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  • 1
    Online-Ressource
    Online-Ressource
    Ann Arbor, Michigan :University of Michigan Press and University of Michigan Library,
    UID:
    almafu_9958939012602883
    Umfang: 1 online resource (125 pages) : , PDF, digital file(s).
    ISBN: 0-472-07149-1 , 0-472-90032-3
    Serie: Landmark video games
    Inhalt: The inaugural title in the Landmark Video Games series.
    Anmerkung: Includes index. , Also available in print form.
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Online-Ressource
    Online-Ressource
    Ann Arbor : University of Michigan Press
    UID:
    gbv_1785413791
    Umfang: 1 online resource (103 pages)
    ISBN: 9780472900329
    Serie: Landmark Video Games Ser.
    Inhalt: The inaugural title in the Landmark Video Games series.
    Anmerkung: Description based on publisher supplied metadata and other sources
    Weitere Ausg.: ISBN 9780472071494
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9780472071494
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : University of Michigan Press
    UID:
    gbv_1877804177
    Umfang: 1 Online-Ressource
    ISBN: 9780472900329 , 9780472071494
    Serie: Landmark Video Games
    Inhalt: "Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." -Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance
    Anmerkung: English
    Sprache: Unbestimmte Sprache
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 4
    Online-Ressource
    Online-Ressource
    Ann, Arbor, MI : University of Michigan Press
    UID:
    gbv_1686953003
    Umfang: 1 Online-Ressource (125 pages) , illustrations
    ISBN: 0472027492 , 0472900323 , 0472071491 , 0472051490 , 9780472071494 , 9780472900329 , 9780472051496 , 9780472027491
    Serie: Landmark video games
    Originaltitel: Digital culture books
    Inhalt: "Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read."--Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J.P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J.P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance
    Inhalt: The Myst Phenomenon --Myst and the Adventure Game Genre --Early Works of the Miller Brothers --The World of Myst --Myst Island --The Stoneship Age --The Channelwood Age --The Mechanical Age --The Selenitic Age --Dunny (D'Ni) --The Rime Age --Beyond the Game: The Other Myst Products --From Myst to Riven: Subcreation and Expansion --The World of Riven --Temple Island (Dome Island) --Jungle Island (Village Island) --Tay (The Rebel Age) --Book Assembly Island (Crater Island) --Survey Island (Map or Garden Island) --The 233rd Age (Gehn's Office and Bedroom) --Prison Island --Riven's Fortunes and the Rest of the Myst Series --Myst's and Riven's Influence on the Adventure Game Genre.
    Anmerkung: Includes bibliographical references and index , English
    Weitere Ausg.: ISBN 9780472071494
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe Wolf, Mark J.P Myst and Riven Ann Arbor : University of Michigan Press, ©2011
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 5
    Online-Ressource
    Online-Ressource
    Ann Arbor, MI, USA : University of Michigan Press,
    UID:
    almahu_9949506655202882
    Umfang: 1 online resource (134 pages) : , digital file(s).
    ISBN: 1-283-15984-8 , 9786613159847 , 0-472-02749-2 , 9780472900329
    Serie: Landmark video games
    Inhalt: Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
    Anmerkung: Bibliographic Level Mode of Issuance: Monograph , English
    Weitere Ausg.: ISBN 0-472-05149-0
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 6
    Online-Ressource
    Online-Ressource
    Ann Arbor, MI, USA : University of Michigan Press,
    UID:
    edoccha_9958117502902883
    Umfang: 1 online resource (134 pages) : , digital file(s).
    ISBN: 1-283-15984-8 , 9786613159847 , 0-472-02749-2 , 9780472900329
    Serie: Landmark video games
    Inhalt: Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
    Anmerkung: Bibliographic Level Mode of Issuance: Monograph , English
    Weitere Ausg.: ISBN 0-472-05149-0
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 7
    Online-Ressource
    Online-Ressource
    Ann Arbor, MI, USA : University of Michigan Press,
    UID:
    edocfu_9958117502902883
    Umfang: 1 online resource (134 pages) : , digital file(s).
    ISBN: 1-283-15984-8 , 9786613159847 , 0-472-02749-2 , 9780472900329
    Serie: Landmark video games
    Inhalt: Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
    Anmerkung: Bibliographic Level Mode of Issuance: Monograph , English
    Weitere Ausg.: ISBN 0-472-05149-0
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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