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  • 1
    Online Resource
    Online Resource
    New Haven, Connecticut :Yale University Press,
    UID:
    almahu_9948325400302882
    Format: 1 online resource (261 pages)
    ISBN: 9780300199291 (e-book)
    Additional Edition: Print version: Yee, Nick, 1979- Proteus paradox : how online games and virtual worlds change us-and how they don't. New Haven, Connecticut : Yale University Press, c2014 ISBN 9780300190991
    Language: English
    Subjects: General works , Sociology
    RVK:
    RVK:
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    New Haven, Conn. [u.a.] : Yale University Press
    UID:
    gbv_1606525611
    Format: X, 248 S.
    ISBN: 0300190999 , 9780300190991
    Content: "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled--but rarely recognized--tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves."--
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science , Sociology
    RVK:
    RVK:
    Keywords: Computerspiel ; Virtuelle Realität ; Computerspiel ; Virtuelle Realität
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    New Haven, Connecticut :Yale University Press,
    UID:
    edocfu_9959245245202883
    Format: 1 online resource (261 p.)
    Edition: 1st ed.
    ISBN: 0-300-19929-5
    Content: Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled-but rarely recognized-tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves.
    Note: Description based upon print version of record. , Front matter -- , Contents -- , Acknowledgments -- , Introduction: Mirror, Mirror on the Wall -- , Chapter 1: The New World -- , Chapter 2: Who Plays and Why -- , Chapter 3: Superstitions -- , Chapter 4: The Labor of Fun -- , Chapter 5: Yi-Shan-Guan -- , Chapter 6: The Locker Room Utopia -- , Chapter 7: The ''Impossible'' Romance -- , Chapter 8: Tools of Persuasion and Control -- , Chapter 9: Introverted Elves, Conscientious Gnomes, and the Quest for Big Data -- , Chapter 10: Changing the Rules -- , Chapter 11: The Hidden Logic of Avatars -- , Chapter 12: Reflections and the Future of Virtual Worlds -- , Notes -- , Glossary of Online Gaming Terms -- , Index , English
    Additional Edition: ISBN 0-300-19099-9
    Additional Edition: ISBN 1-306-20911-0
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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