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  • 1
    Online Resource
    Online Resource
    Cambridge, Mass. :MIT Press,
    UID:
    almahu_9949253550902882
    Format: 1 online resource (xx, 205 pages) : , illustrations
    ISBN: 9780262259156 , 026225915X , 9780262258425 , 0262258420 , 128269474X , 9781282694743
    Uniform Title: Metáforas de ajedrez.
    Content: When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
    Language: English
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  • 2
    Online Resource
    Online Resource
    Cambridge, Mass : MIT Press
    UID:
    gbv_1743322178
    Format: 1 online resource (xx, 205 pages) , illustrations
    ISBN: 9780262259156 , 026225915X , 9780262258425 , 0262258420 , 128269474X , 9781282694743
    Uniform Title: Metáforas de ajedrez
    Content: When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
    Additional Edition: ISBN 9780262182676
    Additional Edition: ISBN 9780262517492
    Additional Edition: ISBN 0262517493
    Language: English
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  • 3
    UID:
    gbv_584299060
    Format: XX, 205 S. , Ill. , 24 cm
    ISBN: 9780262517492 , 9780262182676 , 026218267X
    Uniform Title: Metáforas de ajedrez 〈engl.〉
    Note: Includes bibliographical references (p. [185]-198) and index , Originally published as "Metaforas de ajedrez: la mente humana y la inteligencia artificial", cEditorial La Casa del Ajedrez, Madrid, 2005
    Additional Edition: Erscheint auch als Online-Ausgabe Rasskin-Gutman, Diego Chess Metaphors Cambridge : MIT Press, 2014 ISBN 9780262259156
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Schach ; Psychologie
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