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  • 1
    UID:
    gbv_1773882724
    Format: 1 Online-Ressource(XI, 267 p. 161 illus., 21 illus. in color.)
    Edition: 1st ed. 2001.
    ISBN: 9781447103370
    Content: Reconstructing and Augmenting Architecture with Image-Based Modeling, Rendering, and Lighting -- Virtual Models from Video and Vice-Versa -- Reconstructing Ancient Egyptian Tombs -- 3D Scene Manipulation with Constraints -- Maps and Virtual Worlds: Does History Repeat Itself? -- Efficient Contour Extraction in Range Image Segmentation for Building Modelling -- Projective ICP and Stabilizing Architectural Augmented Reality Overlays -- Realistic Low-Latency Mobile AR Rendering -- Augmenting Reality with Projected Interactive Displays -- A 3D Model of an Urban Part: the Ostiense-Marconi Area in Rome -- A Dual Approach for Creating Very Large Virtual Models -- Three-Dimensional Virtual Reconstruction of buildings: Techniques and Applications -- Diversified Visualisation from WWW to VR -- Vision on Conservation: Virterf -- Under Construction - Interactive Project Presentation of a Horticultural Exhibition -- Combining Intensity and Range Images for 3D Architectural Modelling -- Photo-Textured Rendering of Developable Surfaces in Architectural Photogrammetry -- Image Rectification for Reconstruction of Destroyed Buildings Using Single Views -- ExViz: A Virtual Exhibition Design Environment -- The Virtual Museum: Virtualisation of Real Historical Environments and Artefacts and Three-Dimensional Shape-Based Searching -- Constrained Structure and Motion from N Views of a Piecewise Planar Scene -- Automated Architectural Acquisition from a Camera Undergoing Planar Motion -- Quasi-Dense Motion Stereo for 3D View Morphing -- 3D Reconstruction of Buildings from an Uncalibrated Image Sequence ¡ª A Scene Based Strategy -- A Hybrid Image and Model Based Approach to Photorealistic Building Reconstruction -- Archetype: Towards the Integration of Photogrammetric and Laser Range Data for Architectural Reconstruction.
    Content: This book focuseson the use of computer visionand graphics in architecture. It arose from a convergenceof several hot topics: 1. visualization of built environments for engineering, historical and other purposes, 2. virtual reconstruction of architecture from visual data of existing struc­ tures, whether via photogrammetric or range sensing techniques, and 3. augmentation of video data of architecture with useful information. The focus here is on architecture and howto present it, enhance it's abilities, make it easier to understand and make it accessibleto a larger public. Collective interest in this topic led to the International Symposium on Virtual and Augmented Architecture, whose papers are contained in this book. As editors, we were very pleased about how well the different papers chosen gavea nice focus to the topic and conference.It is clear that there are many different research approaches still active in this area - this makes it an exciting time. Wehope that this book captures that excitement and succeeds in bringing it to you.
    Additional Edition: ISBN 9781852334567
    Additional Edition: ISBN 9781447103387
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781852334567
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781447103387
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    UID:
    almahu_9948621315102882
    Format: XI, 267 p. 161 illus., 21 illus. in color. , online resource.
    Edition: 1st ed. 2001.
    ISBN: 9781447103370
    Content: This book focuseson the use of computer visionand graphics in architecture. It arose from a convergenceof several hot topics: 1. visualization of built environments for engineering, historical and other purposes, 2. virtual reconstruction of architecture from visual data of existing struc­ tures, whether via photogrammetric or range sensing techniques, and 3. augmentation of video data of architecture with useful information. The focus here is on architecture and howto present it, enhance it's abilities, make it easier to understand and make it accessibleto a larger public. Collective interest in this topic led to the International Symposium on Virtual and Augmented Architecture, whose papers are contained in this book. As editors, we were very pleased about how well the different papers chosen gavea nice focus to the topic and conference.It is clear that there are many different research approaches still active in this area - this makes it an exciting time. Wehope that this book captures that excitement and succeeds in bringing it to you.
    Note: Reconstructing and Augmenting Architecture with Image-Based Modeling, Rendering, and Lighting -- Virtual Models from Video and Vice-Versa -- Reconstructing Ancient Egyptian Tombs -- 3D Scene Manipulation with Constraints -- Maps and Virtual Worlds: Does History Repeat Itself? -- Efficient Contour Extraction in Range Image Segmentation for Building Modelling -- Projective ICP and Stabilizing Architectural Augmented Reality Overlays -- Realistic Low-Latency Mobile AR Rendering -- Augmenting Reality with Projected Interactive Displays -- A 3D Model of an Urban Part: the Ostiense-Marconi Area in Rome -- A Dual Approach for Creating Very Large Virtual Models -- Three-Dimensional Virtual Reconstruction of buildings: Techniques and Applications -- Diversified Visualisation from WWW to VR -- Vision on Conservation: Virterf -- Under Construction - Interactive Project Presentation of a Horticultural Exhibition -- Combining Intensity and Range Images for 3D Architectural Modelling -- Photo-Textured Rendering of Developable Surfaces in Architectural Photogrammetry -- Image Rectification for Reconstruction of Destroyed Buildings Using Single Views -- ExViz: A Virtual Exhibition Design Environment -- The Virtual Museum: Virtualisation of Real Historical Environments and Artefacts and Three-Dimensional Shape-Based Searching -- Constrained Structure and Motion from N Views of a Piecewise Planar Scene -- Automated Architectural Acquisition from a Camera Undergoing Planar Motion -- Quasi-Dense Motion Stereo for 3D View Morphing -- 3D Reconstruction of Buildings from an Uncalibrated Image Sequence ¡ª A Scene Based Strategy -- A Hybrid Image and Model Based Approach to Photorealistic Building Reconstruction -- Archetype: Towards the Integration of Photogrammetric and Laser Range Data for Architectural Reconstruction.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9781852334567
    Additional Edition: Printed edition: ISBN 9781447103387
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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