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  • 1
    Online Resource
    Online Resource
    Ann Arbor :University of Michigan Press,
    UID:
    almahu_9947382583602882
    Format: 1 online resource (213 pages) : , digital, PDF file(s).
    ISBN: 0-472-90052-8 , 0-472-02314-4 , 0-472-03397-2
    Series Statement: Digitalculturebooks
    Content: So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.
    Note: Description based upon print version of record. , London -- How games make gamers -- The big smoke -- Seoul -- A gamers' world -- Propagandists -- Reykjavik -- The special relationship -- Model living -- Home : the window -- The playlist. , Also available in print form.
    Additional Edition: ISBN 0-472-11635-5
    Additional Edition: ISBN 0-472-02314-4
    Language: English
    Keywords: Electronic books. ; Electronic books. ; Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    [s.l.] : University of Michigan Press
    UID:
    b3kat_BV041225190
    Format: 1 Online-Ressource
    ISBN: 9780472033973 , 9780472023141
    Note: English
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Videospiel ; Erlebnisbericht
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Ann Arbor : University of Michigan Press
    UID:
    gbv_1686953925
    Format: 1 Online-Ressource (213 pages)
    ISBN: 0472023144 , 0472900528 , 0472033972 , 0472116355 , 9780472033973 , 9780472900527 , 9780472116355 , 9780472023141
    Content: ""In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me." So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job--as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol's encounters in three cities: London, Seoul, and Reyjkavik. From his days as a Quake genius in London's increasingly corporate gaming culture; to Korea, where gaming is a high stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the "serious" educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences."--Publisher's description
    Content: London --How games make gamers --The big smoke --Seoul --A gamers' world --Propagandists --Reykjavik --The special relationship --Model living --Home : the window --The playlist.
    Additional Edition: ISBN 9780472116355
    Additional Edition: Erscheint auch als Druck-Ausgabe Rossignol, Jim, 1978- This gaming life Ann Arbor : University of Michigan Press, 2008
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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