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  • 1
    Online Resource
    Online Resource
    Amsterdam, [Netherlands] :Academic Press,
    UID:
    almahu_9948325532202882
    Format: 1 online resource (314 pages) : , illustrations (some color), tables.
    Edition: First edition.
    ISBN: 9780128018811 (e-book)
    Series Statement: Emotions and technology : communication of feelings for, with, and through digital media
    Additional Edition: Print version: Tettegah, Sharon Y. Emotions, technology, design, and learning. Amsterdam, [Netherlands] : Academic Press, c2016 ISBN 9780128018569
    Language: English
    Keywords: Electronic books. ; Electronic books ; Electronic books
    URL: FULL  ((OIS Credentials Required))
    URL: FULL  ((OIS Credentials Required))
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Amsterdam :Academic Press,
    UID:
    edoccha_BV044390170
    Format: 1 Online-Ressource (xxiv, 303 Seiten) : , Illustrationen.
    ISBN: 978-0-12-801881-1
    Series Statement: Emotions and technology
    Content: Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-12-801856-9
    Language: English
    Subjects: Psychology
    RVK:
    Keywords: Mensch-Maschine-Kommunikation ; Embodiment ; Gefühl ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Gartmeier, Martin 1976-
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    gbv_837196124
    Format: xxiv, 303 Seiten , Illustrationen, Diagramme , 23 cm
    ISBN: 9780128018569
    Series Statement: Emotions and technology: communication of feelings for, with, and through digital media
    Note: Literaturangaben
    Additional Edition: ISBN 9780128018811
    Language: English
    Subjects: Psychology
    RVK:
    Keywords: Mensch-Maschine-Kommunikation ; Embodiment ; Gefühl
    Author information: Gartmeier, Martin 1976-
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Amsterdam :Academic Press,
    UID:
    edocfu_BV044390170
    Format: 1 Online-Ressource (xxiv, 303 Seiten) : , Illustrationen.
    ISBN: 978-0-12-801881-1
    Series Statement: Emotions and technology
    Content: Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-12-801856-9
    Language: English
    Subjects: Psychology
    RVK:
    Keywords: Mensch-Maschine-Kommunikation ; Embodiment ; Gefühl ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Gartmeier, Martin 1976-
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Amsterdam :Academic Press,
    UID:
    almafu_BV044390170
    Format: 1 Online-Ressource (xxiv, 303 Seiten) : , Illustrationen.
    ISBN: 978-0-12-801881-1
    Series Statement: Emotions and technology
    Content: Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 978-0-12-801856-9
    Language: English
    Subjects: Psychology
    RVK:
    Keywords: Mensch-Maschine-Kommunikation ; Embodiment ; Gefühl ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Author information: Gartmeier, Martin 1976-
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    Amsterdam, [Netherlands] :Academic Press,
    UID:
    edocfu_9960074030302883
    Format: 1 online resource (0 p.)
    Edition: First edition.
    ISBN: 0-12-801881-X
    Series Statement: Emotions and technology : communication of feelings for, with, and through digital media
    Note: Description based upon print version of record. , Front Cover -- Emotions, Technology, Design, and Learning -- Copyright -- Contents -- Contributors -- Foreword -- References -- Preface -- Emotions, Technology, Design, and Learning -- Envisioning the Empathic Learning Environment -- Emotions and Affect Recognition Systems -- Reviews on Emotions, Affect, and Design -- Interactions, Design, and Learning -- References -- Section I: Emotions and Affect Recognition Systems -- Chapter 1: Emotions in Adaptive Computer Technologies for Adults Improving Reading -- Affect-Sensitive ITSs for College Students Learning STEM Topics -- What Affect States Do Learners Experience? -- Automated Tracking of Affective States During Learning -- How Does the Computer System Respond to Learners Affect States? -- Building ITS with Dialogs and Trialogs for Struggling Adult Learners -- Dialogs -- Give Students Choices -- Assign Texts Within the Students Ability -- Give Supportive Short Feedback -- Gauge the Prospects of Active Learning -- Gauge Who Should Summarize -- Trialogs -- Challenges and Limitations -- Acknowledgments -- References -- Chapter 2: A Real-Time Speech Emotion Recognition System and its Application in Online Learning -- Introduction -- Real-Time Speech Emotion Recognition System -- Graphic User Interface -- Major Functions -- Methods and Procedure -- Voice Activity Detection -- Speech Segmentation -- Signal Pre-processing -- Acoustic Features -- Support Vector Machines (SVMs)-Based Learning Model -- Statistics Analysis of Emotion Frequency -- Experiments -- Offline Experiment -- Real-time Recording and Recognition -- Application in Online Learning -- Use of Emotion Detection in Online Learning -- Challenges -- Experiment Scenario and Results -- Experiment Scenario -- Speech Data -- Results -- Discussion -- Future Work -- Conclusion -- References. , Chapter 3: Pedagogical Agents and Affect: Molding Positive Learning Interactions -- Introduction -- Pedagogical Agents: A Brief History -- Design and Implementation of Pedagogical Agents -- Emotions During Tutorial Interactions -- Politeness -- Emotion and Empathy -- Assessing the Impacts of Pedagogical Agents -- Cognitive Outcomes -- Affective Outcomes -- Self-perceptions and Feelings Toward Learning -- Motivation, Interest, and Self-efficacy -- A Path Forward for Pedagogical Agents -- Increase Nonverbal Fidelity -- Strengthen Links Between Agent Behaviors and Learner Emotions -- Build Real Relationships -- Conclusion -- References -- Chapter 4: Implementation of Artificial Emotions and Moods in a Pedagogical Agent -- Introduction -- Theoretical Approaches to Emotions -- The Discrete Approach -- The Two-dimensional Approach: Circumplex Model -- The Three-dimensional Approach -- Plutchik's Multidimensional Approach -- The OCC Model -- Capturing the Student's Emotions in the Learning Process -- Artificial Emotions -- Architecture of Emotional Agent -- The Emotional Pedagogical Agent for a Multiple Choice Questions Test -- Conclusions -- Acknowledgment -- References -- Section II: Reviews on Emotions, Affect, and Design -- Chapter 5: Measuring Emotions: A Survey of Cutting Edge Methodologies Used in Computer-Based Learning Environment Research -- Introduction -- Emotions: A Primer -- How Are Learners' Emotional States Measured in Research with CBLEs? -- Facial Expressions -- Body Posture -- Physiological Patterns -- Self-Report Measures -- Log-Files -- Context Feature Mining -- Language and Discourse Feature Analyses -- Multimethod Emotion Classification: Is It Worth It? -- Theoretical and Analytical Considerations in Measuring Emotions -- Conclusions and Recommendations -- Acknowledgments -- References. , Chapter 6: Designing Tools that Care: The Affective Qualities of Virtual Peers, Robots, and Videos -- The Integral Nature of Affect and Cognition -- Virtual Peers -- Virtual Peer Affect -- Affective Role Models -- Humanoid Robots -- Robots and Affect -- The Robot Friend Atti -- Designing for Children: Interplay Between Designers and Children -- Online Videos -- Instructor-Learner Interaction in Online Learning -- Compensatory Strategies -- Conclusion -- References -- Chapter 7: Emotional Design in Digital Media for Learning -- Introduction -- Defining Emotion, Mood, Affect -- Emotion and Cognition -- Emotions and Learning -- Emotional Design in Digital Media for Learning -- Emotional Design Through Information Representation -- Emotional Design Through Interaction Design -- Situational Interest -- Guided Activity Principle-Animated Pedagogical Agents -- The Theoretical Foundation of Emotions and Learning -- Pekruns (2000) Control Value Theory of Achievement Emotions -- Moreno and Mayers (2007) Cognitive Affective Theory of Learning with Media -- Picards (1997) Affective Computing -- Toward an Integrated Cognitive-Affective Model of Multimedia Learning -- Research Agenda for the Study of Emotional Design -- Research on Design Factors Impacting Learners' Emotion -- Research on the Impact of Emotion on Learning Outcomes -- Research on Measuring Emotions -- Research on Appropriate Responses to a Learners Emotional State -- Conclusion -- References -- Chapter 8: What Sunshine Is to Flowers: A Literature Review on the Use of Emoticons to Support Online Learning -- Introduction -- Method -- Emoticons and Electronically Mediated Communication -- Emoticons and Group Differences -- Emoticons and Social Contexts -- Emoticons and Online Learning -- Improving Communication -- Enhancing Social Presence -- Building Community -- Limitations and Gaps. , Future Research -- Instructional Recommendations -- Conclusion -- References -- Chapter 9: Robots, Emotions, and Learning -- The Role of Emotions in Education -- Why Should We Value Emotions Along with Cognition in Education? -- What Role Can Technology Play? -- Cases Where Emotions Influence Students Learning in a Technology Environment -- Fixing Work Instead of Fearing Learning -- Displacement of Emotions -- Affection and Gratitude Display Toward a Robot Versus Disengagement -- Pity-a Caring Emotion from Student to Robot -- Existing Emotions Will Emerge even in Robotics Technology -- Conclusion -- References -- Section III: Interactions, Design, and Learning -- Chapter 10: Virtual Avatar as an Emotional Scaffolding Strategy to Promote Interest in Online Learning Environment -- Introduction -- Emotional Scaffolding and VAs -- Emotional Scaffolding -- Virtual Avatars -- Interest Development in Online Learning -- Individual Interest -- Situational Interest -- VA Design as an Emotional Scaffolding Strategy -- VA Persona -- VA Message -- Virtual Agent Scaffolding Model for Interest Development -- The Case Study -- Aim -- Participants -- Study Design -- Measures -- Study Material -- Procedure -- Data Analysis -- Findings -- Conclusion -- References -- Chapter 11: Animated Pedagogical Agents and Emotion -- Introduction -- What Are Animated Pedagogical Agents? -- The Role of Animated Pedagogical Agents -- Benefits of Animated Pedagogical Agents -- Examples of Animated Pedagogical Agents -- Facilitate Tutoring Systems Architecture -- Provide Assistance in a Virtual World -- Act as a Co-Learner -- Design of Animated Pedagogical Agents -- Agent Design and Emotion -- Research Evidence -- Conclusion -- References -- Chapter 12: Investigating Students' Feelings and Their Perspectives Toward Web 2.0 Technologies in a Teacher Education Course -- Introduction. , Theoretical Background -- Social Presence -- Types of Web 2.0 Technologies -- Methodology -- Participants and Context -- Data Collection -- Instrument -- Interviews -- Data Analysis -- Results -- The Quantitative Results -- Demographic Data -- Research Question 1: What Were Students Feelings in Use of Each of the Web 2.0 Technologies? -- The Qualitative Results -- Research Question 2: What Were the Students Perspectives on the Different Types of Web 2.0 Technologies? -- Discussion -- Affective Dimensions of Web 2.0 -- Conclusion -- References -- Chapter 13: Engagement, Emotions, and Relationships: On Building Intelligent Agents -- Introduction -- The Role of Engagement in Collaborations -- Affective Expression -- Affective Expression and Collaboration -- Relationships with Intelligent Agents -- Closing Thoughts -- Acknowledgments -- References -- Index -- Back Cover. , English
    Additional Edition: ISBN 0-12-801856-9
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Online Resource
    Online Resource
    Amsterdam, [Netherlands] :Academic Press,
    UID:
    edoccha_9960074030302883
    Format: 1 online resource (0 p.)
    Edition: First edition.
    ISBN: 0-12-801881-X
    Series Statement: Emotions and technology : communication of feelings for, with, and through digital media
    Note: Description based upon print version of record. , Front Cover -- Emotions, Technology, Design, and Learning -- Copyright -- Contents -- Contributors -- Foreword -- References -- Preface -- Emotions, Technology, Design, and Learning -- Envisioning the Empathic Learning Environment -- Emotions and Affect Recognition Systems -- Reviews on Emotions, Affect, and Design -- Interactions, Design, and Learning -- References -- Section I: Emotions and Affect Recognition Systems -- Chapter 1: Emotions in Adaptive Computer Technologies for Adults Improving Reading -- Affect-Sensitive ITSs for College Students Learning STEM Topics -- What Affect States Do Learners Experience? -- Automated Tracking of Affective States During Learning -- How Does the Computer System Respond to Learners Affect States? -- Building ITS with Dialogs and Trialogs for Struggling Adult Learners -- Dialogs -- Give Students Choices -- Assign Texts Within the Students Ability -- Give Supportive Short Feedback -- Gauge the Prospects of Active Learning -- Gauge Who Should Summarize -- Trialogs -- Challenges and Limitations -- Acknowledgments -- References -- Chapter 2: A Real-Time Speech Emotion Recognition System and its Application in Online Learning -- Introduction -- Real-Time Speech Emotion Recognition System -- Graphic User Interface -- Major Functions -- Methods and Procedure -- Voice Activity Detection -- Speech Segmentation -- Signal Pre-processing -- Acoustic Features -- Support Vector Machines (SVMs)-Based Learning Model -- Statistics Analysis of Emotion Frequency -- Experiments -- Offline Experiment -- Real-time Recording and Recognition -- Application in Online Learning -- Use of Emotion Detection in Online Learning -- Challenges -- Experiment Scenario and Results -- Experiment Scenario -- Speech Data -- Results -- Discussion -- Future Work -- Conclusion -- References. , Chapter 3: Pedagogical Agents and Affect: Molding Positive Learning Interactions -- Introduction -- Pedagogical Agents: A Brief History -- Design and Implementation of Pedagogical Agents -- Emotions During Tutorial Interactions -- Politeness -- Emotion and Empathy -- Assessing the Impacts of Pedagogical Agents -- Cognitive Outcomes -- Affective Outcomes -- Self-perceptions and Feelings Toward Learning -- Motivation, Interest, and Self-efficacy -- A Path Forward for Pedagogical Agents -- Increase Nonverbal Fidelity -- Strengthen Links Between Agent Behaviors and Learner Emotions -- Build Real Relationships -- Conclusion -- References -- Chapter 4: Implementation of Artificial Emotions and Moods in a Pedagogical Agent -- Introduction -- Theoretical Approaches to Emotions -- The Discrete Approach -- The Two-dimensional Approach: Circumplex Model -- The Three-dimensional Approach -- Plutchik's Multidimensional Approach -- The OCC Model -- Capturing the Student's Emotions in the Learning Process -- Artificial Emotions -- Architecture of Emotional Agent -- The Emotional Pedagogical Agent for a Multiple Choice Questions Test -- Conclusions -- Acknowledgment -- References -- Section II: Reviews on Emotions, Affect, and Design -- Chapter 5: Measuring Emotions: A Survey of Cutting Edge Methodologies Used in Computer-Based Learning Environment Research -- Introduction -- Emotions: A Primer -- How Are Learners' Emotional States Measured in Research with CBLEs? -- Facial Expressions -- Body Posture -- Physiological Patterns -- Self-Report Measures -- Log-Files -- Context Feature Mining -- Language and Discourse Feature Analyses -- Multimethod Emotion Classification: Is It Worth It? -- Theoretical and Analytical Considerations in Measuring Emotions -- Conclusions and Recommendations -- Acknowledgments -- References. , Chapter 6: Designing Tools that Care: The Affective Qualities of Virtual Peers, Robots, and Videos -- The Integral Nature of Affect and Cognition -- Virtual Peers -- Virtual Peer Affect -- Affective Role Models -- Humanoid Robots -- Robots and Affect -- The Robot Friend Atti -- Designing for Children: Interplay Between Designers and Children -- Online Videos -- Instructor-Learner Interaction in Online Learning -- Compensatory Strategies -- Conclusion -- References -- Chapter 7: Emotional Design in Digital Media for Learning -- Introduction -- Defining Emotion, Mood, Affect -- Emotion and Cognition -- Emotions and Learning -- Emotional Design in Digital Media for Learning -- Emotional Design Through Information Representation -- Emotional Design Through Interaction Design -- Situational Interest -- Guided Activity Principle-Animated Pedagogical Agents -- The Theoretical Foundation of Emotions and Learning -- Pekruns (2000) Control Value Theory of Achievement Emotions -- Moreno and Mayers (2007) Cognitive Affective Theory of Learning with Media -- Picards (1997) Affective Computing -- Toward an Integrated Cognitive-Affective Model of Multimedia Learning -- Research Agenda for the Study of Emotional Design -- Research on Design Factors Impacting Learners' Emotion -- Research on the Impact of Emotion on Learning Outcomes -- Research on Measuring Emotions -- Research on Appropriate Responses to a Learners Emotional State -- Conclusion -- References -- Chapter 8: What Sunshine Is to Flowers: A Literature Review on the Use of Emoticons to Support Online Learning -- Introduction -- Method -- Emoticons and Electronically Mediated Communication -- Emoticons and Group Differences -- Emoticons and Social Contexts -- Emoticons and Online Learning -- Improving Communication -- Enhancing Social Presence -- Building Community -- Limitations and Gaps. , Future Research -- Instructional Recommendations -- Conclusion -- References -- Chapter 9: Robots, Emotions, and Learning -- The Role of Emotions in Education -- Why Should We Value Emotions Along with Cognition in Education? -- What Role Can Technology Play? -- Cases Where Emotions Influence Students Learning in a Technology Environment -- Fixing Work Instead of Fearing Learning -- Displacement of Emotions -- Affection and Gratitude Display Toward a Robot Versus Disengagement -- Pity-a Caring Emotion from Student to Robot -- Existing Emotions Will Emerge even in Robotics Technology -- Conclusion -- References -- Section III: Interactions, Design, and Learning -- Chapter 10: Virtual Avatar as an Emotional Scaffolding Strategy to Promote Interest in Online Learning Environment -- Introduction -- Emotional Scaffolding and VAs -- Emotional Scaffolding -- Virtual Avatars -- Interest Development in Online Learning -- Individual Interest -- Situational Interest -- VA Design as an Emotional Scaffolding Strategy -- VA Persona -- VA Message -- Virtual Agent Scaffolding Model for Interest Development -- The Case Study -- Aim -- Participants -- Study Design -- Measures -- Study Material -- Procedure -- Data Analysis -- Findings -- Conclusion -- References -- Chapter 11: Animated Pedagogical Agents and Emotion -- Introduction -- What Are Animated Pedagogical Agents? -- The Role of Animated Pedagogical Agents -- Benefits of Animated Pedagogical Agents -- Examples of Animated Pedagogical Agents -- Facilitate Tutoring Systems Architecture -- Provide Assistance in a Virtual World -- Act as a Co-Learner -- Design of Animated Pedagogical Agents -- Agent Design and Emotion -- Research Evidence -- Conclusion -- References -- Chapter 12: Investigating Students' Feelings and Their Perspectives Toward Web 2.0 Technologies in a Teacher Education Course -- Introduction. , Theoretical Background -- Social Presence -- Types of Web 2.0 Technologies -- Methodology -- Participants and Context -- Data Collection -- Instrument -- Interviews -- Data Analysis -- Results -- The Quantitative Results -- Demographic Data -- Research Question 1: What Were Students Feelings in Use of Each of the Web 2.0 Technologies? -- The Qualitative Results -- Research Question 2: What Were the Students Perspectives on the Different Types of Web 2.0 Technologies? -- Discussion -- Affective Dimensions of Web 2.0 -- Conclusion -- References -- Chapter 13: Engagement, Emotions, and Relationships: On Building Intelligent Agents -- Introduction -- The Role of Engagement in Collaborations -- Affective Expression -- Affective Expression and Collaboration -- Relationships with Intelligent Agents -- Closing Thoughts -- Acknowledgments -- References -- Index -- Back Cover. , English
    Additional Edition: ISBN 0-12-801856-9
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    Online Resource
    Online Resource
    Amsterdam, [Netherlands] :Academic Press,
    UID:
    almahu_9949697622402882
    Format: 1 online resource (0 p.)
    Edition: First edition.
    ISBN: 0-12-801881-X
    Series Statement: Emotions and technology : communication of feelings for, with, and through digital media
    Note: Description based upon print version of record. , Front Cover -- Emotions, Technology, Design, and Learning -- Copyright -- Contents -- Contributors -- Foreword -- References -- Preface -- Emotions, Technology, Design, and Learning -- Envisioning the Empathic Learning Environment -- Emotions and Affect Recognition Systems -- Reviews on Emotions, Affect, and Design -- Interactions, Design, and Learning -- References -- Section I: Emotions and Affect Recognition Systems -- Chapter 1: Emotions in Adaptive Computer Technologies for Adults Improving Reading -- Affect-Sensitive ITSs for College Students Learning STEM Topics -- What Affect States Do Learners Experience? -- Automated Tracking of Affective States During Learning -- How Does the Computer System Respond to Learners Affect States? -- Building ITS with Dialogs and Trialogs for Struggling Adult Learners -- Dialogs -- Give Students Choices -- Assign Texts Within the Students Ability -- Give Supportive Short Feedback -- Gauge the Prospects of Active Learning -- Gauge Who Should Summarize -- Trialogs -- Challenges and Limitations -- Acknowledgments -- References -- Chapter 2: A Real-Time Speech Emotion Recognition System and its Application in Online Learning -- Introduction -- Real-Time Speech Emotion Recognition System -- Graphic User Interface -- Major Functions -- Methods and Procedure -- Voice Activity Detection -- Speech Segmentation -- Signal Pre-processing -- Acoustic Features -- Support Vector Machines (SVMs)-Based Learning Model -- Statistics Analysis of Emotion Frequency -- Experiments -- Offline Experiment -- Real-time Recording and Recognition -- Application in Online Learning -- Use of Emotion Detection in Online Learning -- Challenges -- Experiment Scenario and Results -- Experiment Scenario -- Speech Data -- Results -- Discussion -- Future Work -- Conclusion -- References. , Chapter 3: Pedagogical Agents and Affect: Molding Positive Learning Interactions -- Introduction -- Pedagogical Agents: A Brief History -- Design and Implementation of Pedagogical Agents -- Emotions During Tutorial Interactions -- Politeness -- Emotion and Empathy -- Assessing the Impacts of Pedagogical Agents -- Cognitive Outcomes -- Affective Outcomes -- Self-perceptions and Feelings Toward Learning -- Motivation, Interest, and Self-efficacy -- A Path Forward for Pedagogical Agents -- Increase Nonverbal Fidelity -- Strengthen Links Between Agent Behaviors and Learner Emotions -- Build Real Relationships -- Conclusion -- References -- Chapter 4: Implementation of Artificial Emotions and Moods in a Pedagogical Agent -- Introduction -- Theoretical Approaches to Emotions -- The Discrete Approach -- The Two-dimensional Approach: Circumplex Model -- The Three-dimensional Approach -- Plutchik's Multidimensional Approach -- The OCC Model -- Capturing the Student's Emotions in the Learning Process -- Artificial Emotions -- Architecture of Emotional Agent -- The Emotional Pedagogical Agent for a Multiple Choice Questions Test -- Conclusions -- Acknowledgment -- References -- Section II: Reviews on Emotions, Affect, and Design -- Chapter 5: Measuring Emotions: A Survey of Cutting Edge Methodologies Used in Computer-Based Learning Environment Research -- Introduction -- Emotions: A Primer -- How Are Learners' Emotional States Measured in Research with CBLEs? -- Facial Expressions -- Body Posture -- Physiological Patterns -- Self-Report Measures -- Log-Files -- Context Feature Mining -- Language and Discourse Feature Analyses -- Multimethod Emotion Classification: Is It Worth It? -- Theoretical and Analytical Considerations in Measuring Emotions -- Conclusions and Recommendations -- Acknowledgments -- References. , Chapter 6: Designing Tools that Care: The Affective Qualities of Virtual Peers, Robots, and Videos -- The Integral Nature of Affect and Cognition -- Virtual Peers -- Virtual Peer Affect -- Affective Role Models -- Humanoid Robots -- Robots and Affect -- The Robot Friend Atti -- Designing for Children: Interplay Between Designers and Children -- Online Videos -- Instructor-Learner Interaction in Online Learning -- Compensatory Strategies -- Conclusion -- References -- Chapter 7: Emotional Design in Digital Media for Learning -- Introduction -- Defining Emotion, Mood, Affect -- Emotion and Cognition -- Emotions and Learning -- Emotional Design in Digital Media for Learning -- Emotional Design Through Information Representation -- Emotional Design Through Interaction Design -- Situational Interest -- Guided Activity Principle-Animated Pedagogical Agents -- The Theoretical Foundation of Emotions and Learning -- Pekruns (2000) Control Value Theory of Achievement Emotions -- Moreno and Mayers (2007) Cognitive Affective Theory of Learning with Media -- Picards (1997) Affective Computing -- Toward an Integrated Cognitive-Affective Model of Multimedia Learning -- Research Agenda for the Study of Emotional Design -- Research on Design Factors Impacting Learners' Emotion -- Research on the Impact of Emotion on Learning Outcomes -- Research on Measuring Emotions -- Research on Appropriate Responses to a Learners Emotional State -- Conclusion -- References -- Chapter 8: What Sunshine Is to Flowers: A Literature Review on the Use of Emoticons to Support Online Learning -- Introduction -- Method -- Emoticons and Electronically Mediated Communication -- Emoticons and Group Differences -- Emoticons and Social Contexts -- Emoticons and Online Learning -- Improving Communication -- Enhancing Social Presence -- Building Community -- Limitations and Gaps. , Future Research -- Instructional Recommendations -- Conclusion -- References -- Chapter 9: Robots, Emotions, and Learning -- The Role of Emotions in Education -- Why Should We Value Emotions Along with Cognition in Education? -- What Role Can Technology Play? -- Cases Where Emotions Influence Students Learning in a Technology Environment -- Fixing Work Instead of Fearing Learning -- Displacement of Emotions -- Affection and Gratitude Display Toward a Robot Versus Disengagement -- Pity-a Caring Emotion from Student to Robot -- Existing Emotions Will Emerge even in Robotics Technology -- Conclusion -- References -- Section III: Interactions, Design, and Learning -- Chapter 10: Virtual Avatar as an Emotional Scaffolding Strategy to Promote Interest in Online Learning Environment -- Introduction -- Emotional Scaffolding and VAs -- Emotional Scaffolding -- Virtual Avatars -- Interest Development in Online Learning -- Individual Interest -- Situational Interest -- VA Design as an Emotional Scaffolding Strategy -- VA Persona -- VA Message -- Virtual Agent Scaffolding Model for Interest Development -- The Case Study -- Aim -- Participants -- Study Design -- Measures -- Study Material -- Procedure -- Data Analysis -- Findings -- Conclusion -- References -- Chapter 11: Animated Pedagogical Agents and Emotion -- Introduction -- What Are Animated Pedagogical Agents? -- The Role of Animated Pedagogical Agents -- Benefits of Animated Pedagogical Agents -- Examples of Animated Pedagogical Agents -- Facilitate Tutoring Systems Architecture -- Provide Assistance in a Virtual World -- Act as a Co-Learner -- Design of Animated Pedagogical Agents -- Agent Design and Emotion -- Research Evidence -- Conclusion -- References -- Chapter 12: Investigating Students' Feelings and Their Perspectives Toward Web 2.0 Technologies in a Teacher Education Course -- Introduction. , Theoretical Background -- Social Presence -- Types of Web 2.0 Technologies -- Methodology -- Participants and Context -- Data Collection -- Instrument -- Interviews -- Data Analysis -- Results -- The Quantitative Results -- Demographic Data -- Research Question 1: What Were Students Feelings in Use of Each of the Web 2.0 Technologies? -- The Qualitative Results -- Research Question 2: What Were the Students Perspectives on the Different Types of Web 2.0 Technologies? -- Discussion -- Affective Dimensions of Web 2.0 -- Conclusion -- References -- Chapter 13: Engagement, Emotions, and Relationships: On Building Intelligent Agents -- Introduction -- The Role of Engagement in Collaborations -- Affective Expression -- Affective Expression and Collaboration -- Relationships with Intelligent Agents -- Closing Thoughts -- Acknowledgments -- References -- Index -- Back Cover. , English
    Additional Edition: ISBN 0-12-801856-9
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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