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  • 1
    UID:
    almahu_9949384247202882
    Format: 1 online resource (vi, 288 pages)
    ISBN: 9781351005531 , 1351005537 , 9781351005524 , 1351005529 , 9781351005517 , 1351005510 , 9781351005548 , 1351005545 , 1138543918 , 9781138543911
    Series Statement: Audio engineering society presents ...
    Content: Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.
    Note: The essence of interactive audio -- Early digital audio hardware -- Sample replay -- Interactive audio development roles -- Audio resource management -- Loading and streaming concepts -- Streaming case-studies -- The architecture of audio runtimes -- Quick Curves: Transcendental optimisations -- Objects, voices, sources and handles -- Modelling distance -- Implementing voice groups -- Implementing listeners -- Split-screen multiplayer audio -- Runtime system physical layers -- Mixing and resampling systems -- Interactive audio codecs -- Panning sounds for speakers and headphones -- Ambisonic surround sound principles and practice -- Design and selection of digital filters -- Interactive reverberation -- Geometrical interactions, occlusion and reflections -- Audio outputs and endpoints.
    Additional Edition: Print version: Goodwin, Simon N. Beep to boom. New York, NY : Routledge, 2019 ISBN 9781138543911
    Language: English
    Keywords: Electronic books. ; Electronic books. ; History.
    Library Location Call Number Volume/Issue/Year Availability
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