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  • 1
    Online Resource
    Online Resource
    Amsterdam ; : Morgan Kaufmann,
    UID:
    almafu_9959230681302883
    Format: 1 online resource (553 p.)
    Edition: 1st edition
    ISBN: 1-281-11900-8 , 9786611119003 , 0-08-054882-2
    Series Statement: The Morgan Kaufmann series in computer graphics
    Content: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry
    Note: Description based upon print version of record. , Front Cover; Point-based Graphics; Copyright Page; About the Editors; Table of Contents; Foreword; Chapter 1. Introduction; 1.1 Overview; 1.2 Book Organization; 1.3 Common Issues and Reoccurring Patterns; 1.4 Acknowledgments; Chapter 2. The Early History Of Point-Based Graphics; 2.1 Sample-based Representations of Geometry; 2.2 Image-order versus Object-order Visibility and Antialiasing; 2.3 The Challenge Posed By Procedural Modeling; 2.4 The Curious Case of Displacement Mapping; 2.5 Points and Micropolygons to the Rescue; 2.6 The Current Renaissance in Point Graphics; Chapter 3. Acquisition , 3.1 Acquisition of Point-sampled Geometry3.2 A Practical Low-cost Scanner for Geometry and Appearance; 3.3 Point-based 3D Photography; Chapter 4. Foundations and Representations; 4.1 Surface Reconstruction; 4.2 Moving Least Squares-based Surface Representations; 4.3 Sampling of Point Models; 4.4 Efficient Data Structures; 4.5 Real-time Refinement; Chapter 5. Digital Processing; 5.1 Preprocessing and Filtering of Point Models; 5.2 3D Editing and Painting; 5.3 Shape Modeling; Chapter 6. Rendering; 6.1 Splatting Fundamentals; 6.2 GPU Splatting; 6.3 Ray Tracing of Point Models , 6.4 Rendering of Very Large Models6.5 Sequential Point Trees; Chapter 7. Physics-Based Animation; 7.1 Meshless Finite Elements; 7.2 Animation of Fracturing Material; 7.3 Fluid Simulation; Chapter 8. Selected Topics; 8.1 Point-sampled 3D Video; 8.2 Statistical Representations; 8.3 Visualization of Attributed 3D Point Datasets; 8.4 Point Clouds and Brick Maps for Movie Productions; Bibliography; Index; About the CD-ROM , English
    Additional Edition: ISBN 0-12-370604-1
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    Amsterdam [u.a.] : Elsevier [u.a.]
    UID:
    b3kat_BV022753772
    Format: XXII, 525 S. , Ill., graph. Darst. , 1 CD-ROM (12 cm)
    ISBN: 9780123706041
    Series Statement: The Morgan Kaufmann series in computer graphics
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Punktbasiertes Rendering ; Computergrafik ; Dreidimensionale Computergrafik
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Amsterdam ; : Morgan Kaufmann,
    UID:
    almahu_9948310799602882
    Format: xxii, 525 p. : , ill. (some col.).
    Edition: Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
    Series Statement: The Morgan Kaufmann series in computer graphics
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Book
    Book
    Boston :Morgan Kaufmann,
    UID:
    kobvindex_ZIB000013478
    Format: XXII, 525 S. + , 1 CD-ROM
    ISBN: 978-0-12-370604-1
    Note: Includes bibliographical references and index
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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