4.3 Digital processes in live sound4.4 Global sound design; 4.5 Dislocations and authenticity; 4.6 Music computing and synthesis; 4.7 Remote digital tools; 4.8 Digital magic; 4.9 Conclusion; References; Chapter 5: Live or Memorex? Changing perceptions of music practices; 5.1 . Introduction; 5.2 . Methodology; 5.3 . The loss of the tangible-capturing the moment 1; 5.4 . Plus ça change-capturing the moment 2; 5.5 . Liquid sounds-disseminating the experience; 5.6 . Keeping it real-live and digital; 5.7 . Dubstep or busted speakers? Changing auditory practices; 5.8 . Backward to the future , ReferencesChapter 6: Live from the ether: YouTube and live music video culture; 6.1 . Introduction; 6.2 . Free-for-all: the YouTube model; 6.3 . It's all here: community and access; 6.4 . Another promotional tool: the official model; 6.5 . Identifying the fanvid: the amateur-professional divide; 6.6 . The heart of copygrey: the user-generated model; 6.7 . Offsetting copygrey: YouTube services; 6.8 . A live-streaming case study: Coachella; 6.9 . Conclusion; References; Chapter 7: Live music in a virtual world: exuberant flourishing and disability at Wheelies nightclub in Second Life , 7.1 . Second Life: looking forward, looking back7.2 . Identity avatars and disability; 7.3 . Second Life, live music, and disability; 7.4 . Wheelies, live music, and engagement; 7.5 . Conclusion; References; Chapter 8: The sounds of Skyrim: a musical journey through gaming; 8.1 . Introduction; 8.2 . The music of Skyrim; 8.2.1 . Music in-game; 8.2.2 . Music from the game; 8.3 . Music and live-gaming experiences: a moment in time, a moment in mind; References; Section Three: Live after death ; Chapter 9: Dead music in live music culture; 9.1 . Deadness in liveness; 9.1.1 . Dead? Music , 9.1.2 . Live , English
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    San Diego : Elsevier Science and Technology
    UID:
    kobvindex_INT59538
    Format: 1 online resource (160 pages)
    Edition: 1st ed.
    ISBN: 9780081000700
    Note: Front Cover -- The Digital Evolution of Live Music -- Copyright -- Contents -- Preface -- Introduction -- The digital evolution -- Live music -- The live music economy -- Live music and digital culture -- References -- Section One: Live that survives -- Chapter 1: Live concerts and fan identity in the age of the Internet -- 1.1 . Introduction -- 1.2 . Identity and live music -- 1.3 . Live concerts and history -- 1.4 . Live concerts and community -- 1.5 . Live concerts and the individual -- 1.6 . Conclusion -- References -- Chapter 2: Aura, iteration, and action: digital technology and the jouissance of live music -- 2.1 . The territory: arguments about the technological mediation of cultural production -- 2.2 . The expedition: experiences of jouissance through live music -- References -- Chapter 3: What's my scene: festival fandom and the applification of the Big Day Out stage -- 3.1 . Introduction -- 3.2 . A brief history of music festivals: 1960s-1990s -- 3.3 . The 1990s to the 2000s -- 3.4 . The 2000s: the applification of the BDO stage -- 3.5 . The future of music festivals -- References -- Section Two: Digital live -- Chapter 4: Live sound and the disappearing digital -- 4.1 Introduction -- 4.2 Sound is analog -- 4.3 Digital processes in live sound -- 4.4 Global sound design -- 4.5 Dislocations and authenticity -- 4.6 Music computing and synthesis -- 4.7 Remote digital tools -- 4.8 Digital magic -- 4.9 Conclusion -- References -- Chapter 5: Live or Memorex? Changing perceptions of music practices -- 5.1 . Introduction -- 5.2 . Methodology -- 5.3 . The loss of the tangible-capturing the moment 1 -- 5.4 . Plus ça change-capturing the moment 2 -- 5.5 . Liquid sounds-disseminating the experience -- 5.6 . Keeping it real-live and digital -- 5.7 . Dubstep or busted speakers? Changing auditory practices -- 5.8 . Backward to the future , References -- Chapter 6: Live from the ether: YouTube and live music video culture -- 6.1 . Introduction -- 6.2 . Free-for-all: the YouTube model -- 6.3 . It's all here: community and access -- 6.4 . Another promotional tool: the official model -- 6.5 . Identifying the fanvid: the amateur-professional divide -- 6.6 . The heart of copygrey: the user-generated model -- 6.7 . Offsetting copygrey: YouTube services -- 6.8 . A live-streaming case study: Coachella -- 6.9 . Conclusion -- References -- Chapter 7: Live music in a virtual world: exuberant flourishing and disability at Wheelies nightclub in Second Life -- 7.1 . Second Life: looking forward, looking back -- 7.2 . Identity avatars and disability -- 7.3 . Second Life, live music, and disability -- 7.4 . Wheelies, live music, and engagement -- 7.5 . Conclusion -- References -- Chapter 8: The sounds of Skyrim: a musical journey through gaming -- 8.1 . Introduction -- 8.2 . The music of Skyrim -- 8.2.1 . Music in-game -- 8.2.2 . Music from the game -- 8.3 . Music and live-gaming experiences: a moment in time, a moment in mind -- References -- Section Three: Live after death -- Chapter 9: Dead music in live music culture -- 9.1 . Deadness in liveness -- 9.1.1 . Dead? Music -- 9.1.2 . Live -- 9.2 . Retro-canonization and archivists -- 9.3 . Collector interviews -- 9.4 . Frank Fairfield-time traveler -- 9.4.1 . Conclusion -- Acknowledgments -- References -- Chapter 10: Keepin' it real? Life, death, and holograms on the live music stage -- 10.1 . Introduction -- 10.2 . Presence -- 10.3 . Genre -- 10.3.1 . Pac-o-gram and hip-hop -- 10.3.2 . Hatsune Miku and J-Pop -- 10.4 . Ontology -- 10.4.1 . Pac-o-gram -- 10.4.2 . Hatsune -- 10.5 . Ethics -- 10.6 . Conclusion -- References -- Coda -- Index
    Additional Edition: Print version Jones, Angela The Digital Evolution of Live Music San Diego : Elsevier Science & Technology,c2015 ISBN 9780081000670
    Language: English
    Keywords: Electronic books ; Electronic books
    URL: FULL  ((OIS Credentials Required))
    URL: FULL  ((OIS Credentials Required))
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Waltham, MA :Chandos Publishing,
    UID:
    edocfu_9960073791202883
    Format: 1 online resource (xv, 143 pages).
    Edition: First edition.
    ISBN: 0-08-100070-7 , 0-08-100067-7
    Series Statement: Chandos information professional series
    Content: The concept of 'live' has changed as a consequence of mediated culture. Interaction may occur in real time, but not necessarily in shared physical spaces with others. The Digital Evolution of Live Music considers notions of live music in time and space as influenced by digital technology. This book presents the argument that live music is a special case in digital experience due to its liminal status between mind and body, words and feelings, sight and sound, virtual and real. Digital live music occupies a multimodal role in a cultural contextual landscape shaped by technological innovation.
    Note: Description based upon print version of record. , Front Cover; The Digital Evolution of Live Music; Copyright; Contents; Preface; Introduction; The digital evolution; Live music; The live music economy; Live music and digital culture; References; Section One: Live that survives ; Chapter 1: Live concerts and fan identity in the age of the Internet; 1.1 . Introduction; 1.2 . Identity and live music; 1.3 . Live concerts and history; 1.4 . Live concerts and community; 1.5 . Live concerts and the individual; 1.6 . Conclusion; References; Chapter 2: Aura, iteration, and action: digital technology and the jouissance of live music , 2.1 . The territory: arguments about the technological mediation of cultural production2.2 . The expedition: experiences of jouissance through live music; References; Chapter 3: What's my scene: festival fandom and the applification of the Big Day Out stage; 3.1 . Introduction; 3.2 . A brief history of music festivals: 1960s-1990s; 3.3 . The 1990s to the 2000s; 3.4 . The 2000s: the applification of the BDO stage; 3.5 . The future of music festivals; References; Section Two: Digital live ; Chapter 4: Live sound and the disappearing digital; 4.1 Introduction; 4.2 Sound is analog , 4.3 Digital processes in live sound4.4 Global sound design; 4.5 Dislocations and authenticity; 4.6 Music computing and synthesis; 4.7 Remote digital tools; 4.8 Digital magic; 4.9 Conclusion; References; Chapter 5: Live or Memorex? Changing perceptions of music practices; 5.1 . Introduction; 5.2 . Methodology; 5.3 . The loss of the tangible-capturing the moment 1; 5.4 . Plus ça change-capturing the moment 2; 5.5 . Liquid sounds-disseminating the experience; 5.6 . Keeping it real-live and digital; 5.7 . Dubstep or busted speakers? Changing auditory practices; 5.8 . Backward to the future , ReferencesChapter 6: Live from the ether: YouTube and live music video culture; 6.1 . Introduction; 6.2 . Free-for-all: the YouTube model; 6.3 . It's all here: community and access; 6.4 . Another promotional tool: the official model; 6.5 . Identifying the fanvid: the amateur-professional divide; 6.6 . The heart of copygrey: the user-generated model; 6.7 . Offsetting copygrey: YouTube services; 6.8 . A live-streaming case study: Coachella; 6.9 . Conclusion; References; Chapter 7: Live music in a virtual world: exuberant flourishing and disability at Wheelies nightclub in Second Life , 7.1 . Second Life: looking forward, looking back7.2 . Identity avatars and disability; 7.3 . Second Life, live music, and disability; 7.4 . Wheelies, live music, and engagement; 7.5 . Conclusion; References; Chapter 8: The sounds of Skyrim: a musical journey through gaming; 8.1 . Introduction; 8.2 . The music of Skyrim; 8.2.1 . Music in-game; 8.2.2 . Music from the game; 8.3 . Music and live-gaming experiences: a moment in time, a moment in mind; References; Section Three: Live after death ; Chapter 9: Dead music in live music culture; 9.1 . Deadness in liveness; 9.1.1 . Dead? Music , 9.1.2 . Live , English
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    Waltham, MA :Chandos Publishing,
    UID:
    edocfu_BV043216454
    Format: 1 Online-Ressource (vii, 143 Seiten).
    ISBN: 978-0-08-100070-0
    Series Statement: Chandos information professional series
    Content: The concept of 'live' has changed as a consequence of mediated culture. Interaction may occur in real time, but not necessarily in shared physical spaces with others. The Digital Evolution of Live Music considers notions of live music in time and space as influenced by digital technology. This book presents the argument that live music is a special case in digital experience due to its liminal status between mind and body, words and feelings, sight and sound, virtual and real. Digital live music occupies a multimodal role in a cultural contextual landscape shaped by technological innovation. The book consists of three sections. The first section looks at fan perspectives, digital technology and the jouissance of live music and music festival fans. The second section discusses music in popular culture, exploring YouTube and live music video culture and gaming soundtracks, followed by the concluding section which investigates the future of live music and digital culture
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-08-100067-0
    Language: English
    Keywords: Rockkonzert ; Live-Auftritt ; Audiotechnik ; Schallaufzeichnung ; Digitaltechnik ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Online Resource
    Online Resource
    Amsterdam, Netherlands :Chandos Publishing,
    UID:
    almahu_9948321139702882
    Format: 1 online resource (160 pages)
    ISBN: 9780081000700 (e-book)
    Additional Edition: Print version: Digital evolution of live music. Amsterdam, Netherlands : Chandos Publishing, c2015 ISBN 9780081000670
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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