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  • 1
    UID:
    gbv_1696198674
    Format: 1 online resource (235 pages)
    ISBN: 9780262301169
    Series Statement: The MIT Press Ser.
    Content: The convergence of military strategy and mathematics in war games, from medieval to modern times.
    Content: Intro -- Contents -- Preface -- Acknowledgments -- 1 The Battle of Numbers in the Middle Ages -- 2 Power Games in the Baroque Period -- 3 The State of the War Game -- 4 Historiography in Real Time -- 5 Higher Mathematics and Nomos of the Earth -- 6 From Formula Games to the Universal Machine -- Notes -- Bibliography -- Index.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: ISBN 9780262016971
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9780262016971
    Language: English
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  • 2
    UID:
    gbv_722743122
    Format: XII, 220 S , Ill., Kt , 24 cm
    ISBN: 9780262016971
    Uniform Title: Kriegsspiele 〈engl.〉
    Note: Literaturverz. S. [175] - 198
    Language: English
    Keywords: Krieg ; Planspiel
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  • 3
    Book
    Book
    Cambridge, Mass. [u.a.] : MIT Press
    UID:
    kobvindex_ZMS08145086
    Format: XII, 220 Seiten , Ill.
    ISBN: 9780262016971
    Uniform Title: Kriegsspiele engl.
    Content: Es gibt zwei Felder, die gängige Kulturgeschichten des Spiels Lügen strafen: das Schlachtfeld und die Sphäre mathematischer Operationen. Denn spätestens nach dem Ersten Weltkrieg wird in Deutschland in mathematischen wie auch militärischen Diskursen nicht nur um die Grundlegung und Mächtigkeit ihres jeweiligen Operationsfeldes gerungen, sondern sie entdecken auch gleichzeitig das Spiel als produktiven Begriff. Seit diesem Moment stellen "Kriegsspiele" und schließlich "war games" keine seltsame Wortfügung mehr dar, sondern das vermutlich wirkungsvollste und gleichzeitig verhängnisvollste Konzept, das das zwanzigste Jahrhundert zur Bewältigung seiner Krisen hervorgebracht hat. Der zeitliche Rahmen dieser Studie, der im Mittelalter einsetzt, reicht bis zum Zweiten Weltkrieg heran. Die Thematik gliedert sich in sechs Kapitel: 1) Zahlenkampf im Mittelalter. 2) Spielräume der Mächte im Barock. 3) Das Kriegsspiel, das Staat macht (Kleists Kriegsspiele, Clausewitz´ "Taktik-Fabrik"). 4) Historiographie in Echtzeit. 5) Höhere Mathematik und Nomos der Erde. 6) Von Formelspielen zur universellen Maschine. (MOD)
    Note: Aus dem Dt. übers.
    Language: English
    Keywords: Kriegsgeschichtliches Beispiel
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  • 4
    Book
    Book
    Cambridge, Massachusetts :The MIT Press,
    UID:
    almahu_BV046136410
    Format: xii, 220 Seiten : , Illustrationen, Karte, Plan.
    ISBN: 978-0-262-01697-1 , 978-0-262-53832-9
    Uniform Title: Kriegsspiele 2008 eine Geschichte der Ausnahmezustände und Unberechenbarkeiten
    Note: Includes bibliographical references and index
    Language: English
    Subjects: History
    RVK:
    Author information: Benjamin, Ross.
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  • 5
    Online Resource
    Online Resource
    Cambridge, Mass. :MIT Press,
    UID:
    almafu_9959234802602883
    Format: 1 online resource (235 p.)
    ISBN: 0-262-30037-0 , 1-280-49938-9 , 9786613594617 , 0-262-30116-4
    Uniform Title: Kriegsspiele.
    Content: The convergence of military strategy and mathematics in war games, from medieval to modern times.For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth.Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board-topped table with drawers for game implements. He explains Clausewitz's emphasis on the "fog of war" and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.
    Note: Originally published in German by Verlag Ferdinand Schöningh GmbH and Wilhelm Fink Verlag GmbH & Co. KG under the title: Philipp von Hilgers: Kriegsspiele : Eine Geschichte der Ausnahmezustände und Unberechenbarkeiten, copyright 2008. , Contents; Preface; Acknowledgments; 1 The Battle of Numbers in the Middle Ages; 2 Power Games in the Baroque Period; 3 The State of the War Game; 4 Historiography in Real Time; 5 Higher Mathematics and Nomos of the Earth; 6 From Formula Games to the Universal Machine; Notes; Bibliography; Index , English
    Additional Edition: ISBN 0-262-01697-4
    Language: English
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