Umfang:
1 Online-Ressource (xxix, 360 Seiten)
ISBN:
9781466600300
,
9781466600317
Serie:
Premier reference source
Inhalt:
"This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations" - Provided by publisher
Anmerkung:
Includes bibliographical references
,
1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton -- 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble -- 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter -- 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle -- 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg -- 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell -- 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] -- 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang -- 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman -- 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng -- 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon --
,
13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari -- 14. Computer gaming scenarios for product development teams / Andrew J. Wodehouse and William J. Ion -- 15. Adaptive interactive narrative model to teach ethics / Rania Hodhod, Daniel Kudenko and Paul Cairns -- 16. Bio-affective computer interface for game interaction / Jorge Arroyo-Palacios and Daniela M. Romano -- 17. Evaluating user experience of actual and imagined movement in BCI gaming / Bram van de Laar ... [et al.] -- 18. Towards games for knowledge acquisition and modeling / Stijn Hoppenbrouwers, Bart Schotten and Peter Lucas -- 19. Automated event recognition for football commentary generation / Maliang Zheng and Daniel Kudenko
Weitere Ausg.:
Erscheint auch als Druck-Ausgabe ISBN 978-1-4666-0029-4
Weitere Ausg.:
Erscheint auch als Druck-Ausgabe ISBN 1-4666-0029-2
Sprache:
Englisch
Fachgebiete:
Pädagogik
Schlagwort(e):
Computerunterstützter Unterricht
;
Aufsatzsammlung
DOI:
10.4018/978-1-4666-0029-4
URL:
Volltext
(URL des Erstveröffentlichers)
Mehr zum Autor:
Ferdig, Richard E.
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