UID:
almafu_9959239824602883
Format:
1 online resource (347 p.)
ISBN:
1-4214-1307-8
Series Statement:
Tech.edu : A Hopkins Series on Education and Technology
Note:
Description based upon print version of record.
,
""Cover""; ""Contents""; ""Acknowledgments""; ""Introduction. Why Games and Social Media?""; ""PART I: What Is the Current Landscape of Higher Education?""; ""1 The Disruptive Future of Higher Education""; ""2 The Need to Increase College Enrollment and Completion""; ""3 Transition Readiness: Making the Shift from High School to College in a Social Media World""; ""4 From Communication to Community: How Games and Social Media Affect Postsecondary Stakeholders""; ""PART II: What�s in a Game?""; ""5 What Games Do Well: Mastering Concepts in Play""
,
""6 The Open Laptop Exam: Reflections and Speculations""""7 Games, Passion, and “Higher� Education""; ""8 Game-Like Learning: Leveraging the Qualities of Game Design and Play""; ""PART III: What Do We Know about Games and What Do We Need to Learn?""; ""9 Assessing Learning in Video Games""; ""10 Implications and Applications of Sociable Gaming for Higher Education""; ""11 Gender, Social Media, Games, and the College Landscape""; ""12 How Much Technology Is Enough?""; ""Conclusion. The Shape of Things to Come""; ""Glossary""; ""Contributors""; ""Index""; ""A""; ""B""; ""C""; ""D""; ""E""
,
""F""""G""; ""H""; ""I""; ""J""; ""K""; ""L""; ""M""; ""N""; ""O""; ""P""; ""Q""; ""R""; ""S""; ""T""; ""U""; ""V""; ""W""; ""Y""; ""Z""
,
English
Additional Edition:
ISBN 1-4214-1306-X
Language:
English
Keywords:
Electronic books.
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