UID:
almahu_9949386969102882
Umfang:
1 online resource :
,
illustrations (black and white, and colour)
Ausgabe:
2nd edition.
ISBN:
9781000357806
,
1000357805
,
9781000357745
,
1000357740
,
9781003147893
,
1003147895
Inhalt:
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
Anmerkung:
Includes index.
,
Previous edition: 2019.
,
〈P〉Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator〈/P〉〈P〉〈/P〉〈P〉Chapter 2 The Game Development Environment〈/P〉〈P〉Chapter 3 The 12 Animation Principles〈/P〉〈P〉Chapter 4 The Five Fundamentals of Game Animation〈/P〉〈P〉Chapter 5 What You Need To Know〈/P〉〈P〉Chapter 6 The Game Animation Workflow〈/P〉〈P〉Chapter 7 Our Project: Pre-production〈/P〉〈P〉Chapter 8 Our Project: Technical Animation〈/P〉〈P〉Chapter 9 Our Project: Gameplay Animation〈/P〉〈P〉Chapter 10 Our Project: Cinematics & Facial〈/P〉〈P〉Chapter 11 Our Project: Motion Capture〈/P〉〈P〉Chapter 12 Our Project: Animation Team Management〈/P〉〈P〉Chapter 13 Our Project: Polish & Debug〈/P〉〈P〉Chapter 14 2D & Pixel Art Animation〈/P〉〈P〉Chapter 15 The Future〈/P〉
Weitere Ausg.:
Print version: ISBN 9780367707705
Sprache:
Englisch
Schlagwort(e):
Electronic books.
;
Electronic books.
DOI:
10.1201/9781003147893
URL:
https://www.taylorfrancis.com/books/9781003147893
Bookmarklink