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  • 1
    Online-Ressource
    Online-Ressource
    London :Springer London :
    UID:
    almahu_9948621300702882
    Umfang: XIII, 244 p. , online resource.
    Ausgabe: 1st ed. 2003.
    ISBN: 9781447100911
    Serie: Springer Professional Computing
    Inhalt: One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.
    Anmerkung: 1 Computer and Video Game Design Issues -- 2 Evolutionary Algorithms in Modeling and Animation -- 3 Shooting Live Action for Combination with Computer Animation -- 4 Elements of Digital Effects -- 5 Cubic Polynomial Curves and Surfaces -- 6 Smooth Surface Representation over Irregular Meshes -- 7 Rendering and Shading.
    In: Springer Nature eBook
    Weitere Ausg.: Printed edition: ISBN 9781447111061
    Weitere Ausg.: Printed edition: ISBN 9781852335649
    Weitere Ausg.: Printed edition: ISBN 9781447100928
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Online-Ressource
    Online-Ressource
    London : Springer
    UID:
    gbv_749104503
    Umfang: Online-Ressource (XIII, 244 p) , digital
    Ausgabe: Reproduktion Springer eBook Collection. Computer Science
    ISBN: 9781447100911
    Serie: Springer Professional Computing
    Inhalt: One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation
    Weitere Ausg.: ISBN 9781447111061
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9781447111061
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9781852335649
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9781447100928
    Sprache: Englisch
    URL: Volltext  (lizenzpflichtig)
    Mehr zum Autor: Vince, John 1941-
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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