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  • 1
    Online Resource
    Online Resource
    London, England ; : Routledge,
    UID:
    almahu_9949442803002882
    Format: 1 online resource (226 pages)
    ISBN: 1-00-329878-8 , 1-003-29878-8 , 1-000-82986-3
    Series Statement: Routledge Advances in Game Studies
    Content: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.
    Note: Acknowledgements; Introduction; 1. Understanding Agency; Agency in Game Studies; Agency in Game Design; Toward a Conceptualisation of Agency; 2. A Multidimensional Heuristic Framework for Analysing Player Agency; Agency Afforded in Space: The Spatial-Explorative Dimension; Agency Afforded in Time: The Temporal-Ergodic Dimension; Agency Over the Avatar and its Surroundings: The Configurative-Constructive Dimension; Agency and Narrativity: The Narrative-Dramatic Dimension; 3. An "Active Cinematic Experience": Naughty Dog's Uncharted Series; Naughty Dog and the Uncharted Franchise; Developing Uncharted 4: A Thief's End; Agency and a "Cinematic Feel"; 4. "A Compelling Story with Choices That Matter": BioWare's Mass Effect Series; BioWare and the Mass Effect Franchise; Developing Mass Effect: Andromeda; Narrativity, Eventfulness, and Agency; 5. "The World is Your Play-Doh": System Era Softworks and Astroneer; Independent Games: Definitions and Trends Developing Astroneer; Agency and Playfulness; Conclusion; Index.
    Additional Edition: Print version: Bódi, Bettina Videogames and Agency Milton : Taylor & Francis Group,c2022 ISBN 9781032285092
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Milton : Taylor & Francis Group
    UID:
    gbv_183004821X
    Format: 1 online resource (226 pages)
    ISBN: 9781000829860
    Series Statement: Routledge Advances in Game Studies
    Content: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.
    Note: Description based on publisher supplied metadata and other sources
    Additional Edition: ISBN 9781032285092
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781032285092
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Abingdon, Oxon : Routledge,
    UID:
    gbv_1833254686
    Format: 1 online resource.
    ISBN: 9781003298786 , 1003298788 , 9781000829860 , 1000829863 , 9781000829877 , 1000829871
    Series Statement: Routledge advances in game studies
    Content: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics.This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.
    Additional Edition: ISBN 9781032285092
    Additional Edition: ISBN 9781032288475
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781032285092
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    London, England ; : Routledge,
    UID:
    almahu_9949602088102882
    Format: 1 online resource (226 pages) : , illustrations
    ISBN: 9781000829860
    Additional Edition: Print version: Bodi, Bettina. Videogames and agency. London, England ; New York, New York : Routledge, c2023 ISBN 9781032285092
    Language: English
    Keywords: Electronic books.
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    Abingdon, Oxon ; : Routledge,
    UID:
    almahu_9949434628102882
    Format: 1 online resource.
    ISBN: 9781003298786 , 1003298788 , 9781000829860 , 1000829863 , 9781000829877 , 1000829871
    Series Statement: Routledge advances in game studies
    Content: "Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games"--
    Additional Edition: Print version: Bódi, Bettina. Videogames and agency Abingdon, Oxon ; New York, NY : Routledge, 2023 ISBN 9781032285092
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    Online Resource
    Online Resource
    London, England ; : Routledge,
    UID:
    edocfu_9960993642702883
    Format: 1 online resource (226 pages)
    ISBN: 1-00-329878-8 , 1-003-29878-8 , 1-000-82986-3
    Series Statement: Routledge Advances in Game Studies
    Content: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.
    Note: Acknowledgements; Introduction; 1. Understanding Agency; Agency in Game Studies; Agency in Game Design; Toward a Conceptualisation of Agency; 2. A Multidimensional Heuristic Framework for Analysing Player Agency; Agency Afforded in Space: The Spatial-Explorative Dimension; Agency Afforded in Time: The Temporal-Ergodic Dimension; Agency Over the Avatar and its Surroundings: The Configurative-Constructive Dimension; Agency and Narrativity: The Narrative-Dramatic Dimension; 3. An "Active Cinematic Experience": Naughty Dog's Uncharted Series; Naughty Dog and the Uncharted Franchise; Developing Uncharted 4: A Thief's End; Agency and a "Cinematic Feel"; 4. "A Compelling Story with Choices That Matter": BioWare's Mass Effect Series; BioWare and the Mass Effect Franchise; Developing Mass Effect: Andromeda; Narrativity, Eventfulness, and Agency; 5. "The World is Your Play-Doh": System Era Softworks and Astroneer; Independent Games: Definitions and Trends Developing Astroneer; Agency and Playfulness; Conclusion; Index.
    Additional Edition: Print version: Bódi, Bettina Videogames and Agency Milton : Taylor & Francis Group,c2022 ISBN 9781032285092
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Online Resource
    Online Resource
    London, England ; : Routledge,
    UID:
    edoccha_9960993642702883
    Format: 1 online resource (226 pages)
    ISBN: 1-00-329878-8 , 1-003-29878-8 , 1-000-82986-3
    Series Statement: Routledge Advances in Game Studies
    Content: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.
    Note: Acknowledgements; Introduction; 1. Understanding Agency; Agency in Game Studies; Agency in Game Design; Toward a Conceptualisation of Agency; 2. A Multidimensional Heuristic Framework for Analysing Player Agency; Agency Afforded in Space: The Spatial-Explorative Dimension; Agency Afforded in Time: The Temporal-Ergodic Dimension; Agency Over the Avatar and its Surroundings: The Configurative-Constructive Dimension; Agency and Narrativity: The Narrative-Dramatic Dimension; 3. An "Active Cinematic Experience": Naughty Dog's Uncharted Series; Naughty Dog and the Uncharted Franchise; Developing Uncharted 4: A Thief's End; Agency and a "Cinematic Feel"; 4. "A Compelling Story with Choices That Matter": BioWare's Mass Effect Series; BioWare and the Mass Effect Franchise; Developing Mass Effect: Andromeda; Narrativity, Eventfulness, and Agency; 5. "The World is Your Play-Doh": System Era Softworks and Astroneer; Independent Games: Definitions and Trends Developing Astroneer; Agency and Playfulness; Conclusion; Index.
    Additional Edition: Print version: Bódi, Bettina Videogames and Agency Milton : Taylor & Francis Group,c2022 ISBN 9781032285092
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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