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  • 1
    UID:
    almahu_BV039617521
    Format: VI, 462 S.
    ISBN: 978-1-4411-2438-8 , 1-4411-2438-1
    Series Statement: International texts in critical media aesthetics 2
    Note: Literaturverz. S. [432] - 454
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-6289-2784-9
    Additional Edition: Erscheint auch als Online-Ausgabe, PDF ISBN 978-1-4411-1820-2
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB ISBN 978-1-4411-3451-6
    Language: English
    Subjects: Comparative Studies. Non-European Languages/Literatures
    RVK:
    Keywords: Internetliteratur ; Literaturtheorie ; Biografie ; Biografie
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    London [u.a.] : Continuum
    UID:
    gbv_1679244752
    Format: Online-Ressource
    ISBN: 9781628927849
    Series Statement: International texts in critical media aesthetics 2
    Content: Acknowledgements -- Chapter 1: Introduction -- Chapter 2: Cybertext Theory Revisited -- Chapter 3: Cybertextuality and Transtextuality -- Chapter 4: The Textual Whole --Chapter 5: Modes, Genres, Text Types and the Enigma of the Ergodic -- Chapter 6: Towards Cybertextual Narratology: The Amalgam of Narratologies -- Chapter 7: Interval 1: Towards an Expanded Narratology -- Chapter 8: Tense -- Chapter 9: Mood -- Chapter 10: Voice -- Chapter 11: Interval 2: Ergodic and Narrative Discourses -- Chapter 12: Ludology and the Exhaustion of Narratology -- Chapter 13: Game Ecology and the Classic Game Model -- Chapter 14: Game Ontology -- Chapter 15: The Gaming Situation -- Chapter 16: Game Time -- Chapter 17: Interval 3: Games as Configurative Practices: Models and Metaphors -- Chapter 18: Transmedial Modes and Ecologies -- Chapter 19: Ergodic Modes and Play -- Chapter 20: Textual Instruments and Instrumental Texts -- Bibliography -- Index.
    Content: "Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies."--Bloomsbury Publishing
    Note: Literaturverz. S. [432] - 454 und Index , Barrierefreier Inhalt: Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
    Additional Edition: ISBN 9781441124388
    Additional Edition: ISBN 9781441107459
    Additional Edition: Available in another form
    Language: English
    Subjects: Comparative Studies. Non-European Languages/Literatures , General works
    RVK:
    RVK:
    RVK:
    Keywords: Internetliteratur ; Literaturtheorie ; Electronic books
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    UID:
    gbv_669304395
    Format: VI, 462 S.
    ISBN: 1441107452 , 1441124381 , 9781441107459 , 9781441124388
    Series Statement: International texts in critical media aesthetics 2
    Note: Literaturverz. S. [432] - 454 und Index
    Language: English
    Subjects: Comparative Studies. Non-European Languages/Literatures , General works
    RVK:
    RVK:
    RVK:
    RVK:
    RVK:
    Keywords: Internetliteratur ; Literaturtheorie
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    New York :Continuum,
    UID:
    edocfu_9959201775302883
    Format: 1 online resource (471 p.)
    ISBN: 1-4411-3451-4 , 1-62892-784-4 , 1-280-57937-4 , 9786613609144 , 1-4411-1820-9
    Series Statement: International texts in critical media aesthetics ; v. 2
    Content: "Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies."--Bloomsbury Publishing.
    Note: Description based upon print version of record. , Acknowledgements -- Chapter 1: Introduction -- Chapter 2: Cybertext Theory Revisited -- Chapter 3: Cybertextuality and Transtextuality -- Chapter 4: The Textual Whole --Chapter 5: Modes, Genres, Text Types and the Enigma of the Ergodic -- Chapter 6: Towards Cybertextual Narratology: The Amalgam of Narratologies -- Chapter 7: Interval 1: Towards an Expanded Narratology -- Chapter 8: Tense -- Chapter 9: Mood -- Chapter 10: Voice -- Chapter 11: Interval 2: Ergodic and Narrative Discourses -- Chapter 12: Ludology and the Exhaustion of Narratology -- Chapter 13: Game Ecology and the Classic Game Model -- Chapter 14: Game Ontology -- Chapter 15: The Gaming Situation -- Chapter 16: Game Time -- Chapter 17: Interval 3: Games as Configurative Practices: Models and Metaphors -- Chapter 18: Transmedial Modes and Ecologies -- Chapter 19: Ergodic Modes and Play -- Chapter 20: Textual Instruments and Instrumental Texts -- Bibliography -- Index. , Also issued in print. , English
    Additional Edition: ISBN 1-4411-2438-1
    Additional Edition: ISBN 1-4411-0745-2
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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