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  • 1
    Online-Ressource
    Online-Ressource
    Boca Raton :CRC Press, Taylor and Francis Group,
    UID:
    almahu_9949384301102882
    Umfang: 1 online resource
    ISBN: 9781351602464 , 1351602462 , 9781315105871 , 131510587X , 9781351602440 , 1351602446 , 9781351602457 , 1351602454
    Inhalt: "Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best animation for beginners and professionals. Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation"--
    Anmerkung: Includes index. , Cover; Half Title; Title Page; Copyright Page; Dedication; Contents; Preface; Additional Legal Notices; Acknowledgments; Author; Chapter 1: The Video Game Animator; What It Means to Be a Video Game Animator; Artistry & Creativity; Technical Ability; Teamwork; Design Sense; Accepting the Nature of the Medium; Life Experience; Different Areas of Game Animation; Player Character Animation; Facial Animation; Cinematics & Cutscenes; Technical Animation; Nonplayer Characters; Cameras; Environmental & Prop Animation; Required Software & Equipment; Digital Content Creation (DCC) Software , Game EnginesReference Camera; Video Playback Software; Notepad; Chapter 2: The Game Development Environment; Finding the Right Fit; Studio Culture; Team Strengths; Game Pillars; Team Size; Team Dynamics; Game Animator Roles; Gameplay Animator; Cinematic Animator; Lead Animator; Animation Director; Principal Animator; Technical Animator; Animation Technical Director; Other Game Development Disciplines; Programming; Art; Design; Audio & Effects; Quality Assurance; Management; Public Relations & Marketing; A Video Game Project Overview; Phase 1: Conception; Phase 2: Preproduction , Phase 3: ProductionPhase 4: Shipping; Phase 5: Postrelease; Chapter 3: The 12 Animation Principles; Principle 1: Squash & Stretch; Principle 2: Staging; Principle 3: Anticipation; Principle 4: Straight Ahead & Pose to Pose; Principle 5: Follow-Through & Overlapping Action; Principle 6: Slow In & Slow Out; Principle 7: Arcs; Principle 8: Secondary Action; Principle 9: Appeal; Principle 10: Timing; Principle 11: Exaggeration; Principle 12: Solid Drawings; Chapter 4: The Five Fundamentals of Game Animation; Feel; Response; Inertia & Momentum; Visual Feedback; Fluidity; Blending and Transitions , Seamless CyclesSettling; Readability; Posing for Game Cameras; Silhouettes; Collision & Center of Mass/Balance; Context; Distinction vs Homogeneity; Repetition; Onscreen Placement; Elegance; Simplicity of Design; Bang for the Buck; Sharing & Standardization; Chapter 5: What You Need to Know; Basic Game Animation Concepts; Common Types of Game Animation; Cycles; Linear Actions; Transitions; Skeletons, Rigs, & Exporting to Game; How Spline Curves Work; Collision Movement; Forward vs Inverse Kinematics; Intermediate Game Animation Concepts; State Machines; Parametric Blending; Partial Animations , Additive LayersPhysics, Dynamics, & Ragdoll; Advanced Game Animation Concepts; Procedural Motion & Systems; Full-Body IK; Look-Ats; Blend Shapes; Muscle Simulation; Animated Textures/Shaders; Artificial Intelligence; Decision-Making; Pathfinding; Chapter 6: The Game Animation Workflow; Reference Gathering; Don't Be Precious; Animate Pose to Pose over Straight Ahead; Rough It In; Get It In Game!; Iteration Is the Key to Quality; Blocking from Inside to Out; Pose-Sharing Libraries; Keep Your Options Open; Use Prefab Scenes; Avoiding Data Loss; Set Undo Queue to Max; Configure Auto-Save
    Weitere Ausg.: Print version: Game Anim Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019. ISBN 9781138094871 (pbk. : acid-free paper)
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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