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  • 1
    UID:
    gbv_165838363X
    Format: 1 online resource (275 pages)
    ISBN: 9780191514944
    Content: Without innovation, companies die. Managing the innovation process well is important for companies and for nations as a whole.This book shows how the innovation process is changing profoundly, with significant implications for managers and public policy-makers.A new kind of technology, 'innovation technology' is being applied to the innovation process. When used effectively, innovation technology makes the innovation process faster, better and cheaper.The book outlines a new scheme for the innovation process: Think, Play, Do. Innovation requires creating new ideas and thinking about new options, playing with them to see if they are practical, economical and marketable, and then doing: making the innovation real.Using a diverse range of case studies, the book analyses these changes and their implications for managers, students of innovation, policymakers, and governments.
    Content: Intro -- Contents -- List of Figures -- List of Tables -- List of Boxes -- 1 Innovation Technology -- 1.1 Introduction -- 1.2 Three generic technologies -- 1.3 Innovation technology -- 1.4 The importance of innovation -- 1.5 Why study innovation -- 1.6 Risk and uncertainty in innovation -- 1.7 Conclusions -- 2 Understanding Innovation -- 2.1 Introduction -- 2.2 Principle 1: Historical context -- 2.3 Principle 2: Relationships and interdependencies -- 2.4 Principle 3: Social mediation of innovation -- 2.5 Conclusions -- 3 Using Innovation Technology: Procter & Gamble and Arup -- 3.1 Introduction -- 3.2 Procter & Gamble -- 3.3 Arup -- 3.4 Conclusions -- 4 'Think' -- 4.1 Introduction -- 4.2 Instrumentation -- 4.3 The expansion of research and education -- 4.4 A new infrastructure: the Grid -- 4.5 A large firm perspective: GlaxoSmithKline -- 4.6 A public policy perspective: the transport congestion charge -- 4.7 Data creation, searching, and mining -- 4.8 Visualization -- 4.9 Artificial intelligence -- 4.10 Interdisciplinarity -- 4.11 Conclusions -- 5 'Play' -- 5.1 Introduction -- 5.2 The practice of design -- 5.3 Emerging practices of design -- 5.4 Benefits and challenges of playing with IvT -- 5.5 Combining craft and code -- 5.6 Reflections -- 5.7 Conclusions -- 6 'Do' -- 6.1 Introduction -- 6.2 Fordism: standardization and modularity -- 6.3 Toyotaism: integrating workflow and innovation processes -- 6.4 New technologies for doing -- 6.5 The impact of IvT on manufacturing processes -- 6.6 IvT for production planning -- 6.7 Improving processes in the mining industry -- 6.8 Conclusions -- 7 The Strategic Management of Innovation -- 7.1 Introduction -- 7.2 Impact of IvT on competencies -- 7.3 Integrating across boundaries -- 7.4 Organizing internal structures and processes -- 7.5 Learning, creativity, and knowledge -- 7.6 Conclusions.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: ISBN 9780199268092
    Additional Edition: Erscheint auch als Druck-Ausgabe Dodgson, Mark, 1957 - Think, play, do Oxford [u.a.] : Oxford Univ. Press, 2005 ISBN 0199268088
    Additional Edition: ISBN 0199268096
    Additional Edition: Print version Think, Play, Do : Technology, Innovation, and Organization
    Language: English
    Subjects: Economics
    RVK:
    RVK:
    Keywords: Forschung und Entwicklung ; Unternehmen ; Innovationsmanagement ; Technische Innovation ; Technologiemanagement ; Innovationsprozess ; Electronic books
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: FULL  ((OIS Credentials Required))
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