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  • 1
    Online-Ressource
    Online-Ressource
    Amsterdam ; : Elsevier/Morgan Kaufmann,
    UID:
    almafu_9958086940402883
    Umfang: 1 online resource (445 p.)
    Ausgabe: 1st edition
    ISBN: 9786611033088 , 9781281033086 , 1281033081 , 9780080552903 , 0080552900
    Serie: Interactive Technologies
    Inhalt: Hardly a day goes by that we don't see an announcement for some new product or technology that is going to make our lives easier, solve some or all of our problems, or simply make the world a better place. However, the reality is that few of these products survive, much less deliver on their promise. But are we learning from these expensive mistakes? Rather than rethink the underlying process that brings these products to market, the more common strategy seems to be the shotgun method, that is, keep blasting away in the hope that one of the pellets will eventually hit the bull's eye. This book's goal is to help with this problem: to inspire and encourage HCI and other design professionals to try new methods, test themselves with the exercises and projects, and see an improvement in innovative interaction design that works. Some of these methods are sketching-based, taking methods that have been traditionally used for design. Others are prototyping methods that have been traditionally used for testing and evaluating design in HCI. The result is a group of methods and process that successfully work in both HCI and design. This helps to give these fields a unity as well as a uniquely innovative way to design user experience. -- Publisher description.
    Anmerkung: Description based upon print version of record. , Front Cover; Sketching User Experiences: getting the design right and the right design; Copyright Page; Contents; Preface; Acknowledgements; Author's Note; Part I: Design as Dreamcatcher; Chapter 1. Design for the Wild; Chapter 2. Case Study: Apple, Design, and Business; Chapter 3. The Bossy Rule; Chapter 4. A Snapshot of Today; Chapter 5. The Role of Design; Chapter 6. A Sketch of the Process; Chapter 7. The Cycle of Innovation; Chapter 8. The Question of ""Design""; Chapter 9. The Anatomy of Sketching; Chapter 10. Clarity is Not Always the Path to Enlightenment , Chapter 11. The Larger Family of RenderingsChapter 12. Experience Design vs Interface Design; Chapter 13. Sketching Interaction; Chapter 14. Sketches Are Not Prototypes; Chapter 15. Where Is the User in All of This?; Chapter 16. You Make That Sound Like a Negative Thing; Chapter 17. If Someone Made a Sketch in the Forest and Nobody Saw it; Chapter 18. The Object of Sharing; Chapter 19. Annotation: Sketching on Sketches; Chapter 20. Design Thinking and Ecology; Chapter 21. The Second Worst Thing That Can Happen; Chapter 22. A River Runs through It; Part II: Stories of Methods and Madness , Chapter 23. From Thinking on to Acting OnChapter 24. The Wonderful Wizard of Oz; Chapter 25. Chameleon: From Wizardry to Smoke-and-Mirrors; Chapter 26. Le Bricolage: Cobbling Things Together; Chapter 27. It Was a Dark and Stormy Night; Chapter 28. Visual Story Telling; Chapter 29. Simple Animation; Chapter 30. Shoot the Mime; Chapter 31. Sketch-a-Move; Chapter 32. Extending Interaction: Real and Illusion; Chapter 33. The Bifocal Display; Chapter 34. Video Envisionment; Chapter 35. Interacting with Paper; Chapter 36. Are You Talking to Me?; Chapter 37. Recapitulation and Coda , Chapter 38. Some Final ThoughtsReferences and Bibliography; Index , English
    Weitere Ausg.: ISBN 9780123740373
    Weitere Ausg.: ISBN 0123740371
    Sprache: Englisch
    Fachgebiete: Wirtschaftswissenschaften
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  • 2
    Buch
    Buch
    Amsterdam [u.a.] : Elsevier [u.a.]
    UID:
    b3kat_BV022753648
    Umfang: 443 S. , zahlr. Ill., graph. Darst.
    ISBN: 9780123740373 , 0123740371
    Anmerkung: Hier auch später erschienene, unveränderte Nachdrucke
    Sprache: Englisch
    Fachgebiete: Wirtschaftswissenschaften
    RVK:
    RVK:
    Schlagwort(e): Produktentwicklung ; Industriedesign ; Benutzer ; Erfahrung
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  • 3
    Buch
    Buch
    Amsterdam :Elsevier [u.a.],
    UID:
    almahu_BV024108363
    Umfang: 445 S. : , zahlr. Ill., graph. Darst.
    Ausgabe: 2. pr.
    ISBN: 978-0-12-374037-3 , 0-12-374037-1
    Sprache: Englisch
    Fachgebiete: Informatik , Wirtschaftswissenschaften
    RVK:
    RVK:
    RVK:
    Schlagwort(e): Produktentwicklung ; Industriedesign ; Benutzer ; Erfahrung
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 4
    Buch
    Buch
    San Francisco, CA, USA :Morgan Kaufmann,
    UID:
    kobvindex_INT0000449
    Umfang: 443 pages : , illustrations ; , 23.5 x 19 cm.
    ISBN: 9780123740373 (pbk.) , 0123740371 (pbk.)
    Inhalt: MACHINE-GENERATED SUMMARY NOTE: "Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. - Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams - Thorough coverage of the design sketching method which helps easily build experience prototypes without the effort of engineering prototypes which are difficult to abandon - Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others - Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods."
    Anmerkung: MACHINE-GENERATED CONTENTS NOTE: Preface -- Acknowledgements -- Author's Note -- PART I: DESIGN AS DREAMCATCHER : Design for the wild ; Case study ; The bossy rule ; A snapshot of today ; The role of design ; A sketch of the process ; The cycle of innovation ; The question of design ; The anatomy of sketching ; Clarity is not always the path to enlightenment ; The larger family of renderings ; Experience design vs. interface design ; Sketching interaction ; Sketches are not prototypes ; Where is the user in all of this? ; You make that sound like a negative thing ; If someone made a sketch in the forest and nobody saw it... ; The object of sharing ; Annotation ; Design thinking and ecology ; The second worst thing that can happen ; A river runs through it -- PART II: STORIES OF METHODS AND MADNESS : From thinking on to acting on ; The wonderful wizard of oz ; Chameleon ; Le bricolage ; It was a dark and stormy night... ; Visual storytelling ; Simple animation ; Shoot the mime ; Sketch-a-move ; Extending interaction ; The bifocal display ; Video envisionment ; Interacting with paper ; Are you talking to me? -- RECAPITULATION AND CODA : Some final thoughts -- References and bibliography -- Index.
    Sprache: Englisch
    Schlagwort(e): Handbooks and manuals ; Case studies
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  • 5
    Online-Ressource
    Online-Ressource
    Amsterdam ; : Elsevier/Morgan Kaufmann,
    UID:
    almahu_9948311046202882
    Umfang: 443 p. : , ill. (chiefly col.)
    Ausgabe: Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
    Sprache: Englisch
    Schlagwort(e): Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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