UID:
almahu_9949890612602882
Format:
1 online resource (xi, 214 pages) :
,
illustrations.
ISBN:
9781003461319
,
100346131X
,
9781040120996
,
1040120997
,
9781040120958
,
1040120954
Series Statement:
Routledge advances in game studies
Content:
"This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"--
Additional Edition:
Print version: Asian histories and heritages in video games Abingdon, Oxon ; New York, NY : Routledge, 2025 ISBN 9781032609669
Language:
English
DOI:
10.4324/9781003461319
URL:
https://www.taylorfrancis.com/books/9781003461319
Bookmarklink