UID:
almahu_9949384954402882
Format:
1 online resource :
,
text file, PDF
Edition:
First edition.
ISBN:
9781315518336
,
1315518333
Series Statement:
Routledge Studies in Religion and Digital Culture
Content:
"Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines."--Provided by publisher
Note:
Chapter Introduction --
,
part PART 1 Textual and Audiovisual Narratives --
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chapter 1 Critical Discourse Analysis: Studying Religion and Hegemony in Video Games /
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chapter 2 Gaming Elicitation in Episodic Interviews: Let's Play Baptism /
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part PART 2 In-Game Performance --
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chapter 3 An Ethnographic Method for the Study of Religion in Video Game Environments /
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chapter 4 Surreal Impersonation /
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part PART 3 Production and Design --
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chapter 5 Design-Based Research: Mobile Gaming for Learning Jewish History, Tikkun Olam, and Civics /
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chapter 6 Phenomenological Hermeneutics as a Bridge Between Video Games and Religio-Aesthetics MIKHAIL FIADOTAU --
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part PART 4 Interactivity and Rule System --
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chapter 7 Empirical Triangulation: Applying Multiple Methods to Explore Religion and Myth Through Video Games /
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chapter 8 Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games /
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chapter 9 Qualitative In-Depth Interviews: Studying Religious Meaning-Making in MMOs /
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part PART 5 Gamer-Generated Content --
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chapter 10 Normalized Social Distance: Quantitative Analysis of Religion- Centered Gaming Pages on Social Networks /
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chapter 11 Coding Comments on Gaming Videos: YouTube Let's Plays, Asian Games, and Buddhist and Hindu Religions /
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part Critical Reflection --
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chapter 12 How to Study Religion and Video Gaming: A Critical Discussion /
Additional Edition:
ISBN 9781315518336
Additional Edition:
ISBN 9781315518329
Language:
English
Keywords:
Electronic books.
;
Electronic books.
URL:
https://www.taylorfrancis.com/books/9781315518336
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