UID:
almafu_9959244698102883
Format:
1 online resource (ix, 237 pages) :
,
digital, PDF file(s).
Edition:
1st ed.
ISBN:
1-107-12247-3
,
0-521-03789-1
,
1-280-16043-8
,
1-139-14697-1
,
0-511-11926-7
,
0-511-05691-5
,
0-511-30454-4
,
0-511-75424-8
,
0-511-07170-1
Content:
This book presents a model of computing and a measure of computational complexity which are intended to facilitate analysis of computations performed by people, machines, or a mixed system of people and machines. The model is designed to apply directly to models of economic theory, which typically involve continuous variables and smooth functions, without requiring analysis of approximations. The model permits analysis of the feasibility and complexity of the calculations required of economic agents in order for them to arrive at their decisions. The treatment contains applications of the model to game theory and economics, including comparison of the complexities of different solution concepts in certain bargaining games, and the trade-off between communication and computation in an example of an Edgeworth Box economy.
Note:
Title from publisher's bibliographic system (viewed on 05 Oct 2015).
,
Cover; Half-title; Title; Copyright; Dedication; Contents; Acknowledgments; 1 Introduction; 2 F Networks; 3 Networks of Real-Valued Functions; 4 Applications to Economics; 5 Applications to Games; 6 Lower Bounds and Approximations; 7 Organizations; Appendix A Appendix to Chapter 2: Graph Theory; Appendix B Appendix to Chapter 3: Real-Valued Functions; Appendix C Appendix to Chapter 5: Application to Games; Bibliography; Index
,
English
Additional Edition:
ISBN 0-511-06324-5
Additional Edition:
ISBN 0-521-80056-0
Language:
English
URL:
Volltext
(lizenzpflichtig)
URL:
https://doi.org/10.1017/CBO9780511754241
URL:
https://doi.org/10.1017/CBO9780511754241
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