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  • 1
    UID:
    almahu_9948104819102882
    Umfang: XXII, 383 p. 210 illus., 193 illus. in color. , online resource.
    ISBN: 9781484237724
    Inhalt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way.
    Anmerkung: Chapter 1. Gaming Past and Present -- Chapter 2. Introduction to Unity -- Chapter 3. Foundations -- Chapter 4. World Building -- Chapter 5. Building Out the Gameplay -- Chapter 6. Beyond the Basics -- Chapter 7. Polish, Polish, Polish -- Chapter 8. Where to go next. .
    In: Springer eBooks
    Weitere Ausg.: Printed edition: ISBN 9781484237717
    Weitere Ausg.: Printed edition: ISBN 9781484237731
    Weitere Ausg.: Printed edition: ISBN 9781484246160
    Sprache: Englisch
    Fachgebiete: Informatik
    RVK:
    URL: Volltext  (URL des Erstveröffentlichers)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Online-Ressource
    Online-Ressource
    Berkeley, CA :Apress :
    UID:
    almafu_9959013960002883
    Umfang: 1 online resource (398 pages)
    Ausgabe: 1st ed. 2019.
    ISBN: 9781484237724 , 1484237722
    Inhalt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way.
    Anmerkung: Chapter 1. Gaming Past and Present -- Chapter 2. Introduction to Unity -- Chapter 3. Foundations -- Chapter 4. World Building -- Chapter 5. Building Out the Gameplay -- Chapter 6. Beyond the Basics -- Chapter 7. Polish, Polish, Polish -- Chapter 8. Where to go next. .
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Buch
    Buch
    Berkeley, CA :Apress,
    UID:
    almahu_BV046339018
    Umfang: xxii, 383 Seiten : , Illustrationen (teilweise farbig).
    ISBN: 978-1-4842-3771-7
    Weitere Ausg.: Erscheint auch als Online-Ausgabe ISBN 978-1-4842-3772-4
    Sprache: Englisch
    Fachgebiete: Informatik
    RVK:
    Schlagwort(e): Computerspiel ; Programmierung ; Unity ; C sharp
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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