Umfang:
1 Online-Ressource (xx, 417 Seiten)
,
Illustrationen, Diagramm
ISBN:
9781466619883
,
9781466619890
Serie:
Premier reference source
Inhalt:
"This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments" - Provided by publisher
Anmerkung:
Includes bibliographical references
,
An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan ... [et al.] -- Enriching the experience in video games based on playability development techniques / Jos e Luis Gonz alez S anchez, Rosa Maria Gil Iranzo, Francisco L. Gutierrez Vela -- Playability design patterns: an approach to facilitate the design of educational video games / Amer Ibrahim ... [et al.] -- Beauty or the beast: importance of the attraction of educational games / Geertje Bekebrede ... [et al.] -- Facilitation of trust in gaming situations / Robyn Hromek -- Social interactive systems design for serious games / Ines Di Loreto -- Enhancement of adaptation and monitoring in game-based learning environments / Thibault Carron, Jean-Charles Marty -- Laboratory experiments in CSCL activities / C esar A. Collazos ... [et al.] -- Experiences in usability evaluation of educational programming tools / J. Angel Vel azquez-Iturbide, Antonio P erez-Carrasco, Ouafae Debdi -- User's experience with a 3D educational mobile game to support spatial instruction / Norena Martin-Dorta ... [et al.] -- Role-playing game as a pedagogical proposition for story co-construction: a Brazilian experience with deaf individuals in an educational context / Priscila Starosky, Maria das Gra cas Dias Pereira -- Integrating the principles of DGBL, CSCL, and playability in the design of social videogames: a case study / Carina Soledad Gonz alez-Gonz alez, Francisco Blanco Izquierdo, Pedro Toledo Delgado -- Benefits of virtual worlds in educational environments / Vicente Galiano, Victoria Herranz -- Scratch: learning the grammar for a new language / Eur idice Caba nes, Luca Carrubba -- GAMESTAR(T): an ARSGAMES project / Mar ia Rubio M endez, Eur idice Caba nes Mart inez
Weitere Ausg.:
Erscheint auch als Druck-Ausgabe ISBN 978-1-4666-1987-6
Weitere Ausg.:
Erscheint auch als Druck-Ausgabe ISBN 1-4666-1987-2
Sprache:
Englisch
Schlagwort(e):
Computerspiel
;
Lehrmittel
;
Aufsatzsammlung
DOI:
10.4018/978-1-4666-1987-6
URL:
Volltext
(URL des Erstveröffentlichers)
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