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  • 1
    UID:
    gbv_1619425297
    Umfang: VIII, 268 Seiten , Illustrationen , 24 cm
    Ausgabe: 1. published
    ISBN: 9781138803831 , 9780415896528 , 0415896525
    Serie: Routledge studies in innovation, organization, and technology 24
    Anmerkung: Includes bibliographical references and index. - Enth. 12 Beitr , Acknowledgments ; Introduction , This is not a software industry , Video games : a subcultural industry , Marketing of video games , An exploration of the mobile gaming ecosystem from developers' perspective , The North American game industry , The UK and Irish game industries , The development of the Swedish game industry : a true success story? , Console hardware : the development of Nintendo WII , "Warm and stuffy" : the ecological impact of electronic games , Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? , The evolving European video games software ecosystem , Through the looking glass sharply , Notes on contributors ; Notes ; Index.
    Weitere Ausg.: ISBN 9780203106495
    Weitere Ausg.: Erscheint auch als Online-Ausgabe The video game industry New York, N.Y. : Routledge,, 2012 ISBN 9780203106495
    Weitere Ausg.: ISBN 9781136258206
    Weitere Ausg.: ISBN 9781136258244
    Weitere Ausg.: ISBN 9781136258251
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    UID:
    almahu_9948322142402882
    Umfang: viii, 268 p. : , ill.
    Ausgabe: 1st ed.
    Ausgabe: Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
    Serie: RIOT! Routledge studies in innovation, organization and technology ; 24
    Anmerkung: Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
    Sprache: Englisch
    Schlagwort(e): Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Online-Ressource
    Online-Ressource
    Oxford : Taylor and Francis Group
    UID:
    kobvindex_INT72902
    Umfang: 1 online resource (271 pages)
    Ausgabe: 1st ed.
    ISBN: 9780415896528 , 9780203106495
    Serie: Routledge Studies in Innovation, Organizations and Technology Series
    Inhalt: This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. This book will serve as a reference in curricula associated with video game development for years to come
    Anmerkung: Front Cover -- The Video Game Industry -- Copyright Page -- Contents -- List of Figures -- List of Tables -- Acknowledgments -- Introduction: Peter Zackariasson and Timothy L. Wilson -- Part I: The Nature of the Industry -- 1. This Is Not a Software Industry: Casey O'Donnell -- 2. Video Games: A Subcultural Industry: Mikolaj Dymek -- 3. Marketing of Video Games: Peter Zackariasson and Timothy L. Wilson -- 4. An Exploration of the Mobile Gaming Ecosystem from Developers' Perspective: Claudio Feijoó -- Part II: Geographical Comparisons -- 5. The North American Game Industry: Casey O'Donnell -- 6. The UK and Irish Game Industries: Aphra Kerr -- 7. The Development of the Swedish Game Industry: A True Success Story?: Ulf Sandqvist -- Part III: Effects of the Industry -- 8. Console Hardware: The Development of Nintendo Wii: Mirko Ernkvist -- 9. "Warm and Stuffy": The Ecological Impact of Electronic Games: Richard Maxwell and Toby Miller -- 10. Gamification as the Post-Modern Phalanstère: Is the Gamification Playing with Us or Are We Playing with Gamification?: Flavio Escribano -- Part IV: The Future -- 11. The Evolving European Video Game Software Ecosystem: Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- 12. Through the Looking Glass Sharply: Timothy L. Wilson and Peter Zackariasson -- Notes on Contributors -- Index
    Weitere Ausg.: Print version Zackariasson, Peter The Video Game Industry Oxford : Taylor & Francis Group,c2012 ISBN 9780415896528
    Sprache: Englisch
    Schlagwort(e): Electronic books
    URL: FULL  ((OIS Credentials Required))
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 4
    UID:
    gbv_1779330928
    Umfang: 1 online resource (viii, 268 pages)
    Ausgabe: First edition.
    ISBN: 9780203106495 , 9781136258206 , 9781136258244 , 9781136258251
    Serie: Routledge studies in innovation, organization and technology 24
    Inhalt: 1. This is not a software industry / Casey O'Donnell -- 2. Video games : a subcultural industry / Mikolaj Dymek -- 3. Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- 4. An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijoo -- 5. The North American game industry / Casey O'Donnell -- 6. The UK and Irish game industries / Aphra Kerr -- 7. The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- 8. Console hardware : the development of Nintendo Wii / Mirko Ernkvist -- 9. "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- 10. Gamification as the post-modern phalanstere : is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- 11. The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- 12. Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson.
    Weitere Ausg.: ISBN 9780415896528
    Weitere Ausg.: ISBN 9781138803831
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9780415896528
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe The video game industry New York, NY; London : Routledge, 2012 ISBN 9781138803831
    Weitere Ausg.: ISBN 9780415896528
    Weitere Ausg.: ISBN 0415896525
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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