UID:
almahu_9949435673802882
Format:
1 online resource (585 p.)
ISBN:
9781000683219
,
1000683214
,
9781003318378
,
1003318371
,
9781000683196
,
1000683192
Content:
The fourth industrial revolution, Industry 4.0, is changing the world around us. Education is not immune to these changes. This contributed book presents advanced technologies and applications for Education 4.0.
Note:
Description based upon print version of record.
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3.5.1 Blending Augmented Reality with Traditional Education
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Cover -- Half Title -- Title -- Copyright -- Dedication -- Contents -- Preface -- Acknowledgments -- Editors -- Contributors -- 1 Innovating Higher Education 4.0 in the Era of Industry 4.0 -- 1.1 Industry 4.0 -- 1.2 Higher Education in Tamil Nadu, India -- 1.2.1 State Universities in Tamil Nadu, India -- 1.3 Education in the Era of Industry 4.0 -- 1.3.1 Skill Set Development -- 1.3.2 Digital Support Systems -- 1.4 Education 4.0 -- 1.4.1 Framework for Bharathiar University Education -- 1.4.2 Curriculum 4.0 -- 1.4.3 Faculty Development -- 1.4.4 Importance of Industrial Collaboration
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1.5 Conclusions -- References -- 2 Student Talent Management in the Era of Industry 4.0 -- 2.1 Introduction -- 2.2 The need for Student Talent Management in the Era of Industry 4.0 -- 2.3 Talent Management Strategies for Students -- 2.3.1 Talent Identification among Students -- 2.3.1.1 Performance Management and Potential Identification -- 2.3.2 Talent Deployment Strategies -- 2.3.3 Talent Development Strategies -- 2.3.3.1 Developmental Relationships -- 2.3.3.2 Developmental Assignments -- 2.3.3.3 Formal Programs -- 2.3.3.4 Feedback Process -- 2.3.3.5 Self-Development Activities
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2.4 Addressing the Challenges of Talent Management in Industry 4.0 -- 2.4.1 Critical Skill Shortages -- 2.4.2 Identification of Critical Talent for Industry 4.0 -- 2.4.3 New Core Competencies -- 2.4.4 Pivotal Talent Management-The Neglected Medium Students -- 2.4.5 Transforming Talent Management -- 2.5 Emerging Technologies for Classroom Talent Management Activities -- 2.5.1 Audiovisual Interfaces -- 2.5.2 PaaS (Platform-as-a-Service) for Talent Management -- 2.5.3 Artificial Intelligence-Powered On-Demand Talent Platforms -- 2.5.4 Gaming among Students
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2.5.5 Talent Management Software and Applications -- 2.6 Case Studies -- 2.6.1 Bharat Heavy Electrical Limited (BHEL) -- 2.6.2 ICICI Bank -- References -- 3 Latest Technological Innovations for the Virtual Classroom: Empowering the Learners -- 3.1 Introduction -- 3.2 Virtual Reality in Education -- 3.2.1 Field Trips -- 3.2.2 Training in Different Skills -- 3.2.3 Language Learning -- 3.2.4 Design and Architecture -- 3.2.5 Distance Education -- 3.2.6 Improved Student-Teacher Collaboration -- 3.2.7 Learning through Games -- 3.3 Artificial Intelligence and Machine Learning
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3.3.1 Implications of Artificial Intelligence in Education -- 3.3.2 Machine Learning -- 3.3.2.1 Supervised Learning -- 3.3.2.2 Unsupervised Learning -- 3.3.3.3 Reinforcement Learning -- 3.3.3.4 Impact of Machine Learning in Education -- 3.4 Social Media in Education -- 3.4.1 Role of Social Media in Education -- 3.4.2 Technological Support -- 3.4.3 Popular Web-Based Platforms -- 3.4.3.1 Google Classroom -- 3.4.3.2 MOOCs -- 3.4.3.3 Facebook -- 3.4.3.4 YouTube -- 3.4.4 Positive and Negative Impacts -- 3.4.4.1 Positive Impacts -- 3.4.4.2 Negative Impacts -- 3.5 Augmented Reality
Additional Edition:
Print version: Kaliraj, P. Industry 4. 0 Technologies for Education Milton : Auerbach Publishers, Incorporated,c2022 ISBN 9781032139142
Language:
English
DOI:
10.1201/9781003318378
URL:
https://www.taylorfrancis.com/books/9781003318378
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