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  • 1
    UID:
    almahu_9949386974902882
    Format: 1 online resource (1 volume) : , illustrations (black and white)
    ISBN: 9780429316722 , 0429316720 , 9781000351071 , 1000351076 , 9781000351095 , 1000351092 , 9781000351057 , 100035105X
    Series Statement: Routledge studies in management, organizations and society
    Content: "This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming increasingly clear the late-modernity is re-defining its take on games and play. Following what has been termed a general ludification; or playification; of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play's motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores its links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within disciplines such as information studies, game studies and information systems science. This is a paradoxical state-of-affairs; whilst gamification aims at being a transformative intervention in work processes and practices and is being deployed as such by practitioners. This book will be of value to researchers, academics, and students interested in management and organization studies"--
    Additional Edition: Print version: Organizational gamification. New York, NY : Routledge, 2021 ISBN 9780367321185
    Language: English
    Subjects: Economics
    RVK:
    Keywords: Electronic books. ; Aufsatzsammlung
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    almafu_BV047257703
    Format: vi, 258 Seiten : , Illustration.
    Edition: First published
    ISBN: 978-0-367-71237-2 , 978-0-367-32118-5
    Series Statement: Routledge studies in management, organizations and society
    Content: "This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming increasingly clear the late-modernity is re-defining its take on games and play. Following what has been termed a general ludification; or playification; of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play's motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores its links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within disciplines such as information studies, game studies and information systems science. This is a paradoxical state-of-affairs; whilst gamification aims at being a transformative intervention in work processes and practices and is being deployed as such by practitioners. This book will be of value to researchers, academics, and students interested in management and organization studies"--
    Note: Enthält Literaturangaben und Index
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-0-429-31672-2
    Language: English
    Subjects: Economics
    RVK:
    Keywords: Organisation ; Gamification ; Management ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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