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  • 1
    UID:
    almahu_9948621739302882
    Umfang: VII, 244 p. 46 illus., 38 illus. in color. , online resource.
    Ausgabe: 1st ed. 2021.
    ISBN: 9781484264157
    Inhalt: Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. You will: Find the code for various functions and editors in Blender Track down bugs, and contribute new functionality to the Blender code base Examine the .blend file and how it stores Blender state Understand the Blender core code base beyond the community website documentation Review the explicit code traces and source files of descriptions of the code base.
    Anmerkung: Chapter 1. Intro to the Core Blender Source Code -- Chapter 2. Blender DNA and Sterlization -- Chapter 3. ghost: Soul of the windowmanager Module -- Chapter 4. The blenlib and blenkernel Modules -- Chapter 5. Blender's Embedded Python -- Chapter 6. Blender RNA and the Data API -- Chapter 7. The Editors, Module, Operators, and Event System -- Chapter 8. Editor Creation.
    In: Springer Nature eBook
    Weitere Ausg.: Printed edition: ISBN 9781484264140
    Weitere Ausg.: Printed edition: ISBN 9781484264164
    Sprache: Englisch
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    Buch
    Buch
    New York : APRESS
    UID:
    kobvindex_ZLB34542742
    Umfang: 244 Seiten , Illustrationen , 23,5 cm
    Ausgabe: 1. Auflage
    ISBN: 9781484264140
    Inhalt: Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. What You'll Learn: Find the code for various functions and editors in Blender. Track down bugs, and contribute new functionality to the Blender code base. Examine the .blend file and how it stores Blender state. Understand the Blender core code base beyond the community website documentation. Review the explicit code traces and source files of descriptions of the code base. Who This Book Is For: Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don't have experience of reverse engineering a large code base.
    Anmerkung: Englisch
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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