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  • 1
    Online-Ressource
    Online-Ressource
    New York :Bloomsbury Academic,
    UID:
    almahu_BV045941772
    Umfang: 1 Online-Ressource (viii, 288 Seiten) : , Illustrationen.
    ISBN: 978-1-5013-3051-3 , 978-1-5013-3050-6 , 978-1-5013-3052-0
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-1-5013-3049-0
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    Schlagwort(e): Computerspiel ; Intermedialität ; Aufsatzsammlung ; Electronic books ; Aufsatzsammlung ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 2
    UID:
    gbv_1794568263
    Umfang: 1 Online-Ressource (296 p.)
    ISBN: 9781501330520 , 9781501330506 , 9781501368127
    Inhalt: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it
    Anmerkung: English
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 3
    Online-Ressource
    Online-Ressource
    London, England :Bloomsbury Publishing,
    UID:
    almahu_9949281393302882
    Umfang: 1 online resource (297 pages)
    Ausgabe: First edition.
    ISBN: 1-5013-3052-7 , 1-5013-3051-9 , 1-5013-3050-0
    Inhalt: "While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games--Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it."--
    Anmerkung: Includes index. , Introduction / Jeff Thoss and Michael Fuchs -- Video games' incorporation of other media -- The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto -- The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien -- Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis -- Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey -- Lost in the static? : comics in video games / Armin Lippitz -- Intermedial exchanges between video games and other media -- Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone -- Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi -- Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo -- Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler -- Video games and their transmedial environments -- Music across the transmedial frontier : Star Trek video games / Tim Summers -- Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault -- Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret. , Also available in printing. , English
    Weitere Ausg.: ISBN 1-5013-6812-5
    Weitere Ausg.: ISBN 1-5013-3049-7
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 4
    UID:
    gbv_1042555877
    Umfang: 1 Online-Ressource (viii, 288 Seiten) , Illustrationen
    ISBN: 9781501330513 , 9781501330506
    Inhalt: Cover page -- Halftitle page -- Title page -- Copyright page -- Contents -- Acknowledgments -- Introduction -- Notes -- References -- PART ONE Video Games' Incorporation of Other Media -- 1 The Spectacular Design of First- person Shooters: Remediating Cinematic Spectacle in Call of Duty: Advanced Warfare and Battlefield 4 -- Images, sounds, and the FPS genre -- The evolution of technology: audiovisual effects, spectacle, and impact aesthetics -- The spectacular first- person perspective -- Attacking the player with spectacle -- Conclusion -- Notes -- References -- 2 The Discourse Community's Cut: Video Games and the Notion of Montage -- Cutting to the chase -- The academic discourse: cross-fade from film to game studies? -- The consensus on cut-scenes -- Montage in 2D and pre-rendered 3D games -- Montage in 3D games -- From the imitation of cinema's visual codes to "interactive montage" -- Fast-forwarding with montage -- Game journalism: edit your own montage -- Switching views on the cuts -- Different kinds of discourse assemblage -- "Cut!" and "action!" -- Notes -- References -- 3 Camera Ludica: Reflections on Photography in Video Games -- Between remediation and simulation: approaching in-game photography -- The medium of the video game and questions of visuality -- Types of photography in video games -- Conclusion -- Notes -- References -- 4 Inscribing the Loneand Level Sands: Technoromanticism at Play in Elegy for a Dead World -- I -- II -- III -- Notes -- References -- 5 Lost in the Static?Comics in Video Games -- Notes -- References -- PART TWO Intermedial Exchanges between Video Games and Other Media -- 6 Game and Watch: Machinimas, Let's Plays, Streams, and the Linearization of Digital Play -- A short history of video game spectatorship -- Cinema through video games: the machinima
    Inhalt: Let's plays, longplays, and playthroughs: play as document and spectacle -- E-athleticism and spectacle: live-streaming -- Play spectatorship: three theses -- Conclusion -- Notes -- References -- 7 Video-Gaming in(to)Literature: Virtual CorpoReality in Chloé Delaume's Corpus Simsi -- "Realoaded":12 corpus simsi -- S'écrire : politics of the virtuareal -- Notes -- References -- 8 Edgar Allan Poe Simulators: On Dream Logic, Game Narratives, and Poesque Atmospheres -- Dreaming research: a thumbnail sketch -- Dreaming the masque -- Remediating the poesque -- Conclusion -- Notes -- References -- 9 Interference as Artistic Strategy: Video Game Art between Transparency and Opacity -- Artistic strategies -- From non-representational to unplayable game : SOD and untitled game: Arena -- Video game art between transparency and opacity -- Art-historical traditions of interference -- Notes -- References -- PART THREE Video Games and Their Transmedia Environments -- 10 Music across the Transmedial Frontier: Star Trek Video Games -- Musical transmission from television and film to video hames -- Musical transmission from video games to television -- Composing for television/composing for games -- Music in a transmedial world -- Notes -- References -- 11 Transmediality and the Brick: Differences and Similarities between Analog and Digital Lego Play -- The world of the brick -- The Lego language -- Lego's substance and form of expression -- Interacting with the brick: manipulation and prosthesis -- Creative play vs. games: ludic differences and similarities -- Notes -- References -- 12 Transfictionality, Thetic Space, and Doctrinal Transtexts: The Procedural Expansion of Gor in Second Life's Gorean Role-playing Games -- World-making, spatiality, and procedurality -- Transfictionality and procedural expansion -- Procedural expansion and Gorean role-playing games
    Inhalt: The law of natural order and the PRPG-VEs' thetic space -- Conclusion -- Notes -- References -- Contributors -- Index
    Weitere Ausg.: ISBN 9781501330490
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe Intermedia games - games inter media New York : Bloomsbury Academic, 2019 ISBN 9781501330490
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    Schlagwort(e): Computerspiel ; Intermedialität ; Electronic books
    URL: Volltext  (lizenzpflichtig)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 5
    Online-Ressource
    Online-Ressource
    New York :Bloomsbury Academic,
    UID:
    edocfu_BV045941772
    Umfang: 1 Online-Ressource (viii, 288 Seiten) : , Illustrationen.
    ISBN: 978-1-5013-3051-3 , 978-1-5013-3050-6 , 978-1-5013-3052-0
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-1-5013-3049-0
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    Schlagwort(e): Computerspiel ; Intermedialität ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 6
    Buch
    Buch
    New York ; London ; Oxford ; New Delhi ; Sydney :Bloomsbury Academic,
    UID:
    almahu_BV045499400
    Umfang: vi, 284 Seiten : , Illustrationen ; , 24 cm.
    ISBN: 978-1-5013-3049-0
    Weitere Ausg.: Erscheint auch als Online-Ausgabe ISBN 978-1-5013-3050-6 10.5040/9781501330520
    Weitere Ausg.: Erscheint auch als Online-Ausgabe ISBN 978-1-5013-3052-0 10.5040/9781501330520
    Weitere Ausg.: Erscheint auch als Online-Ausgabe, epdf ISBN 978-1-5013-3051-3 10.5040/9781501330520
    Sprache: Englisch
    Fachgebiete: Allgemeines
    RVK:
    Schlagwort(e): Computerspiel ; Intermedialität ; Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 7
    Online-Ressource
    Online-Ressource
    London, England :Bloomsbury Publishing,
    UID:
    edoccha_9959202790402883
    Umfang: 1 online resource (297 pages)
    Ausgabe: First edition.
    ISBN: 1-5013-3052-7 , 1-5013-3051-9 , 1-5013-3050-0
    Inhalt: "While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games--Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it."--
    Anmerkung: Includes index. , Introduction / Jeff Thoss and Michael Fuchs -- Video games' incorporation of other media -- The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto -- The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien -- Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis -- Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey -- Lost in the static? : comics in video games / Armin Lippitz -- Intermedial exchanges between video games and other media -- Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone -- Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi -- Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo -- Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler -- Video games and their transmedial environments -- Music across the transmedial frontier : Star Trek video games / Tim Summers -- Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault -- Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret. , Also available in printing. , English
    Weitere Ausg.: ISBN 1-5013-6812-5
    Weitere Ausg.: ISBN 1-5013-3049-7
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
  • 8
    Online-Ressource
    Online-Ressource
    London, England :Bloomsbury Publishing,
    UID:
    edocfu_9959202790402883
    Umfang: 1 online resource (297 pages)
    Ausgabe: First edition.
    ISBN: 1-5013-3052-7 , 1-5013-3051-9 , 1-5013-3050-0
    Inhalt: "While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games--Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it."--
    Anmerkung: Includes index. , Introduction / Jeff Thoss and Michael Fuchs -- Video games' incorporation of other media -- The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto -- The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien -- Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis -- Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey -- Lost in the static? : comics in video games / Armin Lippitz -- Intermedial exchanges between video games and other media -- Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone -- Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi -- Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo -- Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler -- Video games and their transmedial environments -- Music across the transmedial frontier : Star Trek video games / Tim Summers -- Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault -- Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret. , Also available in printing. , English
    Weitere Ausg.: ISBN 1-5013-6812-5
    Weitere Ausg.: ISBN 1-5013-3049-7
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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