UID:
almahu_9949385158902882
Format:
1 online resource (xii, 300 pages)
Edition:
First edition.
ISBN:
9781315145549
,
1315145545
,
9781351382335
,
1351382330
,
9781351382342
,
1351382349
,
9781351382359
,
1351382357
Content:
Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Note:
PrefaceEditorContributorsChapter 1 Introduction to Software Engineering Perspectives in Computer Game DevelopmentKendra M. L. CooperSECTION I Emerging Research on Serious Games for Software Engineering EducationChapter 2 Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering PerspectiveWalt ScacchiChapter 3 Developing Essential Software Engineering Competencies Supported by Digital Game-Based LearningJöran PieperChapter 4 Building Casual Games and APIs for Teaching Introductory Programming ConceptsBrian Chau, Rob Nash, Kelvin Sung, and Jason PaceChapter 5 Evolution of a Model for the Evaluation of Games for Software Engineering EducationGiani Petri, Christiane Gresse von Wangenheim, and Adriano Ferreti BorgattoSECTION II Emerging Research on Software Engineering Methods for Game DevelopmentChapter 6 Applied Game Design DidacticsMicah M. HrehovcsikChapter 7 Learning with the Body: A Design Framework for Embodied Learning Games and SimulationsEdward F. Melcer and Katherine IsbisterChapter 8 Using Ideation Cards for Designing Mixed Reality GamesRichard Wetzel, Steve Benford, and Tom RoddenChapter 9 From Role-Playing Game to Exergame: A Modification for The Elder Scrolls V: SkyrimRahul Kumar, Jak Tan, and Paul RalphChapter 10 Survey on Software Architecture, Creativity, and Game TechnologyAlf Inge Wang and Njål NordmarkChapter 11 Games and Software Engineering Topics: Recent Results and Future Research OpportunitiesKendra M. L. CooperIndex
Additional Edition:
Print version : ISBN 9781138503786
Language:
English
Keywords:
Electronic books.
URL:
https://www.taylorfrancis.com/books/9781315145549
Bookmarklink