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  • 1
    Online Resource
    Online Resource
    New York :Bloomsbury Academic,
    UID:
    almahu_BV045941772
    Format: 1 Online-Ressource (viii, 288 Seiten) : , Illustrationen.
    ISBN: 978-1-5013-3051-3 , 978-1-5013-3050-6 , 978-1-5013-3052-0
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-1-5013-3049-0
    Language: English
    Subjects: General works
    RVK:
    Keywords: Computerspiel ; Intermedialität ; Aufsatzsammlung ; Electronic books ; Aufsatzsammlung ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    UID:
    gbv_1794568263
    Format: 1 Online-Ressource (296 p.)
    ISBN: 9781501330520 , 9781501330506 , 9781501368127
    Content: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it
    Note: English
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    London, England :Bloomsbury Publishing,
    UID:
    almahu_9949281393302882
    Format: 1 online resource (297 pages)
    Edition: First edition.
    ISBN: 1-5013-3052-7 , 1-5013-3051-9 , 1-5013-3050-0
    Content: "While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games--Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it."--
    Note: Includes index. , Introduction / Jeff Thoss and Michael Fuchs -- Video games' incorporation of other media -- The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto -- The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien -- Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis -- Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey -- Lost in the static? : comics in video games / Armin Lippitz -- Intermedial exchanges between video games and other media -- Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone -- Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi -- Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo -- Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler -- Video games and their transmedial environments -- Music across the transmedial frontier : Star Trek video games / Tim Summers -- Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault -- Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret. , Also available in printing. , English
    Additional Edition: ISBN 1-5013-6812-5
    Additional Edition: ISBN 1-5013-3049-7
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Book
    Book
    New York ; London ; Oxford ; New Delhi ; Sydney :Bloomsbury Academic,
    UID:
    almahu_BV045499400
    Format: vi, 284 Seiten : , Illustrationen ; , 24 cm.
    ISBN: 978-1-5013-3049-0
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-5013-3050-6 10.5040/9781501330520
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-5013-3052-0 10.5040/9781501330520
    Additional Edition: Erscheint auch als Online-Ausgabe, epdf ISBN 978-1-5013-3051-3 10.5040/9781501330520
    Language: English
    Subjects: General works
    RVK:
    Keywords: Computerspiel ; Intermedialität ; Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    Online Resource
    Online Resource
    New York :Bloomsbury Academic,
    UID:
    edocfu_BV045941772
    Format: 1 Online-Ressource (viii, 288 Seiten) : , Illustrationen.
    ISBN: 978-1-5013-3051-3 , 978-1-5013-3050-6 , 978-1-5013-3052-0
    Additional Edition: Erscheint auch als Druck-Ausgabe, Hardcover ISBN 978-1-5013-3049-0
    Language: English
    Subjects: General works
    RVK:
    Keywords: Computerspiel ; Intermedialität ; Aufsatzsammlung
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    Online Resource
    Online Resource
    London, England :Bloomsbury Publishing,
    UID:
    edoccha_9959202790402883
    Format: 1 online resource (297 pages)
    Edition: First edition.
    ISBN: 1-5013-3052-7 , 1-5013-3051-9 , 1-5013-3050-0
    Content: "While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games--Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it."--
    Note: Includes index. , Introduction / Jeff Thoss and Michael Fuchs -- Video games' incorporation of other media -- The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto -- The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien -- Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis -- Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey -- Lost in the static? : comics in video games / Armin Lippitz -- Intermedial exchanges between video games and other media -- Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone -- Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi -- Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo -- Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler -- Video games and their transmedial environments -- Music across the transmedial frontier : Star Trek video games / Tim Summers -- Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault -- Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret. , Also available in printing. , English
    Additional Edition: ISBN 1-5013-6812-5
    Additional Edition: ISBN 1-5013-3049-7
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Online Resource
    Online Resource
    London, England :Bloomsbury Publishing,
    UID:
    edocfu_9959202790402883
    Format: 1 online resource (297 pages)
    Edition: First edition.
    ISBN: 1-5013-3052-7 , 1-5013-3051-9 , 1-5013-3050-0
    Content: "While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games--Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it."--
    Note: Includes index. , Introduction / Jeff Thoss and Michael Fuchs -- Video games' incorporation of other media -- The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto -- The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien -- Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis -- Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey -- Lost in the static? : comics in video games / Armin Lippitz -- Intermedial exchanges between video games and other media -- Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone -- Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi -- Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo -- Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler -- Video games and their transmedial environments -- Music across the transmedial frontier : Star Trek video games / Tim Summers -- Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault -- Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret. , Also available in printing. , English
    Additional Edition: ISBN 1-5013-6812-5
    Additional Edition: ISBN 1-5013-3049-7
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
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