UID:
almahu_9948621138202882
Umfang:
XX, 188 p. 112 illus.
,
online resource.
Ausgabe:
1st ed. 1996.
ISBN:
9781461240600
Inhalt:
Good software interface design is as crucial to a product's success as is its functionality. With the availability of visual development tools such as Visual Basic and Visual C++, more and more developers of applications will need to understand and use principles of good interface design. This book will help guide the reader to a better understanding of how to make Windows software simple to navigate and a pleasure to use. The author concentrates on the development of user-interfaces for Windows 95 and NT software and introduces some important design techniques such as prototyping, UI bulking, Rapid Layout Comparison, and the Side-by-Side Design Approach. Readers are assumed to have a working knowledge of development tools such as Visual C++ and to be working with the Microsoft Guidelines for Interface Design.
Anmerkung:
One Shrink-Wrapped Design -- Then and Now -- Click Here to Begin -- Wrapping It Up -- Two The Interactive Canvas -- Design Techniques -- Tools of the Trade -- Making an App an App -- Three Following Guidelines -- Concise Windows 95 Interface Guidelines -- Four How to Help -- Designing Online Help -- Creating Online Help -- Connecting Online Help -- Five Prototyping 101 -- to Microsoft Visual Basic -- Types of Prototypes -- Beyond Prototyping -- Epilogue.
In:
Springer Nature eBook
Weitere Ausg.:
Printed edition: ISBN 9780387948140
Weitere Ausg.:
Printed edition: ISBN 9781461240617
Sprache:
Englisch
DOI:
10.1007/978-1-4612-4060-0
URL:
https://doi.org/10.1007/978-1-4612-4060-0
Bookmarklink