Format:
1 online resource (xx, 528 pages)
ISBN:
9781136126307
,
9781136126253
,
9781136126291
Content:
ch. 1. Game production process -- ch. 2. Asset creation : Maya scenography modeling -- ch. 3. Asset creation : Maya scenography UV mapping -- ch. 4. Asset creation : Maya scenography texturing -- ch. 5. Asset creation : Unity scenography importing -- ch. 6. Asset creation : Unity scenography creation tools -- ch. 7. Asset creation : advanced shading, lighting, and baking -- ch. 8. Asset creation : Maya character creation -- ch. 9. Asset creation : Maya character UV mapping and texturing -- ch. 10. Asset creation : Maya rigging and skinning and Unity animated character importing and implementation -- ch. 11. Unity sound -- ch. 12. Introduction to Unity scripting basics and graphical user interface -- ch. 13. Unity triggers -- ch. 14. Unity raycasting -- ch. 15. Unity prefabs and instantiation -- ch. 16. Unity : creating inventory systems -- ch. 17. Health systems, winning, and losing the game -- ch. 18. Unity debugging, optimization, and builds.
Additional Edition:
ISBN 9780240818818
Additional Edition:
ISBN 9781138427990
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 9781138427990
Language:
English
Subjects:
Computer Science
Keywords:
Electronic books
DOI:
10.4324/9780240819013
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