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  • 1
    Online Resource
    Online Resource
    Ann Arbor :University of Michigan Press,
    UID:
    almahu_9947382592202882
    Format: 1 online resource (167 pages) : , digital, PDF file(s)
    Edition: 1st ed.
    ISBN: 0-472-90010-2 , 0-472-12114-6
    Series Statement: Landmark video games
    Content: Atari's 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyse Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.
    Note: Description based upon print version of record. , Contents; List of Figures; Introduction; One: Reading Tempest; Two: A Genealogy of Tempest; Three: Contexts; Four: Life after Tempest; Five: Conclusion; Appendixes; Appendix A: Relevant Software and Hardware Companies Created between 1979 and 1982; Appendix B: Arcade Machines Released between 1979 and 1982; Notes; Works Cited; Index , Also available in print form. , English
    Additional Edition: Print version: ISBN 9780472072699
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Ann Arbor :University of Michigan Press,
    UID:
    almahu_9949576445602882
    Format: 1 online resource (211 pages)
    Edition: 1st ed.
    ISBN: 9780472900107
    Series Statement: Landmark Video Games Series
    Note: Cover -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures -- Introduction -- One: Reading Tempest -- Two: A Genealogy of Tempest -- Three: Contexts 48 -- Four: Life after Tempest -- Five: Conclusion -- Appendixes -- Appendix A: Relevant Software and Hardware Companies Created between 1979 and 1982 -- Appendix B: Arcade Machines Released between 1979 and 1982 -- Notes -- Works Cited -- Index.
    Additional Edition: Print version: Ruggill, Judd Ethan Tempest Ann Arbor : University of Michigan Press,c2015 ISBN 9780472052691
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Ann Arbor : University of Michigan Press
    UID:
    gbv_1785413546
    Format: 1 online resource (164 pages)
    ISBN: 9780472900107
    Series Statement: Landmark Video Games Ser.
    Content: Cover -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures -- Introduction -- One: Reading Tempest -- Two: A Genealogy of Tempest -- Three: Contexts 48 -- Four: Life after Tempest -- Five: Conclusion -- Appendixes -- Appendix A: Relevant Software and Hardware Companies Created between 1979 and 1982 -- Appendix B: Arcade Machines Released between 1979 and 1982 -- Notes -- Works Cited -- Index.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: ISBN 9780472072699
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9780472072699
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    Ann Arbor :University of Michigan Press,
    UID:
    kobvindex_HPB1055764294
    Format: 1 online resource (154 pages)
    ISBN: 9780472900107 , 0472900102 , 9780472121144 , 0472121146 , 9780472121144
    Series Statement: Landmark video games
    Content: "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description
    Note: Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest.
    Additional Edition: Print version: Ruggill, Judd Ethan. Tempest. Ann Arbor : University of Michigan Press, 2015 ISBN 9780472052691
    Language: English
    Keywords: History. ; History.
    URL: JSTOR
    URL: OAPEN
    URL: Image  (Thumbnail cover image)
    URL: OAPEN  (Creative Commons License)
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Ann Arbor :University of Michigan Press,
    UID:
    edocfu_9958115662202883
    Format: 1 online resource (167 pages) : , digital, PDF file(s)
    Edition: 1st ed.
    ISBN: 0-472-90010-2 , 0-472-12114-6
    Series Statement: Landmark video games
    Content: Atari's 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyse Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.
    Note: Description based upon print version of record. , Contents; List of Figures; Introduction; One: Reading Tempest; Two: A Genealogy of Tempest; Three: Contexts; Four: Life after Tempest; Five: Conclusion; Appendixes; Appendix A: Relevant Software and Hardware Companies Created between 1979 and 1982; Appendix B: Arcade Machines Released between 1979 and 1982; Notes; Works Cited; Index , Also available in print form. , English
    Additional Edition: Print version: ISBN 9780472072699
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    Online Resource
    Online Resource
    Ann Arbor :University of Michigan Press,
    UID:
    edoccha_9958115662202883
    Format: 1 online resource (167 pages) : , digital, PDF file(s)
    Edition: 1st ed.
    ISBN: 0-472-90010-2 , 0-472-12114-6
    Series Statement: Landmark video games
    Content: Atari's 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyse Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.
    Note: Description based upon print version of record. , Contents; List of Figures; Introduction; One: Reading Tempest; Two: A Genealogy of Tempest; Three: Contexts; Four: Life after Tempest; Five: Conclusion; Appendixes; Appendix A: Relevant Software and Hardware Companies Created between 1979 and 1982; Appendix B: Arcade Machines Released between 1979 and 1982; Notes; Works Cited; Index , Also available in print form. , English
    Additional Edition: Print version: ISBN 9780472072699
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Online Resource
    Online Resource
    Ann Arbor : University of Michigan Press
    UID:
    gbv_1686949383
    Format: 1 Online-Ressource (154 pages)
    ISBN: 0472900102 , 0472121146 , 0472052691 , 0472072692 , 9780472121144 , 9780472052691 , 9780472121144 , 9780472072699 , 9780472900107
    Series Statement: Landmark video games
    Content: "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description
    Content: Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest.
    Note: Includes bibliographical references and index
    Additional Edition: ISBN 9780472052691
    Additional Edition: Erscheint auch als Druck-Ausgabe Ruggill, Judd Ethan Tempest Ann Arbor : University of Michigan Press, 2015
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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